Author Topic: [NEW] Commander Mode  (Read 10742 times)

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Offline chadz

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[NEW] Commander Mode
« on: May 18, 2013, 09:58:53 am »
+42
Commander Mode

So, due to bad luck, we are running two strong servers parallel for a few weeks. Instead of just pay for it with no gain, we thought "what can we do to squeeze out the cpu?".

The answer is bots.

Lots of them.

Commander mode:
Intended to be a gamemode where 3 people on each side control cav, inf and archers each.
Each side can have 200 bots. (may vary from server to server)
Apparently, it does work with more players too.

You can use the native commands to control them.
XP&Gold is now enabled. If you think about leeching, expect a swift and partially just banhammer.

Please use this topic for feedback. Right now, the bots are the native troops, with some basic balance adaptions.
More things are possible.

I'd also be interested in balance opinions - what troop type is too strong, what troop type is too weak.
« Last Edit: May 18, 2013, 10:03:21 am by chadz »

Offline Glyph

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Re: [NEW] Commander Mode
« Reply #1 on: May 18, 2013, 10:08:48 am »
+1
cool idea! would be fun if it would work properly like in NW. If you guys aren't already doing it, I'd suggest asking the devs of NW for some advice on how to do it.

also first!!!
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Offline GiuseppeBlackRose

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Re: [NEW] Commander Mode
« Reply #2 on: May 18, 2013, 10:09:57 am »
0
COOLL IDEA,  :!:
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Offline Sniger

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Re: [NEW] Commander Mode
« Reply #3 on: May 18, 2013, 10:10:58 am »
0
crpg raiding :D :lol: \0/

Offline Duster

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Re: [NEW] Commander Mode
« Reply #4 on: May 18, 2013, 10:11:08 am »
0
Please be real....


EDIT: IS REAL
« Last Edit: May 18, 2013, 10:22:40 am by Duster »
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Offline Penguin

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Re: [NEW] Commander Mode
« Reply #5 on: May 18, 2013, 10:15:01 am »
0
Is there a plan for different types of troops (like plate infantry, naked jarid throwers, xbow cav)
"As you gaze upon the cross, and long for conformity to him, be not weary or fearful because you cannot express in words what you seek. Ask him to plant the cross in your heart. Believe in him, the crucified and now living one, to dwell within you, and breathe his own mind there."

Offline Sniger

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Re: [NEW] Commander Mode
« Reply #6 on: May 18, 2013, 10:16:58 am »
+1
or what about us vs. ai? :D 200 players vs. 500 bots! that will make the server cry! :D

Offline Ronin

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Re: [NEW] Commander Mode
« Reply #7 on: May 18, 2013, 10:17:08 am »
0
Cooooooooooooool
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline BadooN

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Re: [NEW] Commander Mode
« Reply #8 on: May 18, 2013, 10:21:49 am »
+2
Rhodok crossbowmen on top of hills OP

Offline Panos

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Re: [NEW] Commander Mode
« Reply #9 on: May 18, 2013, 10:22:55 am »
+9
After playing for an hour yesterday  :


- Add more time at the round start  for the players to discuss which part of the army they want to command

- There should be a command, that orders the AI to charge a specific part of the map, and not charge in general

- Great unbalance between the armies, e.g Sarranid archers had greater armour than the Nord huscarls

- Commanders should be able to pick up weapons, or at least give them a plain sword

- Give gloves to the commanders / and heavier horse (we are lords after all )

Gonna play some more today, great mod.

Thanks devs  :mrgreen:


EDIT 1 :

- If there are multiple commanders on one team, and they all die except one, the last one should take over the whole army.


EDIT 2 :

- In the tab menu, remove the score point, and add how many troops each commander has.


EDIT 3:

- It seems that the mod is bugged, played 4 battle so far, all were Rhodoks V  Rhodoks   or   Nords V Rhodoks

- Maps are huge, a mini radar would be nice, just to know where your allies are

- Remove MOTF

- Remove repairs, I don`t want to pay 2,5 k gold for that plate armor

- If you go spectator, and re enter one team, your multi is still there, this will be good for leechers
« Last Edit: May 18, 2013, 12:05:59 pm by Panos »
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Offline the real god emperor

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Re: [NEW] Commander Mode
« Reply #10 on: May 18, 2013, 10:25:29 am »
0
Just... awesome...

Offline Sniger

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Re: [NEW] Commander Mode
« Reply #11 on: May 18, 2013, 10:25:35 am »
0
what server will run commander? a new one or one of the existing?

Offline Herr_Thomas

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Re: [NEW] Commander Mode
« Reply #12 on: May 18, 2013, 10:26:00 am »
0
I've loved what I've played so far with it, a few tweaks to the command system as Panos said and a few more balance tweaks and this'll be golden.
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Oh, and style matters way more than anything else regarding armor.

Offline Chris_the_Animal

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Re: [NEW] Commander Mode
« Reply #13 on: May 18, 2013, 10:35:54 am »
0
cRPG 3.0
Bros never die!

Offline chadz

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Re: [NEW] Commander Mode
« Reply #14 on: May 18, 2013, 10:36:41 am »
+5
Added new servers:
EU_Commander_250
EU_Commander_200
EU_Commander_150
EU_Commander_100
EU_Commander_50

(number is the bots per team)

so people with weaker pcs can just join a smaller bot number
(it's possible the 250 one crashes. when tested with 300 crashs were frequent. just join the 200 server if the 250 crashes)