Author Topic: Community Faction Design Contest - Commander Mode  (Read 10469 times)

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Offline Kafein

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Re: Community Faction Design Contest - Commander Mode
« Reply #75 on: May 20, 2013, 12:14:46 pm »
0
Horde of BUMP


Cav Master Race :

Subtotal : 137666
6 Unit points
(click to show/hide)

Fill the rest with light blunt weapon shielders, almost nude pikemen, sniper xbowmen and medium armor full str 2h great maul abusers.


Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #76 on: May 20, 2013, 01:16:57 pm »
0
Thanks mate! However, I'm not sure what you mean by a 4-point class?
A class which has 4 points worth of armour, weapons and horse if cav together. Like the OP's heroes or my Doppelsoldner or Torp's Heavy Cav.

Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #77 on: May 20, 2013, 01:26:31 pm »
0
Well, there simply isn't one in this faction. Not sure how it would perform in battle, but I do know that if heavy cav charges those twohanders they're going to get bogged down and beaten to a pulp due to them having short armor-neglecting weapons.

Offline Jacko

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Re: Community Faction Design Contest - Commander Mode
« Reply #78 on: May 20, 2013, 01:50:39 pm »
+8
The Tihr Free Company
There will always be men seeking fortune in war. The Tihr Free Company was orginally formed as a local militia protecting Tihr and it's surrounding area. Nowadays it's a mercernary company for hire, roaming the plains of inner Caldaria for plunder and riches.

Infantry focused  faction. The little ranged they have is slow hitting but resilient. Recruits act as a glass cannons while Pikemen and Mounted Sergeants serve as the bulk of the army.

Army total cost: 153184
Army total points: 14

(click to show/hide)
   
Monkeys!

Offline Thomek

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Re: Community Faction Design Contest - Commander Mode
« Reply #79 on: May 20, 2013, 02:17:14 pm »
+1
great! I like the idea of mounted infantry.

This kind of unique properties and ideas is what makes a faction unique.. good stuff.
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Offline Polobow

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Re: Community Faction Design Contest - Commander Mode
« Reply #80 on: May 20, 2013, 02:31:41 pm »
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Nords are Lawful Neutral.

And what do you think the other factions are?

Offline Oberyn

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Re: Community Faction Design Contest - Commander Mode
« Reply #81 on: May 20, 2013, 04:57:50 pm »
+1
And what do you think the other factions are?

I like to think Mercs were/are something like chaotic neutral.

ps: someone should make a samurai faction. The equip choice should be self evident.

Infantry:
bamboo spear+katana+samurai armor
longhafted blades+katana+samurai armor
Ranged+1 cav:
that japanese bow+katana+samurai armor +/- a horse
Cav:
katana+heavy lance+samurai armor+ a horse

can't be bothered to figure out the point system, but thematically one of the easiest armies to put together. The only real variation in armor is between the diff lighter or heavier versions of it.
« Last Edit: May 20, 2013, 05:04:09 pm by Oberyn »
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Offline ARN_

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Re: Community Faction Design Contest - Commander Mode
« Reply #82 on: May 20, 2013, 06:04:27 pm »
+1
The Phalangites
 
This faction is based on the DTV clan Phalangites.

The Phalagites is an good all-around Faction, it´s strongest unit is the Nodachi-infantry which is heavily armoured and use the deadly Nodachi. They have good hoplites to support the Nodachi-infantry and guard their archers. The archers are deadly at range and can defend them self in melee. Their cavalry use bastart swords and are good to break the enemy´s lines with, but the lack of shields make them vulnerable to ranged. Their weakest unit is the skirmish throwers which are lightly armoured and bad shield and 1 handed weapon, but don't underestimate them thay are light and fast and can throw hard hitting war darts from distance.

(click to show/hide)

Updated for the new rules, please tell me what you think about it and if I´ve missed something :D
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Offline tkn123

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Re: Community Faction Design Contest - Commander Mode
« Reply #83 on: May 20, 2013, 06:51:49 pm »
+4
The Stone Crows

From the mountains of the North these barbarous people dwell, living off the scraps of the mountain side and pillaging the villages of the common people. Their mountain raids are bloodthirsty and feared by all; at the sound of the war horn women hide their children in tunnels to protect them from the oncoming slaughter.
Preferring to fight on foot, many warriors favor the axe with which they will split the skulls of their enemies and then drink their blood in worship of the Old Gods.
Due to lack of horses in the mountains, Hedge Knights are often seen accompanying the Crows into battle.

