Poll

Add knockdown effect to a kicker who gets hit while executing a kick?

Yes
40 (37.4%)
No
39 (36.4%)
fix eu7/strat/2hstab/rangedstagger/cav/noidontunderstandthatthispollisonlyaboutkicksandthusthrowawaymyvote
28 (26.2%)

Total Members Voted: 107

Author Topic: [Suggestion]Knockdown for wounded kicker  (Read 4678 times)

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Offline Bjord

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #45 on: July 20, 2013, 08:38:35 pm »
-1
So what about letting a kicker who gets hit during a kick get a knockdown. It might work with a minimum amount of raw damage(20?) as a threshold or a minimum amount of real damage(5?). Either way if you get whacked while kicking you land on your ass. Any objections?

Only if there's a limited window during the kick where the kicker can get knocked down. A fairly small window, long enough for reflex to matter. Typically, a knockdown would then mostly happen if the other person has an attack chambered. Also acts as a psychological counter to kickers, if they see someone with a chambered attack, they'd be more careful to kick.

And one more thing. Only if the kicker gets hit on the left leg, combined with a minimum base weight of the weapon. That way, you need some skill to aim the swing in order to punish your opponent.

Don't fuck this up, Paul.
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Offline Nightmare798

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #46 on: July 21, 2013, 12:22:05 am »
-2
Only if there's a limited window during the kick where the kicker can get knocked down. A fairly small window, long enough for reflex to matter. Typically, a knockdown would then mostly happen if the other person has an attack chambered. Also acts as a psychological counter to kickers, if they see someone with a chambered attack, they'd be more careful to kick.

And one more thing. Only if the kicker gets hit on the left leg, combined with a minimum base weight of the weapon. That way, you need some skill to aim the swing in order to punish your opponent.

Don't fuck this up, Paul.
requirement to hit kickers leg ruins this. the point is to show kcikers that they should use different tactics rather than well-ill-kick-you-and-then-one-hit-you-with-my-greatsword. plus this makes sense, because if you stand on one leg and someone hits you, you fall.
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Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #47 on: July 21, 2013, 03:06:37 am »
-3
Just remove kicking. It's a silly feature that doesn't belong. If that's not possible then just nerf the hell out of it until people stop doing it.

Offline rufio

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #48 on: July 21, 2013, 09:51:58 am »
+2
kicks arent overpowered, just nuubs gonna nuub.
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Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #49 on: July 21, 2013, 10:32:35 am »
-1
kicks arent overpowered, just nuubs gonna nuub.
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Not overpowered, just plain stupid and incredibly unrealistic.

Offline Zlisch_The_Butcher

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #50 on: July 21, 2013, 10:49:22 am »
0
Not overpowered, just plain stupid and incredibly unrealistic.
M&B melee combat in itself is incredibly unrealistic and plain stupid, Try blocking someones overhead when they swing as hard as they can irl, will you break your wrist and/or your block or magically parry if you use the same motion you do in M&B?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #51 on: July 21, 2013, 10:55:34 am »
+1
M&B melee combat in itself is incredibly unrealistic and plain stupid, Try blocking someones overhead when they swing as hard as they can irl, will you break your wrist and/or your block or magically parry if you use the same motion you do in M&B?

The blocking animations simply represent defending a certain area of your body with your weapon. Yes, the blocks look stupid and it would be suicide to use them IRL, but seeing as giving them new animations won't affect the gameplay in any way, it's a low priority case. Kicking is stupid and unrealistic and it affects the gameplay thus it should be dealt with :/

Offline Artyem

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #52 on: July 21, 2013, 11:00:06 am »
+1
I would fucking love to see this.  I hate it when my weapon connects just as someone kicks me, I still get stunned but they're just fine and dandy.
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Offline rufio

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #53 on: July 21, 2013, 11:12:09 am »
0
no they receive damage , and you hit that hit because they decided to kick and make them self locked in that vulnerability animation.
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Offline Bjord

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #54 on: July 21, 2013, 07:56:08 pm »
+2
The blocking animations simply represent defending a certain area of your body with your weapon. Yes, the blocks look stupid and it would be suicide to use them IRL, but seeing as giving them new animations won't affect the gameplay in any way, it's a low priority case. Kicking is stupid and unrealistic and it affects the gameplay thus it should be dealt with :/

Why don't you learn game development and create this supremely realistic 'game' of yours that you always talk about.
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Offline Macropus

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #55 on: July 21, 2013, 08:08:14 pm »
0
I hate it when my weapon connects just as someone kicks me, I still get stunned but they're just fine and dandy.
Doesn't it mean that you punished him with your hit for bad-timed kick? "they're fine and dandy"? Well maybe, if you have 0 PS.

Leave kick as it is please, maybe just reduce the range or timing a bit.
« Last Edit: July 21, 2013, 08:16:52 pm by Macropus »

Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #56 on: July 21, 2013, 10:46:32 pm »
+1
Why don't you learn game development and create this supremely realistic 'game' of yours that you always talk about.

Oh I forgot, you'd rather have the swords weigh 10 kilos and the plate armour 80, right? I suppose realism can only be fully appreciated by someone who actually cares and knows about historical combat, let alone history in general. I thought you liked realism though. I mean, you made that suggestion anout a "realistic" server albeit with a whole lot of stupid ideas that I take it were yours.


And what's with the hostility towards realism? We've introduced the slot-system, the polearm axes can't use 2h mode, etc. There's already been quite a few decent fixes. This'd just be another fix and if you tweak the nudge a bit you could even replace the kick with it, which would make perfect sense. But yes, I know my words are wasted on you. You don't care about realism and even if you did you wouldn't know realism if it came up and zornhaued you in the neck.

Offline Bjord

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #57 on: July 22, 2013, 12:04:50 am »
-1
I was almost going to address your arrogant post, Ragni, but then I forgot you are devoid of humility.
No point in bothering with you.
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Offline Ragni_Bross

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #58 on: July 22, 2013, 12:22:55 am »
+1
I was almost going to address your arrogant post, Ragni, but then I forgot you are devoid of humility.
No point in bothering with you.

Arrogant? Either you've lost your touch or I struck a nerve. In either case there's nothing arrogant about explaining to you that there already have been made several "realistic" fixes, nor is it arrogant to point out why you of all people have nothing to say in a discussion about realism. It may be demeaning but just because you take offense doesn't make it arrogant. And even if it were arrogant you'd still be a major hypocrite for making the accusation. But let's not make a mess of this thread as we have before.

Offline Bjord

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Re: [Suggestion]Knockdown for wounded kicker
« Reply #59 on: July 22, 2013, 01:32:44 am »
-1
You're just a clueless kid with a chip on his shoulder, Ragni. What's more is that you manage to make my point every time you post. You're like a sitcom character. I don't have to explain anything to you.

This is a game, if you want a medieval simulator either you make one yourself or you piss off to some medieval fair, a LARP event or some other sperglord activity where you can re-enact on your vast knowledge of medieval combat history.
That's all.
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