Author Topic: Community Faction Design Contest - Commander Mode  (Read 10376 times)

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Offline Tydeus

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Community Faction Design Contest - Commander Mode
« on: May 19, 2013, 01:30:47 am »
+29
*Update 10/06/2013*
A lot of people have been wondering what happened to this and whether or not their effort is simply going to go to waste. Unfortunately, I don't have the best news, but it's not hopeless. Originally, we decided to run this as a test because we had the old EU server for a few extra weeks. Now that those servers are gone, we no longer have a good place to host this game mode. Due to the fact that a dedicated server running this game mode can only accommodate a handful of players, it doesn't make economical sense to continue officially hosting this. On the plus side, anyone can host a server with this game mode.

In the event that we can find someone willing to pay for/host a server running this game mode, not only will these custom factions be playable, but further development can also resume where it left off. Sorry to anyone who feels like they wasted their time contributing, that was not my intention. But like you, I too put a fair bit of time into this.


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« Last Edit: June 11, 2013, 01:42:46 am by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline SoA_Sir_ODHarry

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Re: Community Faction Design Contest - Commander Mode
« Reply #1 on: May 19, 2013, 01:48:23 am »
0
how about the skills? is it like in native or should it be crpg lv related?
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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #2 on: May 19, 2013, 01:52:35 am »
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In anticipation of allowing players to use their characters properly(with equipment), npcs need to have higher level stats so that they're properly risky to engage directly. Check the ones I came up with. Think of DTV high wave bots, somewhere around the mid-high thirties with the strongest of classes about level 40.
chadz> i wouldnt mind seeing some penis on my character

Offline SoA_Sir_ODHarry

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Re: Community Faction Design Contest - Commander Mode
« Reply #3 on: May 19, 2013, 01:59:42 am »
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ok how bout the wpf change then
it wouldnt make sense too design classes when the wpf changes soon...

anyway

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edit: I think there should be a Max. restriction in Equip worth for any Class. otherwise its easy too create OP Classes while the other of the army gonna be underused...wouldnt make sense then too create 5 classes when they not all gonna be used properly.Or gonna be there 1vs1 battels(contests)?
« Last Edit: May 19, 2013, 02:03:27 am by SoA_Sir_ODHarry »
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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #4 on: May 19, 2013, 02:02:38 am »
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You don't have to worry about Weapon Master, just define set amounts of wpf for each type. 180 being high, 140 medium, 100 low. Again, we'll tweak the numbers based on the concept and what it takes to actually achieve balance. Glad you like the idea. Can't wait till I see some old timers representing their factions here.

edit: I think there should be a Max. restriction in Equip worth for any Class. otherwise its easy too create OP Classes while the other of the army gonna be underused...wouldnt make sense then too create 5 classes when they not all gonna be used properly.Or gonna be there 1vs1 battels(contests)?
Players certainly need to keep such things in mind, but there's no reason why we can't set certain limitations like only 1 cav division for faction x per round. You already need 1 commander per division as is.
« Last Edit: May 19, 2013, 02:08:19 am by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Panos

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Re: Community Faction Design Contest - Commander Mode
« Reply #5 on: May 19, 2013, 02:08:29 am »
+14
The GTX wannabes

Faction Concept : Angry teenage kids, who  rule the mod with their uber pr0 skills


Equipment :

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Proposed Stats:
99 strength
99 agility
33 PS
33 IF
33 Athletics
1000 2h/pole wpf


All hail the master race.
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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #6 on: May 19, 2013, 02:10:16 am »
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We already have that, it's called the Heroes faction.
chadz> i wouldnt mind seeing some penis on my character

Offline Lt_Anders

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Re: Community Faction Design Contest - Commander Mode
« Reply #7 on: May 19, 2013, 02:22:13 am »
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Question: Do slots matter? Can bots use more slots than actual "slots" unlike humans?
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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #8 on: May 19, 2013, 02:24:38 am »
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Question: Do slots matter? Can bots use more slots than actual "slots" unlike humans?
Slots don't matter, try not to go overboard with it though. The melee weapons that get selected for each bot are random.
chadz> i wouldnt mind seeing some penis on my character

Offline Lt_Anders

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Re: Community Faction Design Contest - Commander Mode
« Reply #9 on: May 19, 2013, 02:28:38 am »
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Define random as its not 100% random from what i know.

Random from selection of weapons right?
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Re: Community Faction Design Contest - Commander Mode
« Reply #10 on: May 19, 2013, 02:29:18 am »
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Letting a bot have two different horses and then making the average cost of the two horses be the horse price for that bot is not a good idea. This is because the AI will choose the more expensive horse most of the time.

The problem here is that a bot can have a plated charger and a sumpter horse and almost always use the plated charger, but yet pay just a little bit more than half the cost of the plated charger.

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Re: Community Faction Design Contest - Commander Mode
« Reply #11 on: May 19, 2013, 02:30:23 am »
+1
Hum... good idea Tydeus!

To add a little spices here, the Winner of this conquest shall win a pretty 100k of Cochon's money!!

Disclaimer : In order to win the Cochon price, you must use the Kaftan at least one time :P
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Re: Community Faction Design Contest - Commander Mode
« Reply #12 on: May 19, 2013, 02:33:03 am »
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Letting a bot have two different horses and then making the average cost of the two horses be the horse price for that bot is not a good idea. This is because the AI will choose the more expensive horse most of the time.

The problem here is that a bot can have a plated charger and a sumpter horse and almost always use the plated charger, but yet pay just a little bit more than half the cost of the plated charger.
The mean cost thing is simply for the purposes of having a guideline, clearly we're not going to implement something like that. It's simply a way for people creating factions, to judge how strong/weak their design is.
chadz> i wouldnt mind seeing some penis on my character

Offline wayyyyyne

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Re: Community Faction Design Contest - Commander Mode
« Reply #13 on: May 19, 2013, 02:34:28 am »
+12
The GTX wannabes

Faction Concept : Angry teenage kids, who  rule the mod with their uber pr0 skills


Equipment :

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visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login



Proposed Stats:
99 strength
99 agility
33 PS
33 IF
33 Athletics
1000 2h/pole wpf


All hail the master race.

this should come with the bots spamming the chat with "omg wtf" "playing terrible atm" and "stab went through u" for every hit they take

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Re: Community Faction Design Contest - Commander Mode
« Reply #14 on: May 19, 2013, 03:46:34 am »
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maybe throw in some loompoints for the winners? to get some serious activity going!
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