Author Topic: Re-add Blocking and Kicking  (Read 4778 times)

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Offline BlueKnight

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Re: Re-add Blocking and Kicking
« Reply #15 on: May 28, 2013, 02:38:20 pm »
+2
Why would you kick now if you can nudge?
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Offline owens

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Re: Re-add Blocking and Kicking
« Reply #16 on: May 28, 2013, 02:53:26 pm »
+1
Old kicks are bad they benefit backpeddlers and really worked in the wrong way. They should help an offensive player not someone walking backwards. The way it is now makes sense.


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« Last Edit: May 28, 2013, 02:56:37 pm by owens »
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Offline Teeth

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Re: Re-add Blocking and Kicking
« Reply #17 on: May 28, 2013, 03:43:19 pm »
+13
Scrubs calling kicking a thing for the skilled, hah. In cRPG the kicks have a bazillion range and you can even turn them a little, half the time they hit when you clearly didn't. Kicks are OP enough as is, I say reduce the range and arc back to Native as well. Kicking simply rewards backpedalling players which is not a good thing at all.

Offline Gurnisson

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Re: Re-add Blocking and Kicking
« Reply #18 on: May 28, 2013, 03:45:32 pm »
+9
I say reduce the range and arc back to Native as well.

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Offline Angantyr

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Re: Re-add Blocking and Kicking
« Reply #19 on: May 28, 2013, 03:51:37 pm »
0
^

Offline BlueKnight

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Re: Re-add Blocking and Kicking
« Reply #20 on: May 28, 2013, 04:23:29 pm »
+1
Kicking simply rewards backpedalling players which is not a good thing at all.
So kicking isn't a punishment for facehugging at all?...
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Offline Zlisch_The_Butcher

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Re: Re-add Blocking and Kicking
« Reply #21 on: May 28, 2013, 04:26:25 pm »
0
If you facehug and got no idea on how to dodge/chamberkick you deserve to get kicked, kicking isn't really OP, this is coming from someone with a 90 reach sword. Kickblocking also sucked though.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Lord_Bernie_of_Voodoo

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Re: Re-add Blocking and Kicking
« Reply #22 on: May 28, 2013, 04:36:40 pm »
+1
No, what should happen is that kicks should actually stop attacks again.

Offline Count_Grishnackh

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Re: Re-add Blocking and Kicking
« Reply #23 on: May 28, 2013, 05:40:48 pm »
0
It should not be put back in the game, tho they should balance this nudge shit.
Its too easy to dodge and leftswing people in the head now cause it gives no time to recover and block again, while you got no problem doing that after a kick.
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Offline ThePoopy

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Re: Re-add Blocking and Kicking
« Reply #24 on: May 28, 2013, 05:45:58 pm »
0
Old kick and remove stagger.

Offline Jarlek

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Re: Re-add Blocking and Kicking
« Reply #25 on: May 28, 2013, 05:50:16 pm »
+2
well it aint skill if you can just spam E while blocking just wait till you finnaly hit then slash WAUW high skill lvl reached
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Serious answer: kicking is too much an aid for boring backpedaling play. I'd rather have them give more advantages to W-key heroes than S-key heroes.

It's about what type of gameplay you want to support. We didn't want kiting archers, so they increased arrow weight. We don't want S-key kickspammers, so they removed blocking for it. The added reach and turning while kicking was a mistake, though.
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Offline Kafein

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Re: Re-add Blocking and Kicking
« Reply #26 on: May 28, 2013, 06:40:27 pm »
+2
Ho noes, now you actually have to make sure you hit when you kick => SKILL SOOO NERFED

tbh I kick even more now, as a shielder you learn to kick exactly when you should, and that's when you don't miss.

So kicking isn't a punishment for facehugging at all?...

For you, using a short weapon is reason enough for punishment ?

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #27 on: May 28, 2013, 11:54:00 pm »
0
No, what should happen is that kicks should actually stop attacks again.
Agreed. I cant kick people before they hit me and still be hit by the blade...
*Edit*
Scrubs calling kicking a thing for the skilled, hah. In cRPG the kicks have a bazillion range and you can even turn them a little, half the time they hit when you clearly didn't. Kicks are OP enough as is, I say reduce the range and arc back to Native as well. Kicking simply rewards backpedalling players which is not a good thing at all.

Would everyone like to know how to stop kick spammers? It's a secret called.. STABBING. Seriously you guys act like there was no stopping kicks. If you didn't know.  :|

Offline Matey

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Re: Re-add Blocking and Kicking
« Reply #28 on: May 29, 2013, 12:01:00 am »
+1
Agreed. I cant kick people before they hit me and still be hit by the blade...
*Edit*
Would everyone like to know how to stop kick spammers? It's a secret called.. STABBING. Seriously you guys act like there was no stopping kicks. If you didn't know.  :|

stabbing is great except when you have a weapon with no stab or when you have a weapon that glances 10-100% of the time depending on angle, weapon damage and enemy body armour. Oh and the fact that you have to start stabbing BEFORE they start kicking, so you can spam nothing but stabs against a kicker and maybe do ok... unless they also know how to chamber in which case you are fucked because you cant block a thrust chamber.

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #29 on: May 29, 2013, 12:08:14 am »
-1
stabbing is great except when you have a weapon with no stab or when you have a weapon that glances 10-100% of the time depending on angle, weapon damage and enemy body armour. Oh and the fact that you have to start stabbing BEFORE they start kicking, so you can spam nothing but stabs against a kicker and maybe do ok... unless they also know how to chamber in which case you are fucked because you cant block a thrust chamber.
Every weapon has its own perks. Mauls do crush-through. Just because every other weapon that doesn't do crush-through doesn't mean its a broken mechanic. Now I see the problem with having to stab before the kick takes place... which could be fixed.. not removed.