The Crows

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Archers

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Berserkers

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Spearmen

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Hedge Knights

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Adds up to 14 points.
Total Value of equipment is: 134020
I haven't put the skill points up as I don't know what they need to be based around and that can be done at a later date.
« Last Edit: May 21, 2013, 02:47:59 pm by tkn123 »

Offline Jon Agony

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Re: Community Faction Design Contest - Commander Mode
« Reply #84 on: May 20, 2013, 07:47:09 pm »
+1
Wait what? It's the stone crows, not storm crows if you don't refer to the mercenary company across the narrow sea. But i assume you mean the stone crows! God, i should get a life.
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Offline tkn123

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Re: Community Faction Design Contest - Commander Mode
« Reply #85 on: May 20, 2013, 07:52:17 pm »
+1
Wait what? It's the stone crows, not storm crows if you don't refer to the mercenary company across the narrow sea. But i assume you mean the stone crows! God, i should get a life.

my bad, yeah your right  :mrgreen:

Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #86 on: May 20, 2013, 10:28:43 pm »
+3
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Sons of Khudar
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The sons, a sect of warlike monks on a journey of redemption for their eldrich god Khudar, despise the use of ranged weapons. The sons consider killing a man more than a stones throw away cowardice. Thus, their tactics largely rely on getting close and personal with the enemy so they can see the life escape after a killing blow.

Pros:
+ Throwing, and a lot of it. Incoming light cavalry will be decimated in seconds
+ Strong melee which can take pretty much any force head-on
+ Perfect army for mad charging

Cons:
- Vulnerable to heavy cavalry
- Vulnerable to ranged fire

Total army cost of 177775 gold.
Unit points used:
(click to show/hide)

Postulant: A follower of the pilgrimage, looking to get into the ranks. Still uses the pilgrim gear.
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Novice: A fresh recruit with blood hands on their to join the dark pilgrimate of the sons. Uses whatever the losing side of the last conflict had.
(click to show/hide)

Monk: A person sworn to spend the rest his days releasing souls to join Khudars side. Interested in stabbing and slicing.
(click to show/hide)

Prior: A veteran member of the pilgrimage. Losing the last shreds of humanity for the glory of Khudar!
(click to show/hide)

Abbot: Nothing but a husk of hatred and blood lust. So obsessed in religious fervor that has forgotten even the art of throwing.
(click to show/hide)
« Last Edit: May 21, 2013, 09:58:24 am by Everkistus »

Offline Jon Agony

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Re: Community Faction Design Contest - Commander Mode
« Reply #87 on: May 20, 2013, 10:32:30 pm »
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Ooh, exciting! Keeping an eye on that  :P
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Offline Jarold

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Re: Community Faction Design Contest - Commander Mode
« Reply #88 on: May 20, 2013, 10:49:59 pm »
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White Company           Changed some equipment to fit unit points.

Heavy infantry, light cavalry, inaccurate/good damage/poorly armored crossbowman, lightly armored spearmen.

Basically your beginner players faction. You don't have to play tactically to win unless faced against a skilled player. The key to success is to protect the two handers and get them to the enemy, the other classes are effective but more or less support.


Crossbowman
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Shielder
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Two Hander
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Cavalry
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Spearmen
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Grand Total - 163,678

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I personally like Apsod's idea a lot! Also just followed Tydeus' guideline on stats so i'm not sure if these classes are OP.

Offline Jarold

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Re: Community Faction Design Contest - Commander Mode
« Reply #89 on: May 20, 2013, 10:52:11 pm »
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Sons of Khudar

The sons, a sect of warlike monks on a journey of redemption for their eldrich god Khudar, despise the use of ranged weapons. The sons consider killing a man on further than where you can see their eyes cowardice. Thus, their tactics largely rely on getting close and personal with the enemy so they can see the life escape after a killing blow.

Coming soon!

Novice: A fresh recruit to join the dark pilgrimate of the sons.
(click to show/hide)

You could add in warrior monks or fanatics. Just throwing out ideas because it looks great!