Author Topic: Ranged scoring  (Read 3956 times)

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Offline Juhanius

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Re: Ranged scoring
« Reply #45 on: April 24, 2013, 09:16:30 pm »
0
I still don't know why you are saying this, please elaborate.

I like to also see patch notes

Offline Turboflex

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Re: Ranged scoring
« Reply #46 on: April 24, 2013, 09:32:47 pm »
+3
I agree that when 2 melee blobs clash the blob that survives is often the winning team, but that doesn't mean everyone in the blob contributed to the fight.  My point is you can sit there and hold your shield up within a blob and you'll rake in points while contributing nothing more than your physical presence (which counts for something, but points received are disproportionately high). 

I should also note that archers & other ranged could have a very large (and sometimes critical) part in determining the result of the melee blob battle with their support fire, but they don't receive as many points.  Ironically it's their allies in the melee blob who gain the proximity points from the damage the ranged fire is inflicting.

The myth of a shielder getting valour by just holding right key in a block is really overdone, I would hope this is because us shielders ourselves make an ironic joke out of it to spread it cuz surely people aren't coming to this conclusion through their own careful gameplay analysis???  You might collect some points doing that but won't get enough for valour. Go spectate the better shielders (or melee players in general) who do get valor consistently. At the beginning they are usually in the thick of the fight attacking very aggressively and chopping down people left and right. When I encounter a guy like this I usually go out of my way to check him cuz I know if I leave him alone he'll rip through my teammates, he's my #1 concern not the guy holding up a shield, and not the archer 50 feet away on the side.

And good archers can be very helpful, but no way is their damage per second anywhere equivalent to a melee STR build swinging a big weapon every 2 seconds at least in that critical opening sequence with targets constantly in reach.

Offline MrShine

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Re: Ranged scoring
« Reply #47 on: April 24, 2013, 09:55:55 pm »
+1
The myth of a shielder getting valour by just holding right key in a block is really overdone, I would hope this is because us shielders ourselves make an ironic joke out of it to spread it cuz surely people aren't coming to this conclusion through their own careful gameplay analysis???  You might collect some points doing that but won't get enough for valour. Go spectate the better shielders (or melee players in general) who do get valor consistently. At the beginning they are usually in the thick of the fight attacking very aggressively and chopping down people left and right. When I encounter a guy like this I usually go out of my way to check him cuz I know if I leave him alone he'll rip through my teammates, he's my #1 concern not the guy holding up a shield, and not the archer 50 feet away on the side.

And good archers can be very helpful, but no way is their damage per second anywhere equivalent to a melee STR build swinging a big weapon every 2 seconds at least in that critical opening sequence with targets constantly in reach.

Speaking as someone who has played a lot of shielder, I agree getting valor while doing nothing but blocking would be very hard.  Still though, you can get a lot of points doing nothing but block, so it makes valor easier to obtain if you are able to land hits & contribute more.  I'll do some video testing later today if I CBA.

Speaking as someone who has played a lot of archer, I agree archers don't have the DPS potential melee has (nor should they).  Still though, it is VERY hard to accrue points as an archer.  I usually get 1-3 points per landed arrow.  I would argue that a shielder doing nothing but block in the fray of a fight will outperform an archer landing a lot of hits at ranged more often than not.

Speaking as someone who gets a lot of valor, yes ganging up against other players is a great way to get points in melee, since you're gaining points for the damage you and your buddies deal.  Valor isn't completely broken - good players often get it - but it's still broken for ranged.
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Offline Turboflex

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Re: Ranged scoring
« Reply #48 on: April 24, 2013, 10:50:19 pm »
0
Nothing wrong with ganging up (aka teamwork), it should be rewarded since it is the best way to kill players quickly and efficiently (especially really badass duelists) assuming you are not teamwounding at the same time.


Offline MrShine

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Re: Ranged scoring
« Reply #49 on: April 24, 2013, 10:55:27 pm »
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Nothing wrong with ganging up (aka teamwork), it should be rewarded since it is the best way to kill players quickly and efficiently (especially really badass duelists) assuming you are not teamwounding at the same time.
I agree, the problem is archers don't get rewarded for their teamwork since they aren't close enough to benefit from shared damage on a target :)
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Offline bruce

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Re: Ranged scoring
« Reply #50 on: April 24, 2013, 11:07:04 pm »
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It reminds me of a "light" version of the old xp/gold system which was really good.

