I've read somewhere that sarranid archers were designed as ranged units with good melee capabilities comparably.
If you compare the armors, you'll have to take into account of rodok xbowmen shields too. Shield is a very good defense boost to AI.
I can modify with the stats a bit, but I'd like to hear others' opinions that are playing this mod. About what class should be like what and fulfill what role?
Example (my observation with the current nords):
Nords
Infantry - Strong shields, very good at melee, has throwing
Archers - Low rate of fire and overall not very useful. Can be only good when supporting infantry
Cavalry - Very weak, can be only useful as suicide troops to distract the enemy or flank the enemy to let the infantry come in. Has javelins but rarely makes use of them. Not good on foot either.
What I would do:
Infantry - Leave the same
Archers - Leave the same
Cavalry - Make them better skirmishers (throwing cavalry) and make them more like a cav/inf hybrid. So maybe they can use their horses to travel faster, and then dismount to fight on foot. Their armor will stay the same though, but with better shields and weapons.
I'd like to hear your opinions.