Author Topic: ranged  (Read 3859 times)

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Offline darmaster

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ranged
« on: July 06, 2013, 05:51:05 pm »
-2
i know this QQ has already been done by the NA side, but it wasn't enough clear imo; i don't think you devs have realized that buffing ranged is killiing the mod, that they are annoying, for everyone, and no matter what they mustn't be treated equally. we have to face the truth that ranged classes are cancer, i agree they have to be inside the game, for sure, but not as they are now; nerf them, put a number limit to ranged, do whatever you want but do something, and do it asap please; eu 1 is already empty.
« Last Edit: July 06, 2013, 08:13:16 pm by Kalam »
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Offline BASNAK

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Re: ranged
« Reply #1 on: July 06, 2013, 05:54:49 pm »
+4
Ok I'll post this before-hand to every ranged that will post in this thread:

shut your whore mouth ranged my old friend
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Offline Tibe

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Re: ranged
« Reply #2 on: July 06, 2013, 05:58:09 pm »
+4
Whats the matter Fartmaster? Your pitiful shield got shot to bits and you decided to throw a tantrum? :twisted:

Offline Adamar

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Re: ranged
« Reply #3 on: July 06, 2013, 06:00:00 pm »
-2
Devs, either remove ranged or keep it playable. Dont toy around with the playerbase.

Offline Miwiw

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Re: ranged
« Reply #4 on: July 06, 2013, 06:32:10 pm »
+8
Such stupid threads, seriously. You're either totally dumb or seriously lost in hatred (cause you died once without being able of hitting back). Infantry and cavalry decides 98% of all rounds. It has always been like this. Be aware that crossbows usually count as infantry too as 90% of those got average melee skills as well (such as 100 wpf and 5-6 PS + IF sometimes and decent armor despite the use of their crossbows).
Archers have rarely ever decided a round. There are sometimes maps that are better for Archers during early and mid round when for example camping a certain high ground. If Archers are nicely split up they do easily shoot enemy inf to pieces. However it usually ends with infantry and cav getting close to the enemy and slaying them without any real effort.

Just compare it, an Archer can take down an infantry/cav player with a lucky shot to the head (not all of those 1hit). At lvl 28+ an Archer becomes as strong as an infantry if you compare the damage. However infantry really takes more hits. They got more armor, an Archer who's medium armored lacks movement speed and a little drawing speed + aim but only has around 35-40 body armor (and maybe some more due to gauntlets).
40 body armor is light for infantry. 80% of the infantry players wear heavier armor than Heraldic Mail.
Even with my last gear set up which gave me 55 body armor I had been a 1hit by a simple pole thrust (0 IF, infantry maybe had 5-8 PS). Usually you can be lucky to survive more than 1 hit.
Melee ability for archers are too costy if you compare it to additonal points in AGI/WM or PD. An Archer hybrid is only a bit better than an Archer in melee without any PS/wpf. You notice a difference tho but it's usually not enough when facing a dedicated 2h player who got at least 7 PS or 7 WM or maybe both (if skill level of both is the same).

For an Archer.... meh I just notice I cba to finish this post as most of the infantry players who are infested with hate vs ranged, will ignore anything but their own opinion and keep on claiming that a "certain" class was destroying the game.
That's the sad part about people.

In the end I had it far easier when playing 2h, I won far more rounds, got valour in 2/3 of my rounds and finished generations much faster than playing as archer.
Keep on hating.
« Last Edit: July 06, 2013, 06:35:16 pm by Miwiw99 »
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Offline Oberyn

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Re: ranged
« Reply #5 on: July 06, 2013, 06:34:10 pm »
0
Archers have rarely ever decided a round.

HAHAHAHAHAHAHA. Yeah sure, maybe a single individual archer (and even then that ignores a lot of the archer superstars who absolutely can influence a round on their own) but a knot of 5-6 my old friendchers hiding behind their inf blob? Are you serious? Even if their blob gets decimated, practically every round ends with the knot fragmenting and falling back to different angles to create crossfires. These don't always work, but rarely? eh.
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Offline Miwiw

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Re: ranged
« Reply #6 on: July 06, 2013, 06:37:26 pm »
+4
HAHAHAHAHAHAHA. Yeah sure, maybe a single individual archer (and even then that ignores a lot of the archer superstars who absolutely can influence a round on their own) but a knot of 5-6 my old friendchers hiding behind their inf blob? Are you serious?

