Author Topic: Community Faction Design Contest - Commander Mode  (Read 9578 times)

0 Members and 5 Guests are viewing this topic.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Community Faction Design Contest - Commander Mode
« Reply #90 on: May 21, 2013, 03:26:30 am »
+1
(click to show/hide)
Cool concept, but you have to have 5 units, only having 4 completely screws up balance.
chadz> i wouldnt mind seeing some penis on my character

Offline Everkistus

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 108
  • cRPG Player Sir White Knight A Gentleman and a Scholar
  • No good deed goes unpunished
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Everkistus
  • IRC nick: Everkistus
Re: Community Faction Design Contest - Commander Mode
« Reply #91 on: May 21, 2013, 08:42:16 am »
+4
visitors can't see pics , please register or login

Oasis of Hlutain
(click to show/hide)
The city-state of Hlutain is honored as the home for the finest cavalry in all lands. The citizens are a proud people, and rightly so: Turning a village in the barren sand wasteland into flourishing economic centre is no small feat.

Pros:
+ Heavy Cavalry for charging infantry.
+ Accurate and fast archers

Cons:
- Lacking twohanded infantry
- Uses plenty of cutting weapons, might have a hard time against heavy infantry
- Peasants are fragile

Total army cost of 173197 gold.
Unit points used:
(click to show/hide)

Peasant Levy: Local farmers and townspeople drafted into service.
(click to show/hide)

Scout: Light infantry scout & harass unit.
(click to show/hide)

Master Archer: A professional soldier specialized in ranged combat.
(click to show/hide)

City Guards: The troops garrisoned to normally guard the city.
(click to show/hide)

Mamelukes: Elite cavalry soldiers
(click to show/hide)
« Last Edit: May 21, 2013, 05:45:42 pm by Everkistus »

Offline Gnjus

  • King
  • **********
  • Renown: 1831
  • Infamy: 397
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Siktir git, pislik okçu.
    • View Profile
  • Faction: Turklings
Re: Community Faction Design Contest - Commander Mode
« Reply #92 on: May 21, 2013, 09:33:43 am »
+1
I sense a lot of bookworms in this thread.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
visitors can't see pics , please register or login

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Community Faction Design Contest - Commander Mode
« Reply #93 on: May 21, 2013, 11:42:52 am »
+4
Ordu-yu Hümayun

BashiBazouks
The frontline offensive units. Using their famed ottoman slap to reduce the morale of their enemies, designed to send first into combat to make way for janissaries. (Heavy gloves might look ridiculous in this aspect, but they are needed to maximize the punching damage.) Has to potential to do good damage to enemy in close combat, but these units are not expected to survive battle.
Equipment
(click to show/hide)
Stats
(click to show/hide)

Janissary
The backbone of the Ottoman army. Preferring Agility over Strength, these troops are lightly armored and trained well in both melee and ranged combat.
Although they carry bows, and will be tagged as archers; these troops are only armed with tatar bows and tatar arrows. Given their shields being the strongest part of their armor, it is better to use them in melee combat most of the time; but only using the ranged option against lightly armored infantry. Not advisable to make them enter the ranged combat.
Equipment
(click to show/hide)
Stats
(click to show/hide)

Turkish Cavalry
Formed of Deli cavalry, Turkomans, Akinjis and Nomads; these troops are the light-mobile cavalry of the Turkish army. Excellent at skirmishing, flanking-putting the enemy at crossfire, and circling through the enemy to disband their formations. Can also be used in melee combat like a light cavalry, but should not be relied upon too much since their mobility and speed is their only advantage in melee.
Equipment
(click to show/hide)
Stats
(click to show/hide)

Sipahi
The heavy cavalry, well protected with steel shields and sipahi armor. Good in surviving and even better at charging. They can quickly lose their advantage once their horse is stopped though. Should be used to ride through the enemy formations. Although they are not excellently potent at ranged combat, they have a chance to spawn with bows.
Equipment
(click to show/hide)
Stats
(click to show/hide)

Ottoman Light Infantry
Composed of garrison troops (azabs) and conscripted levies (sekbans). Used mainly as light infantry and therefore cannon fodder units, mainly to tire the enemies and make enemy infantry to lose their formations. These units were mostly deployed in the center of the army, while more important troops were staying behind and/or pushing from flanks. They are also the only spearmen type of units of the Ottoman army. Although they are more likely to be succesful against cavalry charges, they should not be relied upon too much to fulfill that role as well.
Equipment
(click to show/hide)
Stats
(click to show/hide)


All of the items listed are guarenteed, if not stated otherwise. Will do a cost calculation shortly.
« Last Edit: May 23, 2013, 02:47:25 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Armycook_of_KSantiago

