Author Topic: ranged  (Read 3866 times)

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Offline Zlisch_The_Butcher

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Re: ranged
« Reply #45 on: July 07, 2013, 10:21:49 pm »
0
Xbows, wait for archer to take a shot, click, onehit kill from a mile away, repeat. What more of a counter do you need ?
If anything archers (and throwers, and lancers, and anything that can hit them while they reload while staying out of melee sidearm range) counters crossbowmen...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Zlisch_The_Butcher

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Re: ranged
« Reply #46 on: July 07, 2013, 10:25:08 pm »
0
They are obviously all inhuman bundle of stickss, because I can't conceive of any other way anyone could enjoy playing ranged in this game (beyond throwing maybe). That doesn't mean I don't think they are part of the game.
Trust me, it is really fun playing ranged, sometimes ranged players play this game called target Oberyn or his horse constantly and do nothing else, trust me, it is really fun, you should try it.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Smoothrich

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Re: ranged
« Reply #47 on: July 07, 2013, 10:31:27 pm »
0

More symmetric maps designed for balance would fix a lot of this whining. More flat ground would help, too. Most of the really bad ranged rounds come from one team having more ranged and being closer to a cliff/hill that's hard to get up without being shot to death or simple hilly plains and steppe maps.

Sorry, suggested things like this lots of times (more gamey maps like Arena or similar ones that are symmetrical, flat, and have cover) and lead map person Jacko specifically said this would never happen.  They only allow maps that are "realistic" so everything is a horrible hilly plain. Thank god he's apparently leaving his position soon and finding a replacement, because he's done a horrible job. Maybe the next person will actually listen to the community and make Battle mode at least a little playable.
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Offline polkafranzi

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Re: ranged
« Reply #48 on: July 07, 2013, 11:48:15 pm »
+1
(click to show/hide)

Ok so I just speccd one round of this dead server.

I think I know why it's dead...

from 37 players:

3 ppl in spectator

1 lance cav

1 thrower

3 1h/cav

6 shielders

6 2h/polearm

8 archers

9 xbowers

off to siege it is then....
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Offline Miwiw

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Re: ranged
« Reply #49 on: July 08, 2013, 12:56:21 am »
-3
16 inf/cav
17 crossbow/archers
1 thrower

I call that balanced (if the same amount of ranged is on each team). And nothing wrong about a lower populated server. You dont need 200 ppl to have fun.
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Offline Tomas

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Re: ranged
« Reply #50 on: July 08, 2013, 03:16:59 am »
+3
Just going to say it to keep up appearances :D

Limit ammo = problem solved.

Who cares if ranged dominate a fight if they can only do it for 2 minutes before running out

Offline Akynos

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Re: ranged
« Reply #51 on: July 08, 2013, 04:37:04 am »
+1
The time when player skill was limited to combat skills is over guys, get over it.

Ranged are easy to counter if you have appropriate tactics and awareness. If you don't have a shield, don't be on the front line. Constantly move unpredictably. Get a shield or heavy armor. Use cover. Stay behind agi shielders. Sacrifice a point of PS to get shield skill. You can pick them off the ground. Stay on the front line close to your enemies, and the archers won't take the shot. Wait for the initial shooting to end. Wait for them to come to you. Sneak behind if you can. Even better, be an agi-shielder and hassle them. Remember, if the ranged aim for you, they ain't aiming for someone else. Having three archers targeting you can be advantageous if you take twice the time to die as it would take if they were to target someone else.Ranged have the lowest DPS of the game. Adapt.

Honestly I only had problems with ranged when I was alone with many archers remaining at the end of the round. Simply because my teammates weren't arsed to pay attention to their surroundings and use the basic tactics to stay alive.

Great meleeists are no longer those who play the best in melee combat. They are those who can defeat opponents no matter their class.

If the other team has more ranged, it means you have more infantry. If you are a team of defenseless of slow cans, don't wonder why you die.

Talking as a 7 gen full str tin can whose real enemy was gankers.
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Offline Zlisch_The_Butcher

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Re: ranged
« Reply #52 on: July 08, 2013, 05:02:28 am »
+1
Stay on the front line close to your enemies, and the archers won't take the shot.
Are we playing the same mod? I believe cav will change their motto from "hitting afks, late spawners, and peasants since 2010" before the archer motto changes from "always take the shot".
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Akynos

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Re: ranged
« Reply #53 on: July 08, 2013, 05:20:08 am »
0
Are we playing the same mod? I believe cav will change their motto from "hitting afks, late spawners, and peasants since 2010" before the archer motto changes from "always take the shot".

Well fact is even if they take the shot (which I agree they sometimes do) it is much harder to hit the guy and there is always the risk of hitting a teammate. So basically in a clusterfuck it can even stand as an advantage.
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Offline Zlisch_The_Butcher

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Re: ranged
« Reply #54 on: July 08, 2013, 05:21:28 am »
+1
Well fact is even if they take the shot (which I agree they sometimes do) it is much harder to hit the guy and there is always the risk of hitting a teammate. So basically in a clusterfuck it can even stand as an advantage.
Have some compassion ffs, think of the poor teammate, do you really wanna encourage archers to teamkill him?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Akynos

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Re: ranged
« Reply #55 on: July 08, 2013, 05:45:15 am »
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Have some compassion ffs, think of the poor teammate, do you really wanna encourage archers to teamkill him?

Eh? What are you saying? I'm not encouraging anyone, just stating that being in a melee clusterfuck reduces your chances of getting shot
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Offline Rebelyell

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Re: ranged
« Reply #56 on: July 08, 2013, 12:33:17 pm »
0
16 inf/cav
17 crossbow/archers
1 thrower

I call that balanced (if the same amount of ranged is on each team). And nothing wrong about a lower populated server. You dont need 200 ppl to have fun.


screw you, after over 2 years i dont want to play on EU1 anymore, 1st time,
and I was big fan of it.
best part of it is that  then you get often most of that ranged in one team and other team cant do shit,
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Offline Berserkadin

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Re: ranged
« Reply #57 on: July 08, 2013, 01:34:21 pm »
-2
Imho, pure melee builds aren't really suited for battle anyways, except for hoplites and pikemen (not like they got a choice).
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Offline Miwiw

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Re: ranged
« Reply #58 on: July 08, 2013, 02:06:49 pm »
+1
best part of it is that  then you get often most of that ranged in one team and other team cant do shit,

That's not any player's fault and you cannot blame a player to play a class that he wants. No one blames anyone else for playing infantry either.
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Offline Joker86

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Re: ranged
« Reply #59 on: July 08, 2013, 02:45:11 pm »
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Imho, pure melee builds aren't really suited for battle anyways, except for hoplites and pikemen (not like they got a choice).

This leads to the real source of the problems in this topic  :wink:


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P.S.: Treat other classes with respect and empathy.
Joker makes a very good point.
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