And a group of infantry does neither decide a round? A group of cavalry doesnt either? You cannot tell me that you think 50 Archers will ever win vs 50 infantry players (who also have shields and probably throwing weapons).

Here it comes again, you don't see ranged as a real part of the game. Of course Archers are able to shoot down infantry while theyre fully protected by their own infantry. That's how it is intended to work.
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Offline Oberyn

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Re: ranged
« Reply #7 on: July 06, 2013, 06:43:26 pm »
-3
And a group of infantry does neither decide a round? A group of cavalry doesnt either? You cannot tell me that you think 50 Archers will ever win vs 50 infantry players (who also have shields and probably throwing weapons).

Here it comes again, you don't see ranged as a real part of the game. Of course Archers are able to shoot down infantry while theyre fully protected by their own infantry. That's how it is intended to work.

You were the one whining about how archers totally weren't as effective as either cavalry or infantry. Now you turn around and say "hur dur cav and inf can be  just as effective!!". Yes, I know. That was my point. I never said archers are destroying the game. They are obviously all inhuman bundle of stickss, because I can't conceive of any other way anyone could enjoy playing ranged in this game (beyond throwing maybe). That doesn't mean I don't think they are part of the game.
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Offline Berserkadin

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Re: ranged
« Reply #8 on: July 06, 2013, 06:45:15 pm »
+8
No, whiny ass bitching melee elitists who wants to nerf shit is destroying this game, so fuck off. I myself play melee btw. But I guess most melee players are 14 year old girls with a constantly bleeding pussy.
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Offline Oberyn

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Re: ranged
« Reply #9 on: July 06, 2013, 06:49:23 pm »
-3
No, whiny ass bitching melee elitists who wants to nerf shit is destroying this game, so fuck off. I myself play melee btw. But I guess most melee players are 14 year old girls with a constantly bleeding pussy.

Is that supposed to be adressed to me? If so, it's quite a retarded nonsequitur. But I guess most 14 year old girls on a constant period might have reading comprehension issues.
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Offline Osiris

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Re: ranged
« Reply #10 on: July 06, 2013, 06:50:53 pm »
+2
As a shieldnoob i don't really find archers much of a problem, (HA/HX sure as hell piss me off) A shield really does help a lot if you have decent battlefield awareness and if your surrounded by archers then you are screwed (but you would be in melee anyway)

with most players hitting levels 31+ now would it really be so hard to put some points into shield instead of trying to max out a perfect duel build? :D


my 2h is going to be 18-18 with some throwing. throwing messes up those ranged runner my old friends ^^
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Offline Tibe

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Re: ranged
« Reply #11 on: July 06, 2013, 06:51:26 pm »
+2
No, whiny ass bitching melee elitists who wants to nerf shit is destroying this game, so fuck off. I myself play melee btw. But I guess most melee players are 14 year old girls with a constantly bleeding pussy.
Thats messed up bro....

Offline obitus

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Re: ranged
« Reply #12 on: July 06, 2013, 06:52:20 pm »
0
Infantry and cavalry decides 98% of all rounds.

 8-)

Offline Berserkadin

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Re: ranged
« Reply #13 on: July 06, 2013, 06:53:18 pm »
+4
Is that supposed to be adressed to me? If so, it's quite a retarded nonsequitur. But I guess most 14 year old girls on a constant period might have reading comprehension issues.
Noone in general, why so sensitive?

Smart melee players get some kind of tool to use against ranged, like maybe abit of ranged yourself. War darts and Snowflakes (snowflakes are 0 slot) are very effective for a small investment. But I guess it's alot more fun to cry on forums then actually trying to adapt.
« Last Edit: July 06, 2013, 06:59:29 pm by Berserkadin »
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Offline Ulter

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Re: ranged
« Reply #14 on: July 06, 2013, 06:58:00 pm »
+13
What's killing the mod are people who refuse to use any countermeasures against ranged and then compain about them being too powerful.
It's as if a pure archer was complainging about meele classes being too strong.
This stupid hypocrisy is really annoying.