Poll

Add knockdown effect to a kicker who gets hit while executing a kick?

Yes
40 (37.4%)
No
39 (36.4%)
fix eu7/strat/2hstab/rangedstagger/cav/noidontunderstandthatthispollisonlyaboutkicksandthusthrowawaymyvote
28 (26.2%)

Total Members Voted: 107

Author Topic: [Suggestion]Knockdown for wounded kicker  (Read 4614 times)

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Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #60 on: July 22, 2013, 01:44:09 am »
0
You're just a clueless kid with a chip on his shoulder, Ragni. What's more is that you manage to make my point every time you post. You're like a sitcom character. I don't have to explain anything to you.

This is a game, if you want a medieval simulator either you make one yourself or you piss off to some medieval fair, a LARP event or some other sperglord activity where you can re-enact on your vast knowledge of medieval combat history.
That's all.

I find it very amusing how you never explain yourself before you hurl more insults at people. I suppose it's just easier. Games can't strive to be realistic? Then why were all those realistic changes made then? Why bother playing this rather than WoW if realism becomes a curseword and your own ignorance becomes your pride. And why on earth would you mention Larp as a reliable source of information? You're getting dumber by the second. And there's something ironic about being called a kid by someone who looks like a deranged gypsy hunchback who's both smaller and dumber.

Offline Bjord

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #61 on: July 22, 2013, 01:57:05 am »
0
I would love to explain myself, but you have to understand, some people are just not worth it. Sadly, you're one of them.

What's also sad is how you think I'm insulting you, or in any way trying to hurt your little feelings. Frankly, you're not even worth insulting. I reserve them for people with substance, while you're just a husk of some imagined, pseudo-intellectual medieval history professor.

You do amuse me, because while you have absolutely not a fucking clue or insight as to the decisions made by the developers of cRPG, you prance around waving your "facts", as if they give you any right, whatsoever in your yawn-inspiring posts.

Stop to think for a second, assuming you would ever actually consider your words enough to allow some humility in your arguments (note: your main arguments are whether something is stupid or not, or your idea of realistic or unrealistic) , if this game and this mod has any implication of becoming a simulator.
When you stare into the abyss, the abyss stares back.

Offline Casimir

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #62 on: July 22, 2013, 01:57:37 am »
+3
Considering you cant block while kicking, you can chamber kicks and you've already added nudges (which are arguably superior to kicks) then why would you nerf kicks further?
Turtles

Offline Macropus

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #63 on: July 22, 2013, 10:03:13 am »
+2
Lol Bjord, your posts currently look like that:
Quote
Hey, you're not worth to explain something to you, do you understand? Let me explain it once more: you're not worth explaining something to you. Is that clear? I don't know how to explain that...
And I'm not trying to insult you, you fool, because you don't even deserve this, piece of shit.
.
  :)
Although I agree with you on that kicking shouldn't be nerfed further, it's a nice gameplay feature.

Offline Zlisch_The_Butcher

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #64 on: July 22, 2013, 02:52:58 pm »
+1
Arrogant? Either you've lost your touch or I struck a nerve. In either case there's nothing arrogant about explaining to you that there already have been made several "realistic" fixes, nor is it arrogant to point out why you of all people have nothing to say in a discussion about realism. It may be demeaning but just because you take offense doesn't make it arrogant. And even if it were arrogant you'd still be a major hypocrite for making the accusation. But let's not make a mess of this thread as we have before.
Nothing arrogant about your post, eh?
Oh I forgot, you'd rather have the swords weigh 10 kilos and the plate armour 80, right? I suppose realism can only be fully appreciated by someone who actually cares and knows about historical combat, let alone history in general.
I know far more about history than your average person, and I'm guessing you know next to nothing about historical combat, seeing as you seem to think it'd be fun playing a medieval simulator, realism is nice in a game, as long as it doesn't hurt balance and fun.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #65 on: July 22, 2013, 03:33:35 pm »
-1
I would love to explain myself, but you have to understand, some people are just not worth it. Sadly, you're one of them.

What's also sad is how you think I'm insulting you, or in any way trying to hurt your little feelings. Frankly, you're not even worth insulting. I reserve them for people with substance, while you're just a husk of some imagined, pseudo-intellectual medieval history professor.

