Author Topic: ranged  (Read 3867 times)

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Offline Kafein

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Re: ranged
« Reply #60 on: July 08, 2013, 11:20:50 pm »
+2
The time when player skill was limited to combat skills is over guys, get over it.

Ranged are easy to counter if you have appropriate tactics and awareness. If you don't have a shield, don't be on the front line. Constantly move unpredictably. Get a shield or heavy armor. Use cover. Stay behind agi shielders. Sacrifice a point of PS to get shield skill. You can pick them off the ground. Stay on the front line close to your enemies, and the archers won't take the shot. Wait for the initial shooting to end. Wait for them to come to you. Sneak behind if you can. Even better, be an agi-shielder and hassle them. Remember, if the ranged aim for you, they ain't aiming for someone else. Having three archers targeting you can be advantageous if you take twice the time to die as it would take if they were to target someone else.Ranged have the lowest DPS of the game. Adapt.

Honestly I only had problems with ranged when I was alone with many archers remaining at the end of the round. Simply because my teammates weren't arsed to pay attention to their surroundings and use the basic tactics to stay alive.

Great meleeists are no longer those who play the best in melee combat. They are those who can defeat opponents no matter their class.

If the other team has more ranged, it means you have more infantry. If you are a team of defenseless of slow cans, don't wonder why you die.

Talking as a 7 gen full str tin can whose real enemy was gankers.

It's all nice, but how is this "I'm going to keep telling myself I'm countering archers by hiding behind this wall" going to actually counter the archers aka kill them ? If that's what you call a counter, I'd suggest that the next patch makes archers counter shieldless infantry in exactly the same way : hiding behind a wall, not being able to avoid attacks when getting out of cover and being unable to retaliate when under attack. That sure does sound like a very effective way of countering something.

Offline Cyranule

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Re: ranged
« Reply #61 on: July 09, 2013, 01:32:54 am »
+2
Just to reiterate what's been stated in the thread - the only way to counter ranged is hiding or becoming ranged yourself. 

Yeah that sounds about right.

Offline Thomek

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Re: ranged
« Reply #62 on: July 09, 2013, 02:56:20 am »
+1
Throwing daggers.. try it. :)

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Offline San

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Re: ranged
« Reply #63 on: July 09, 2013, 07:54:02 am »
-1
Only something crazy can help fix this. Reduce shield weight's effect on movement for higher shield skill above the difficulty. Sprint mode for shielding/maybe holding attack just like we have for not blocking, but it takes twice as long to come into effect. Sounds a little dumb after reading it again, but it's 2AM and it helps give shielders more of an archer counter.

Shielders were fine as a defensive force against them before the patch, but now I think archers/crossbowmen need to have something that can counter them where you don't need to be a heavy cav in high armor + shield.

Offline NuberT

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Re: ranged
« Reply #64 on: July 09, 2013, 07:55:54 am »
0
Where is Wookiemonsta?! We need melee monday back, so we can have fun at least 1 day a week :rolleyes:

Offline Akynos

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Re: ranged
« Reply #65 on: July 09, 2013, 10:24:41 am »
+3
It's all nice, but how is this "I'm going to keep telling myself I'm countering archers by hiding behind this wall" going to actually counter the archers aka kill them ? If that's what you call a counter, I'd suggest that the next patch makes archers counter shieldless infantry in exactly the same way : hiding behind a wall, not being able to avoid attacks when getting out of cover and being unable to retaliate when under attack. That sure does sound like a very effective way of countering something.

Not getting killed is the first step to killing, young grasshopper.

On a serious note,one has to remember that technically, shieldless meleeists are supposed to be weak to archers. I give solutions on how to avoid getting raped by a superior enemy. I told how the gazelle can avoid the lion, and you ask me how the gazelle can kung-fu the shit out of the lion.
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Offline Strudog

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Re: ranged
« Reply #66 on: July 09, 2013, 10:40:28 am »
-1
Not getting killed is the first step to killing, young grasshopper.

On a serious note,one has to remember that technically, shieldless meleeists are supposed to be weak to archers. I give solutions on how to avoid getting raped by a superior enemy. I told how the gazelle can avoid the lion, and you ask me how the gazelle can kung-fu the shit out of the lion.

