Author Topic: Ranged scoring  (Read 3773 times)

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Offline Juhanius

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Ranged scoring
« on: April 24, 2013, 02:21:21 am »
+9
Why was ranged scoring decreased. Explain.

Offline Gurnisson

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Re: Ranged scoring
« Reply #1 on: April 24, 2013, 03:59:31 am »
+4
It's a good thing point gain is lower, but it might be a bit too low. :|

Edit: typo
« Last Edit: April 24, 2013, 12:44:20 pm by Gurnisson »
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Offline Gristle

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Re: Ranged scoring
« Reply #2 on: April 24, 2013, 06:53:42 am »
+4
They don't want people playing ranged, but won't do the easy fix and just remove all ranged weapons.

Offline Penguin

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Re: Ranged scoring
« Reply #3 on: April 24, 2013, 06:57:38 am »
-4
This would be fixed by giving 10 points for every kill (ranged, melee, whatever) in addition to the damage points.
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Offline Macropus

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Re: Ranged scoring
« Reply #4 on: April 24, 2013, 01:24:25 pm »
0
It seems to me that the problem might be that melee fighter (probably) gains proximity points even when he hits enemy by himself.
I mean, for melee it is like:  2 points for damage + 1 point for proximity = 3 points;
for ranged: 2 points for damage = 2 points.
Just my suggestion...
The solution might be to make points gain depending strictly on damage dealt, nothing else.

Offline tuttiritari

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Re: Ranged scoring
« Reply #5 on: April 24, 2013, 01:38:34 pm »
+10
Yeah it's stupid that already one of the hardest classes for gaining points get nerfed while shielders can just stand near battle and top the scoreboard.

Offline pepejul

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Re: Ranged scoring
« Reply #6 on: April 24, 2013, 01:53:42 pm »
+2
Who cares about score there ? except kids ?  :mrgreen:
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Offline Wolfsblood

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Re: Ranged scoring
« Reply #7 on: April 24, 2013, 01:54:56 pm »
+1
Who cares about score there ? except kids ?  :mrgreen:

well, score means valor, which means a keeping that multi :P

Offline pepejul

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Re: Ranged scoring
« Reply #8 on: April 24, 2013, 02:25:48 pm »
0
valor and score are same thing ?
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Offline Grumpy_Nic

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Re: Ranged scoring
« Reply #9 on: April 24, 2013, 03:10:20 pm »
+6
If score = high
then valour

OR

If player = 2h
autovalour

Offline NejStark

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Re: Ranged scoring
« Reply #10 on: April 24, 2013, 03:27:29 pm »
0
I play ranged cav (I know I should die in a fire etc. etc.) and If I shoot someone 3 times I usually get 3 pts. The other day for a test I stood outside a building where there was a fight happening and got 5 pts for doing nothing, I didnt even have line of sight on the enemy, so it wasnt like i was distracting them either.

The whole being in range bonus encourages ppl to zerg (some for of team work i suppose), but at the same time punishes classes which by their very nature should not bunch up.
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Offline polkafranzi

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Re: Ranged scoring
« Reply #11 on: April 24, 2013, 03:39:22 pm »
+1
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Offline Molly

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Re: Ranged scoring
« Reply #12 on: April 24, 2013, 03:53:52 pm »
-2
Proximity points might be not perfect but being close to the fight raises the risk to die significantly, doesn't it?

Standing on a hill, pewpewing all the time is pretty risk free compared to being in the middle of the melee clusterfuck.
Point system is fine. Ranged shouldn't get as many points as melee... imo.

Besides, where is the valour in attacking the enemy from afar?
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Offline Nordwolf

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Re: Ranged scoring
« Reply #13 on: April 24, 2013, 04:04:16 pm »
0
While playing my HA I can get quite some valour, mostly because of enemy cavalry.

But damn, that is 18/21 with +3 Yumi and arrows and still my effectivness is not more than a valour in 6-7 rounds.
I wonder what can 15/24 HA do.... nothing probably..... almost.

Offline Strudog

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Re: Ranged scoring
« Reply #14 on: April 24, 2013, 04:17:49 pm »
+2
currently throwing gets you 1-2 points per hit and there is not much ammo, but TH's get you -8 points which is ridiculous
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