Author Topic: The war in NA current situation-Hospitaller  (Read 7732 times)

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Offline BaleOhay

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Re: The war in NA current situation-Hospitaller
« Reply #75 on: April 11, 2013, 04:13:28 pm »
+3
Heavy yashawns is as high as we go and def not the entire fight. Generally a third get that armor and then switch to mamluk. We could prob play that super plate game but it takes away some of the variety that makes the faction look unique
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Offline oprah_winfrey

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Re: The war in NA current situation-Hospitaller
« Reply #76 on: April 11, 2013, 04:50:52 pm »
+1
Heavy yashawns is as high as we go and def not the entire fight. Generally a third get that armor and then switch to mamluk. We could prob play that super plate game but it takes away some of the variety that makes the faction look unique

Yeah, I personally prefer to wear light to medium armor unless I am 24/15+, which I rarely am. It is really a double edged sword. The plate brings huge xp ticks, but my agi balanced builds can't effectively use it and my low ps can't kill them.

Offline Rikthor

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Re: The war in NA current situation-Hospitaller
« Reply #77 on: April 11, 2013, 05:14:45 pm »
+2
LLJK

LLJK is the worst and ruins everything.
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Offline BaleOhay

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Re: The war in NA current situation-Hospitaller
« Reply #78 on: April 11, 2013, 06:05:29 pm »
+2
Yeah, I personally prefer to wear light to medium armor unless I am 24/15+, which I rarely am. It is really a double edged sword. The plate brings huge xp ticks, but my agi balanced builds can't effectively use it and my low ps can't kill them.

fight for us. we always include the lordly cav robes and blunt/pierce weapons so the speed freaks can join in the fun
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Offline oprah_winfrey

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Re: The war in NA current situation-Hospitaller
« Reply #79 on: April 11, 2013, 06:49:20 pm »
+1
fight for us. we always include the lordly cav robes and blunt/pierce weapons so the speed freaks can join in the fun

I usually mix it up between factions. But lately I haven't been paying too much attention to strat/crpg so when I do merc its always last second and you guys are always full and hosp always has room...kind of like where this thread started.

Offline DUKE DICKBUTT

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Re: The war in NA current situation-Hospitaller
« Reply #80 on: April 11, 2013, 07:24:40 pm »
+2
Heavy yashawns is as high as we go and def not the entire fight. Generally a third get that armor and then switch to mamluk. We could prob play that super plate game but it takes away some of the variety that makes the faction look unique

We do tend to have a variety of gear.  A lot of players just pick whatever is heaviest, I've even seen archers or crossbowmen do this.  It's not always the smartest thing to do.  Cav needs to pick the heaviest things because their speed bonus can work against them and their WPF decrease is less noticeable on horseback.   However, once I get dismounted and I'm wearing Milanese or a Yashawn, I can really tell how slow my swings are, and thats with 1h weapons ~100 speed.

Offline Gmnotutoo

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Re: The war in NA current situation-Hospitaller
« Reply #81 on: April 11, 2013, 07:43:25 pm »
+5
I only allow black lamellar, black hoods with mask, rus shoes, and leather gloves.   :mrgreen:
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Offline Duster

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Re: The war in NA current situation-Hospitaller
« Reply #82 on: April 11, 2013, 07:45:13 pm »
+5
Yeah, plate is a godsend for playing on horseback because I can take at least 3 shots from kesh, so unless he sees me coming from far away and runs for cover, he's mine  :twisted:
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Offline Gmnotutoo

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Re: The war in NA current situation-Hospitaller
« Reply #83 on: April 11, 2013, 07:49:13 pm »
+9
Yeah, plate is a godsend for playing on horseback because I can take at least 3 shots from kesh, so unless he sees me coming from far away and runs for cover, he's mine  :twisted:

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Offline Matey

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Re: The war in NA current situation-Hospitaller
« Reply #84 on: April 11, 2013, 08:10:29 pm »
+3
I only allow black lamellar, black hoods with mask, rus shoes, and leather gloves.   :mrgreen:

change the boots and gloves! Light strange gloves and light strange greaves! DO IT!

Offline Phantasmal

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Re: The war in NA current situation-Hospitaller
« Reply #85 on: April 11, 2013, 08:13:42 pm »
+2
Noooooo Khergit leather boots. Samurai wore light strange greaves. If you buy my outfit I will merc for you every fight Gmnotutoo!
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Offline Matey

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Re: The war in NA current situation-Hospitaller
« Reply #86 on: April 11, 2013, 08:19:17 pm »
+1
Noooooo Khergit leather boots. Samurai wore light strange greaves. If you buy my outfit I will merc for you every fight Gmnotutoo!

The light strange have the awesome sandals thing going! much cooler than the khergit!

Offline ArysOakheart

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Re: The war in NA current situation-Hospitaller
« Reply #87 on: April 12, 2013, 09:06:21 am »
+5
Yeah, I personally prefer to wear light to medium armor unless I am 24/15+, which I rarely am. It is really a double edged sword. The plate brings huge xp ticks, but my agi balanced builds can't effectively use it and my low ps can't kill them.

This guy thinks that heavy yawshans are light-medium
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Offline oprah_winfrey

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Re: The war in NA current situation-Hospitaller
« Reply #88 on: April 12, 2013, 10:52:04 am »
+1
This guy thinks that heavy yawshans are light-medium
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Offline Malaclypse

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Re: The war in NA current situation-Hospitaller
« Reply #89 on: April 14, 2013, 06:33:16 am »
+6
Heavy yashawns is as high as we go and def not the entire fight. Generally a third get that armor and then switch to mamluk. We could prob play that super plate game but it takes away some of the variety that makes the faction look unique

That whopping 10 body armor (and a whole 1 leg! 44-54 body and 19-20 leg) difference between Mamluk and Yawshawn is a pretty big step, yes, lol- but they're both already on the heavy end even without looms or gloves + gloves looms. If you add Lordly to that value, and gloves... They're both heavy armor sets in terms of the protection afforded, which allows for more mistakes to be made.

I think the biggest issue is that the highest difficulty on armor is 16. That needs to change IMO. The heaviest stuff should take at least as much STR as the Great Maul, and probably even more for the sake of balance, though Strategus balance in particular. If the heaviest armor sets took 24+ STR we might see less of it in strat, and we'd be able to identify high priority/high damage-potential targets more efficiently (though the clever STR builds would just wear lighter gear). If the requirements went up, less people would be able to play dress up in roleplay in anything they want, but then why have requirements for armor AT ALL?
« Last Edit: April 14, 2013, 06:38:46 am by Malaclypse »
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