Its not a solution but delaying the inevitable
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Offline bagge

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Re: ranged
« Reply #67 on: July 09, 2013, 12:05:45 pm »
0
Making ranged effective while the player doesn't invest much gold either through repairs or looms is the complete opposite of how to balance ranged.

Tell me. What the fuck do you know about archery? In my statistics I got minus gold on the days I'm playing on EU1.

Dunno about Crossbows now thou. Since they increased the bolts their repairs should also be quite gay
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Offline Smoothrich

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Re: ranged
« Reply #68 on: July 09, 2013, 03:55:30 pm »
+3
Just take out the stupid ass stagger for a start, its the worst
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Offline polkafranzi

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Re: ranged
« Reply #69 on: July 09, 2013, 05:16:36 pm »
0
Dunno about Crossbows now thou. Since they increased the bolts their repairs should also be quite gay

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Offline CrazyCracka420

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Re: ranged
« Reply #70 on: July 09, 2013, 07:06:40 pm »
+1
Whichever team's melee scrum is larger and more skilled (or in a better position to over-take the enemy) is the team that wins 99.9% of the rounds.

Archers can be annoying, but I'm guessing people IRL didn't like being shot from a distance when they didn't have any ranged weapon themselves.  That's something real armies dealt with, and something you can deal with as a player in c-rpg as well.  Or you can keep running into them, and then QQ on the forums when you die.

Archers are pretty under-powered at the moment (as are horses maneuverability, and lighter horses ability to walk over more than 1 person), the problem lies with the battle game mode, not with archers or cavalry.  Nobody is forced to fight over an area of the map.  Nobody is forced to try and hold or take areas of the map (aka standing their ground).  So archers and cavalry can kite and generally play less risky and still help their team win. 

If we had a conquest battle mode, then infantry would be much more "powerful" on the battlefield, and really shine where they are supposed to, at taking and holding ground.  So if archers want to sit on a hill when the enemy infantry is putting up the flag, the archers will lose (forcing the archers and cavalry to engage the infantry, rather than what we have now where infantry either camp or die trying to walk up a hill of 10+ archers).

If it's too much to ask to implement a "conquest" game mode, then have the Master of the Flag spawn 30 seconds into the map and let people fight over it (also make it randomly spawn around the map). 

Also I agree that arrow stagger should be removed.  It should interrupt your attack if you get hit, but you shouldn't be staggered for a full second +
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Offline Necrorave

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Re: ranged
« Reply #71 on: July 09, 2013, 07:12:09 pm »
+1
No, whiny ass bitching melee elitists who wants to nerf shit is destroying this game, so fuck off. I myself play melee btw. But I guess most melee players are 14 year old girls with a constantly bleeding pussy.

This, a thousand times this.

Most of the players here want the best gameplay experience for Themselves.

Well, this game was not made for you
It was made for all of us

Most of the people in this community will only defend and complain when they cannot do as well as they could before.  It is just like society and politics.  They will cry to take things from others, but once something is taken from them they claim it is "Unfair"

Get the fuck over it.

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Offline CrazyCracka420

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Re: ranged
« Reply #72 on: July 09, 2013, 07:22:23 pm »
0
I personally love seeing the ebbs and flows of the classes throughout the evolution of c-rpg.  I enjoy having to adapt to conditions on the battlefield, and what popular tactics are this month. 

I consider it somewhat like real life (or how I imagine violence and war has progressed since the dawn of man).

Guy A chooses to use violence punches the guy next to him (Guy B).
Guy B finds a stick and hits Guy A with it.
Guy A finds a rock and throws it at Guy B before Guy B is close enough to hit him with a stick.
Guy B covers a piece of wood with an animal hide and is able to protect himself from Guy A's rock.
Guy B then can throw rocks from behind his shield at Guy A.
Guy A now gets his own shield, and then finds a longer stick than Guy B has (to outreach him).
Guy B finds a buddy and now they tag team Guy A.

And then expand it to groups of people fighting (both with the types of weapons used, as well as their tactics).  I could literally type all day and night describing how I imagine the escalations happened, and how people tried to counter them.

It's a progressive escalation of tactics and violence, and you need to adapt to what the enemy is doing (their equipment, their tactics, their placement of troops, etc).  QQ on the forums is not being constructive in your adaptation of the conditions on the battlefield.  Although it has proved to work quite successfully in the past, so I suppose there is some precedence that has been set here.  So kudos to you on your lobbying efforts, but I hope they fail.
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