You do amuse me, because while you have absolutely not a fucking clue or insight as to the decisions made by the developers of cRPG, you prance around waving your "facts", as if they give you any right, whatsoever in your yawn-inspiring posts.

Stop to think for a second, assuming you would ever actually consider your words enough to allow some humility in your arguments (note: your main arguments are whether something is stupid or not, or your idea of realistic or unrealistic) , if this game and this mod has any implication of becoming a simulator.

There is something strangely satisfying about being insulted by someone like you. I mean, obviously it means I'm doing something right. Just because I vehemently disagree with the changes doesn't mean that I don't understand them. Many of the suggestions I've proposed are things I've seen done in other mods, some of them very good.

And what exactly does "facts" mean? Go down to your nearest HWC club, grab a longsword, short-glaive, rapier, sabre or sword and buckler and take a few classes. You'd find that the "facts" are facts and that you've been ignorant and arrogant. I never said anything about it having to become a simulator, in fact I'd rather it didn't. What I would like, however, is for the silly fantasy features to be removed or altered.

It's very interesting how you always claim I'm not worth the effort and then go on to write several comments. What you mean is that you can't really elaborate on your claims because they're BS, fair enough. My "facts" are facts, even if you don't like them, and my suggestions are perfectly valid. Many of them have already been implemented in other mods. I do apologise for replying so late but HWC comes first.

Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #66 on: July 22, 2013, 03:39:51 pm »
-1
Nothing arrogant about your post, eh?I know far more about history than your average person, and I'm guessing you know next to nothing about historical combat, seeing as you seem to think it'd be fun playing a medieval simulator, realism is nice in a game, as long as it doesn't hurt balance and fun.

I never said that I wasn't insulting Bjord but me stating that I know for a fact that he knows nothing is hardly arrogant. If I claimed to know everything about medieval/renaissance warfare that'd be arrogant, but I never have. I do, however, know enough to find kicking absurd and an immersion-breaker. cRPG has quite a few nice elements but some features just ruin the entire experience, the lol-stab for example. Frankly I don't think you know more than I do, but I can't know because I have no idea who you are. You just seem to think that I want cRPG to become Clang. I don't.

Not only do I think the kick is stupid and silly, now I also think that it is superflous. We have nudges now, so why don't we tweak them until we get them right? This is the closest we've been to having grappling in-game and surely you'd agree that grappling makes a lot more sense than kicking from a realistic perspective. I've paid you the compliment of assuming you do.

Offline Phew

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #67 on: July 22, 2013, 07:32:29 pm »
-1
Currently, landing a kick only requires predicting the angular position of your opponent in the next ~0.5s within +/- ~15 degrees. If you execute the kick during your attack phase, there is pretty much no risk of getting hit if you miss.

1h users are particularly prone to being kick bait, because:
1. we have short reach
2. the animation sweetspots pretty much force us to always strafe right as we circle an opponent (making us predictable).

I'd like to see this change, because there are plenty of good 2h players that don't even bother attacking a shielder until they land a kick, after which they overhead and win. So the only viable strategy against this type of player is to rely on the 1h thrust and right swing (the only 1h attacks with enough reach to outreach the kick). Incidentally, these are the two attacks that are the slowest and most likely to glance, so the 2h user just spams away knowing that he gets a free kill as soon as you glance (which WILL happen with thrusts and right swings).  So you end up stuck choosing between 2 losing tactics (get kicked+die or glance+die).

All mechanics should have a balanced risk/reward proposition. As it stands, kick is too low on the risk for being so high-reward. Current nudge is low-med risk, low-medium reward (with the exception of shield bash, which is high/high when fighting on a wall where a successful bash results in a fall kill). Kick should be the high risk/high reward mechanic; if you land one, you get a free hit, but if you screw up you allow a free hit (knockdown). Seems fair.
« Last Edit: July 22, 2013, 09:42:37 pm by Phew »

Offline Mala

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #68 on: July 22, 2013, 09:20:48 pm »
0
but this would chnage nothing.
with the current kick, if i get hit with a kick but are able to hit them at the same time, then i get stunned but they get no free hit as well.
the main problem still stands, you get stunned while the kick does not even connect.