Blocking with kicking was not low-risk, it was average-risk because :
- when you kick you cant rotate your body
- if the kick misses, the enemy is out of range or at your left/right
- the enemy can hit you from behind if they move around your left/right
- the enemy can kill you even if you kick-block
A cooldown on kick would have been smarter, now if you kick you're most likely very sure you're going to land it, or you're dead.
You're almost never sure you're going to land it
=> people stop kicking
=> less gameplay elements
=> less fun
GG cRPG
The kick cone area is still too small for the punishment you receive when you miss at the moment, in my opinion