WARNING: Long ass post
So I think there are a few issues going on here: people who have a problem with the ranged, people who have a problem with EU players in the league, and people who have a problem with non-clanmembers joining teams.
Ranged - I think this is something that needs to be dealt with in the metagame. STFs and alts are allowed, so if you get destroyed by ranged one map think about swapping in alts that might be able to deal with it better (aka shields) the next. Ranged is strong if they can pick off key players early, but IMO the bulk of the match is still decided in the melee scrums. I'm sorry if some people aren't enjoying this side of the matches, but it is what it is.
EU players - It's an NA oriented league, that much is clear. However I don't have any specific problems with allowing EU players to participate, since they will naturally be disadvantaged. Some clans have EU folks in them and prohibiting people from playing with their clanmates or friends just because they live somewhere else seems to me to be an arbitrary restriction that will prevent more fun than it would promote.
I think the (my) biggest concern is the idea of having non-clanmembers play an active role in the league. There are no explicit rules against it, other than making sure people are added to rosters ahead of time and people don't join multiple rosters. Frisia did indeed add Bagge to the roster in a PM request that I didn't update yet, and no rules have been broken, but I do think this might warrant further discussion about how we can improve on our roster rules in the future.
I'll say off the bat that this season I've been mostly interested in getting the word out there and getting teams interested, which has caused us to be lax with our roster restrictions.
An example of this is the independent team which essentially has a smattering of strong players from a mix of clans & non-clanned members - they don't all really operate as a team so much as a horde of high skill individuals operating independently but effectively. There are a lot more Chaos members on it now so it's starting to resemble a clan, but it's strikingly different from most other teams submitted.
I'm ok with that if we want to adjust things in upcoming seasons. The league has been clan focused, but I think what some clans have in internal chemistry among members they might lack in competitive skill (I'll be the first to say this is probably why Astralis is 0-3 right now - we have a bunch of solid players but our team makeup has generally been whoever's around to play that night, which doesn't usually translate into our best 8).
I think we could go one of two ways - we can either restrict rosters next season to be more clan/group oriented, or we can open it up and turn it into smaller rosters but more teams, and drop the pretense of needing a clan. This could also encourage a lot more non-clan members or small clans from joining up, and we could end up getting more competition. But maybe that will ruin the fun for some people.
For now I propose we don't change things and let season 1 play out; teams can add people onto their rosters as they see fit, provided they aren't already on a different team. The end-of season tournament may have rule adjustments, and we can talk about how we might want to change things for season 2.