Author Topic: Re-add Blocking and Kicking  (Read 4751 times)

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Offline Matey

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Re: Re-add Blocking and Kicking
« Reply #30 on: May 29, 2013, 12:41:18 am »
0
the old kick with block was very low risk with very high reward; now its like moderate risk with very high reward (i say moderate risk cause it has good reach and hits people who arent even in front of you). kicking could use more nerfing, not buffing.

Offline San

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Re: Re-add Blocking and Kicking
« Reply #31 on: May 29, 2013, 01:51:43 am »
+5
Kicks could have nice range and all, but I would like the visual kick hitbox to be accurate on your screen so a skilled player can dodge and punish properly. Alter the animation if you have to, but nothing is more aggravating than getting punished when you thought you had visually dodged something on your screen.

No active kick when your leg is pulling back
No ghost kicks (kick has proper reach and visually follows your turn properly).
Getting hit interrupts kick

Kicks still need tweaks imo.

Offline slimpyman

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Re: Re-add Blocking and Kicking
« Reply #32 on: May 29, 2013, 06:40:07 am »
0
I honestly don't know why it was removed. Every class could do it, it was a more "elite" fighting style. Fighting was so much better when you could do this. Even though some people spammed it.. all you had to do was stab.. It seemed like a pretty balanced mechanic. Why was it taken out?

i liked block kicking.

Offline Miley

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Re: Re-add Blocking and Kicking
« Reply #33 on: May 29, 2013, 09:56:38 am »
-3
shielders couldnt do it and people without stab weapons couldnt stab.

How would a shield kick and still block with a shield--for the same reason you couldn't block down. I agree with Require though I miss my kicks :( Even though I don't play much anymore

Offline Kafein

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Re: Re-add Blocking and Kicking
« Reply #34 on: May 29, 2013, 11:37:02 am »
0
People thinking kicks got removed because of this need to learn how to land their kicks.

Offline Jarlek

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Re: Re-add Blocking and Kicking
« Reply #35 on: May 29, 2013, 12:06:41 pm »
0
Kicks could have nice range and all, but I would like the visual kick hitbox to be accurate on your screen so a skilled player can dodge and punish properly. Alter the animation if you have to, but nothing is more aggravating than getting punished when you thought you had visually dodged something on your screen.

No active kick when your leg is pulling back
No ghost kicks (kick has proper reach and visually follows your turn properly).
Getting hit interrupts kick

Kicks still need tweaks imo.
This so much.

Nothing is more annoying than hitting a kicker, only to get hit by the kick and then hit yourself.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Kafein

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Re: Re-add Blocking and Kicking
« Reply #36 on: May 29, 2013, 01:53:20 pm »
0
This so much.

Nothing is more annoying than hitting a kicker, only to get hit by the kick and then hit yourself.

Being hit after having kicked someone is quite annoying too, but that almost never happens

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #37 on: May 29, 2013, 02:27:05 pm »
+1
People thinking kicks got removed because of this need to learn how to land their kicks.
Because of what exactly? I think landing kicks now is much easier than before... I just liked the old system better.. It would be a nice counter for this OP nudge system going on. I mean really guys, remove kick blocking.. add something that is incredibly unbalanced instead? Derp.

Offline peter_afca7

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Re: Re-add Blocking and Kicking
« Reply #38 on: May 29, 2013, 02:29:06 pm »
+1
Because of what exactly? I think landing kicks now is much easier than before... I just liked the old system better.. It would be a nice counter for this OP nudge system going on. I mean really guys, remove kick blocking.. add something that is incredibly unbalanced instead? Derp.
ye just take the old kick system but without blocking

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #39 on: May 29, 2013, 02:35:18 pm »
+2
ye just take the old kick system but without blocking
Kicks would become very rarely used at that point. Landing a perfect kick in the old system only worked if you were "hugged". Too easy to avoid the kicks in the old system. At least for me anyhow (with any class)
*Edit
^ which is also why I view block kicking a more "elite" thing to do. It was easy to dodge once you learned how. Sure I would occasionally get kicked, but that's my fault for not dodging it. Amirite?
« Last Edit: May 29, 2013, 02:40:57 pm by Require »

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #40 on: May 29, 2013, 02:46:13 pm »
+1
QQ nerf skill.

It's a sad day when the cRPG devs start pandering to less skilled players.
It seems like this is what's happpening. People are crying kicking was OP in the old system when they never learned how to dodge or counter it with another kick.

Offline Butan

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Re: Re-add Blocking and Kicking
« Reply #41 on: May 29, 2013, 02:56:52 pm »
+3
Blocking with kicking was not low-risk, it was average-risk because :

- when you kick you cant rotate your body
- if the kick misses, the enemy is out of range or at your left/right
- the enemy can hit you from behind if they move around your left/right
- the enemy can kill you even if you kick-block


A cooldown on kick would have been smarter, now if you kick you're most likely very sure you're going to land it, or you're dead.

You're almost never sure you're going to land it

=> people stop kicking

=> less gameplay elements

=> less fun

GG cRPG

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« Last Edit: May 29, 2013, 03:00:24 pm by Butan »

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #42 on: May 29, 2013, 03:00:12 pm »
+1
Blocking with kicking was not low-risk, it was average-risk because :

- when you kick you cant rotate your body
- if the kick misses, the enemy is out of range or at your left/right
- the enemy can hit you from behind if they move around your left/right
- the enemy can kill you even if you kick-block


A cooldown on kick would have been smarter, now if you kick you're most likely very sure you're going to land it, or you're dead.

You're almost never sure you're going to land it

=> people stop kicking

=> less gameplay elements

=> less fun

GG cRPG
Completely Agreed. Well put Sir.

Offline Kafein

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Re: Re-add Blocking and Kicking
« Reply #43 on: May 29, 2013, 03:11:39 pm »
0
Why kicking when you know you will miss ?

Besides, even now when you miss you can block quite fast and your enemy has a very short time to take advantage of it, it barely gets me killed more than one half of the time when I'm naked.

Offline Require

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Re: Re-add Blocking and Kicking
« Reply #44 on: May 29, 2013, 03:29:21 pm »
+1
Why kicking when you know you will miss ?

Besides, even now when you miss you can block quite fast and your enemy has a very short time to take advantage of it, it barely gets me killed more than one half of the time when I'm naked.
So.. are you changing your stance on the view that kicking isn't OP? Because you're contradicting yourself now if you agree with his statement. I want a serious reasoning behind this, not some petty "It's OP", "Because not all weapon can stab", "It's unbalanced because shielders can't do it" because I believe I've refuted all those statements in earlier threads.

Now I do agree with matey in the fact that it could use POSSIBLY some adjustment with the kick blocking but not REMOVED.
*Edit
My bad if I misinterpreted you're position on the topic
« Last Edit: May 29, 2013, 03:34:09 pm by Require »