(Melee) cavalry which supports infantry and melee infantry get valour most often, because they make or break matches. This is a good thing.

I would get valour for much less kills when infantry then I would with a HX, but you know which class IS harder and more demanding to play? Which class do we exactly want to encourage?
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Offline Prpavi

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Re: Ranged scoring
« Reply #51 on: April 24, 2013, 11:37:53 pm »
+1
BUFF RANGED!!!!
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Turboflex

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Re: Ranged scoring
« Reply #52 on: April 25, 2013, 12:11:06 am »
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I agree, the problem is archers don't get rewarded for their teamwork since they aren't close enough to benefit from shared damage on a target :)

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Offline Carac

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Re: Ranged scoring
« Reply #53 on: April 25, 2013, 12:47:04 am »
-1
Because the devs don't give two flying shits if it isn't 2h
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Offline Tayzzer

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Re: Ranged scoring
« Reply #54 on: April 25, 2013, 01:22:00 am »
-1
It's just that some classes are enjoyable only for the guy playing it, and thoroughly annoying and lame for everyone else. Surely discouraging people from playing those classes is justified for the sake of gameplay?

AkA only play two hander so we can  have massive duels

Offline Molly

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Re: Ranged scoring
« Reply #55 on: April 25, 2013, 10:36:52 am »
-3
Ninja backstabbing style does? :D
How often do you actually see a Ninja getting valour, huh?

Nearly never when we actually try to backstab (except Khorin when he makes it to the archer ranks and chops them all down :P )
When you see a Ninja getting valour, he sticked to the mob like a normal melee guy.

Not to mention that we don't use heavy armour (like you), we don't use a long and high damage axe (like you) and we don't play a strength oriented build (like you).

So, please, if you wanna troll us, try harder and make it at least look a bit smart next time. Now you're just looking stupid in my book.
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Offline Prpavi

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Re: Ranged scoring
« Reply #56 on: April 25, 2013, 01:38:34 pm »
-3
How often do you actually see a Ninja getting valour, huh?

Nearly never when we actually try to backstab (except Khorin when he makes it to the archer ranks and chops them all down :P )
When you see a Ninja getting valour, he sticked to the mob like a normal melee guy.

Not to mention that we don't use heavy armour (like you), we don't use a long and high damage axe (like you) and we don't play a strength oriented build (like you).

So, please, if you wanna troll us, try harder and make it at least look a bit smart next time. Now you're just looking stupid in my book.


Molly you are giving this little turd way to much attention, much more than he deserves so i suggest just ignoring him, will make you look wiser.

as for this thread. it's full of hippy bullshit  "let them play the way they want, the diveristy is what makes this mod, crap crap..." probably by the people that do it themselves and just try to justify their fggotry in this way.

fuck it give every archer auto valor, i don't give a crap anyways.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline NejStark

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Re: Ranged scoring
« Reply #57 on: April 25, 2013, 03:12:02 pm »
0

as for this thread. it's full of hippy bullshit  "let them play the way they want, the diveristy is what makes this mod, crap crap..." probably by the people that do it themselves and just try to justify their fggotry in this way.


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Offline tuttiritari

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Re: Ranged scoring
« Reply #58 on: April 25, 2013, 04:49:38 pm »
0
How often do you actually see a Ninja getting valour, huh?

Nearly never when we actually try to backstab (except Khorin when he makes it to the archer ranks and chops them all down :P )
When you see a Ninja getting valour, he sticked to the mob like a normal melee guy.

Not to mention that we don't use heavy armour (like you), we don't use a long and high damage axe (like you) and we don't play a strength oriented build (like you).

So, please, if you wanna troll us, try harder and make it at least look a bit smart next time. Now you're just looking stupid in my book.

This is just video game mate... I didnt't troll or say there is something wrong in ninja style :D Calm down

Offline tuttiritari

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Re: Ranged scoring
« Reply #59 on: April 25, 2013, 04:57:39 pm »
0

Molly you are giving this little turd way to much attention, much more than he deserves so i suggest just ignoring him, will make you look wiser.

as for this thread. it's full of hippy bullshit  "let them play the way they want, the diveristy is what makes this mod, crap crap..." probably by the people that do it themselves and just try to justify their fggotry in this way.

fuck it give every archer auto valor, i don't give a crap anyways.

Saying you don't give a crap and commenting here doesn't make you look wiser.  :|
« Last Edit: April 25, 2013, 05:20:13 pm by tuttiritari »