Author Topic: Community Faction Design Contest - Commander Mode  (Read 10467 times)

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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #90 on: May 21, 2013, 03:26:30 am »
+1
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Cool concept, but you have to have 5 units, only having 4 completely screws up balance.
chadz> i wouldnt mind seeing some penis on my character

Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #91 on: May 21, 2013, 08:42:16 am »
+4
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Oasis of Hlutain
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The city-state of Hlutain is honored as the home for the finest cavalry in all lands. The citizens are a proud people, and rightly so: Turning a village in the barren sand wasteland into flourishing economic centre is no small feat.

Pros:
+ Heavy Cavalry for charging infantry.
+ Accurate and fast archers

Cons:
- Lacking twohanded infantry
- Uses plenty of cutting weapons, might have a hard time against heavy infantry
- Peasants are fragile

Total army cost of 173197 gold.
Unit points used:
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Peasant Levy: Local farmers and townspeople drafted into service.
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Scout: Light infantry scout & harass unit.
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Master Archer: A professional soldier specialized in ranged combat.
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City Guards: The troops garrisoned to normally guard the city.
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Mamelukes: Elite cavalry soldiers
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« Last Edit: May 21, 2013, 05:45:42 pm by Everkistus »

Offline Gnjus

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Re: Community Faction Design Contest - Commander Mode
« Reply #92 on: May 21, 2013, 09:33:43 am »
+1
I sense a lot of bookworms in this thread.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Ronin

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Re: Community Faction Design Contest - Commander Mode
« Reply #93 on: May 21, 2013, 11:42:52 am »
+4
Ordu-yu Hümayun

BashiBazouks
The frontline offensive units. Using their famed ottoman slap to reduce the morale of their enemies, designed to send first into combat to make way for janissaries. (Heavy gloves might look ridiculous in this aspect, but they are needed to maximize the punching damage.) Has to potential to do good damage to enemy in close combat, but these units are not expected to survive battle.
Equipment
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Stats
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Janissary
The backbone of the Ottoman army. Preferring Agility over Strength, these troops are lightly armored and trained well in both melee and ranged combat.
Although they carry bows, and will be tagged as archers; these troops are only armed with tatar bows and tatar arrows. Given their shields being the strongest part of their armor, it is better to use them in melee combat most of the time; but only using the ranged option against lightly armored infantry. Not advisable to make them enter the ranged combat.
Equipment
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Stats
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Turkish Cavalry
Formed of Deli cavalry, Turkomans, Akinjis and Nomads; these troops are the light-mobile cavalry of the Turkish army. Excellent at skirmishing, flanking-putting the enemy at crossfire, and circling through the enemy to disband their formations. Can also be used in melee combat like a light cavalry, but should not be relied upon too much since their mobility and speed is their only advantage in melee.
Equipment
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Stats
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Sipahi
The heavy cavalry, well protected with steel shields and sipahi armor. Good in surviving and even better at charging. They can quickly lose their advantage once their horse is stopped though. Should be used to ride through the enemy formations. Although they are not excellently potent at ranged combat, they have a chance to spawn with bows.
Equipment
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Stats
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Ottoman Light Infantry
Composed of garrison troops (azabs) and conscripted levies (sekbans). Used mainly as light infantry and therefore cannon fodder units, mainly to tire the enemies and make enemy infantry to lose their formations. These units were mostly deployed in the center of the army, while more important troops were staying behind and/or pushing from flanks. They are also the only spearmen type of units of the Ottoman army. Although they are more likely to be succesful against cavalry charges, they should not be relied upon too much to fulfill that role as well.
Equipment
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Stats
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All of the items listed are guarenteed, if not stated otherwise. Will do a cost calculation shortly.
« Last Edit: May 23, 2013, 02:47:25 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Armycook_of_KSantiago

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Re: Community Faction Design Contest - Commander Mode
« Reply #94 on: May 21, 2013, 01:37:35 pm »
0
Keep up the good works guyz! Something wrong with my browser and i cant get the format right..
« Last Edit: May 22, 2013, 07:16:55 am by Armycook_of_KSantiago »
Dinner is served!
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Offline tkn123

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Re: Community Faction Design Contest - Commander Mode
« Reply #95 on: May 21, 2013, 02:48:58 pm »
+2
Cool concept, but you have to have 5 units, only having 4 completely screws up balance.

I have added another class now :D

Offline Polobow

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Re: Community Faction Design Contest - Commander Mode
« Reply #96 on: May 21, 2013, 05:23:48 pm »
0


I'm sorry, but you're using 3 points total for cav. The limit is 2.

Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #97 on: May 21, 2013, 05:45:58 pm »
0
I'm sorry, but you're using 3 points total for cav. The limit is 2.
Fixed.

Offline Jacko

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Re: Community Faction Design Contest - Commander Mode
« Reply #98 on: May 21, 2013, 06:30:33 pm »
+2
Brigands of Reyvadin
Reyvadin has always been an important city, it's central location in Calradia makes for good trade, be it from the north, south, east or west. All roads lead to Reyvadin, as the saying goes. But, where there is great wealth, there is always people trying to grab it, lawfully or by force. The Brigands of Reyvadin are notorious for holding up caravans and ambushing tax collectors, though nowadays they have a less active approach to banditry, simply getting payed not to bother people.

Diverse faction, focusing on lighter more agile troops. Weakness to cavalry and shield based armies.

Army cost: 159116
Total points: 13.5

Not 100% yet, have some fixing to do, but I'll post it anyway.

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Monkeys!

Offline Tom Cruise

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Re: Community Faction Design Contest - Commander Mode
« Reply #99 on: May 21, 2013, 06:36:55 pm »
0
Evertikus how many factions have you made....?
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Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #100 on: May 21, 2013, 07:17:37 pm »
+2
I dunno how he does it, I found making one was already quite time consuming, with getting all the equipment in pictures and checking the price and all that jazz.

If I could only be arsed I would creat a Shogunate as well as a Byzantium themed faction, and perhaps a cRPG dream team with the different troops being cRPG players famous for playing that class.

Offline Duster

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Re: Community Faction Design Contest - Commander Mode
« Reply #101 on: May 21, 2013, 07:21:16 pm »
0
Evertikus how many factions have you made....?

Dude's got a lot of time on his hands for sure. It took me like two and a half hours to do mine
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Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #102 on: May 21, 2013, 08:28:56 pm »
0
I make one faction / hour. It's not very hard either for me, as I already know what kind of gear would work together and what combinations would be interesting to play.

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« Last Edit: May 21, 2013, 08:34:37 pm by Everkistus »

Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #103 on: May 21, 2013, 08:40:01 pm »
+12
The Rowdy Ravishing Rummaging Ruffians

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« Last Edit: May 21, 2013, 09:06:29 pm by Teeth »

Offline Jon Agony

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Re: Community Faction Design Contest - Commander Mode
« Reply #104 on: May 21, 2013, 09:15:24 pm »
0
The Rowdy Ravishing Rummaging Ruffians

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I laughed
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