Poll

Spawn MOTF early in rounds to give infantry an objective to fight for?

Yes
66 (75%)
No
16 (18.2%)
Other - see my post
6 (6.8%)

Total Members Voted: 88

Author Topic: Change battle to 'conquest' mode by spawning MOTF early in rounds  (Read 2939 times)

0 Members and 1 Guest are viewing this topic.

Offline Palurgee

  • Duke
  • *******
  • Renown: 607
  • Infamy: 87
  • cRPG Player
    • View Profile
  • Game nicks: palurgee, brokeback_mountaineer, denarii
  • IRC nick: palurgee
Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #45 on: August 19, 2013, 02:01:49 am »
+1
Bump

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #46 on: August 19, 2013, 02:39:14 am »
-1
cmp please to implement this?
visitors can't see pics , please register or login


Nice pic of a girl just before she gets her eye put out  :shock:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Necrorave

  • Duke
  • *******
  • Renown: 609
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Who the fuck is this guy?
    • View Profile
  • Faction: Dracul
  • Game nicks: Necrorave and or Cheesus Crust
  • IRC nick: Necrorave
Re: Change battle to 'conquest' mode by spawning MOTF early in rounds
« Reply #47 on: August 19, 2013, 09:17:51 am »
0
I feel adding this would probably make the game feel a little more gamey/arcadey since everyone would be expecting MOTF and pretty much forced to fight in certain locations. Anyway this last bit I'm just trying to say I don't dislike how battle is now, I like the freedom of being able to use different tactics and parts of the map but sometimes those different tactics or parts of the map don't make for the most exciting gameplay for everyone. I think that's what I wanted to add to this.

Another idea: Maybe after a certain amount of time on the server.  It will start to count the time between kills.  If a kill is not made within 30-60 seconds, a MOTF will appear.

That way the game does not force people to fight in a certain area.  It will just force people to come out of hiding instead if the action dies out.

I do agree, we do not want the game to be too "Arcade-like".
« Last Edit: August 19, 2013, 09:21:23 am by Necrorave »