  • Count
  • *****
  • Renown: 188
  • Infamy: 15
  • cRPG Player
  • No mercy! No retreat! No remorse!
    • View Profile
Re: Community Faction Design Contest - Commander Mode
« Reply #94 on: May 21, 2013, 01:37:35 pm »
0
Keep up the good works guyz! Something wrong with my browser and i cant get the format right..
« Last Edit: May 22, 2013, 07:16:55 am by Armycook_of_KSantiago »
Dinner is served!
(click to show/hide)

Offline tkn123

  • Baron
  • ****
  • Renown: 97
  • Infamy: 13
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Norsemen
  • Game nicks: Shagga
Re: Community Faction Design Contest - Commander Mode
« Reply #95 on: May 21, 2013, 02:48:58 pm »
+2
Cool concept, but you have to have 5 units, only having 4 completely screws up balance.

I have added another class now :D

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: Community Faction Design Contest - Commander Mode
« Reply #96 on: May 21, 2013, 05:23:48 pm »
0


I'm sorry, but you're using 3 points total for cav. The limit is 2.

Offline Everkistus

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 108
  • cRPG Player Sir White Knight A Gentleman and a Scholar
  • No good deed goes unpunished
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Everkistus
  • IRC nick: Everkistus
Re: Community Faction Design Contest - Commander Mode
« Reply #97 on: May 21, 2013, 05:45:58 pm »
0
I'm sorry, but you're using 3 points total for cav. The limit is 2.
Fixed.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Community Faction Design Contest - Commander Mode
« Reply #98 on: May 21, 2013, 06:30:33 pm »
+2
Brigands of Reyvadin
Reyvadin has always been an important city, it's central location in Calradia makes for good trade, be it from the north, south, east or west. All roads lead to Reyvadin, as the saying goes. But, where there is great wealth, there is always people trying to grab it, lawfully or by force. The Brigands of Reyvadin are notorious for holding up caravans and ambushing tax collectors, though nowadays they have a less active approach to banditry, simply getting payed not to bother people.

Diverse faction, focusing on lighter more agile troops. Weakness to cavalry and shield based armies.

Army cost: 159116
Total points: 13.5

Not 100% yet, have some fixing to do, but I'll post it anyway.

(click to show/hide)
Monkeys!

Offline Tom Cruise

  • Duke
  • *******
  • Renown: 685
  • Infamy: 144
  • cRPG Player
  • All I do is shitpost anymore in this game.
    • View Profile
  • Game nicks: Tom_Cruise_Dota_Fanatic
  • IRC nick: Tom_Cruise
Re: Community Faction Design Contest - Commander Mode
« Reply #99 on: May 21, 2013, 06:36:55 pm »
0
Evertikus how many factions have you made....?
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Community Faction Design Contest - Commander Mode
« Reply #100 on: May 21, 2013, 07:17:37 pm »
+2
I dunno how he does it, I found making one was already quite time consuming, with getting all the equipment in pictures and checking the price and all that jazz.

If I could only be arsed I would creat a Shogunate as well as a Byzantium themed faction, and perhaps a cRPG dream team with the different troops being cRPG players famous for playing that class.

Offline Duster

  • Marshall
  • ********
  • Renown: 730
  • Infamy: 89
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Mr_Pibb, Mellow_Yellowtf
Re: Community Faction Design Contest - Commander Mode
« Reply #101 on: May 21, 2013, 07:21:16 pm »
0
Evertikus how many factions have you made....?

Dude's got a lot of time on his hands for sure. It took me like two and a half hours to do mine
visitors can't see pics , please register or login

Offline Everkistus

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 108
  • cRPG Player Sir White Knight A Gentleman and a Scholar
  • No good deed goes unpunished
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Everkistus
  • IRC nick: Everkistus
Re: Community Faction Design Contest - Commander Mode
« Reply #102 on: May 21, 2013, 08:28:56 pm »
0
I make one faction / hour. It's not very hard either for me, as I already know what kind of gear would work together and what combinations would be interesting to play.

(click to show/hide)
« Last Edit: May 21, 2013, 08:34:37 pm by Everkistus »

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Community Faction Design Contest - Commander Mode
« Reply #103 on: May 21, 2013, 08:40:01 pm »
+12
The Rowdy Ravishing Rummaging Ruffians

(click to show/hide)
« Last Edit: May 21, 2013, 09:06:29 pm by Teeth »

Offline Jon Agony

  • Count
  • *****
  • Renown: 184
  • Infamy: 34
    • View Profile
Re: Community Faction Design Contest - Commander Mode
« Reply #104 on: May 21, 2013, 09:15:24 pm »
0
The Rowdy Ravishing Rummaging Ruffians

(click to show/hide)

I laughed
visitors can't see pics , please register or login