Author Topic: Frightening new policy: Nerfing Overused Items  (Read 3982 times)

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Offline Magikarp

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Frightening new policy: Nerfing Overused Items
« on: May 01, 2011, 08:54:05 pm »
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It's really terrifying, this new policy is trying to make us use some weapons instead of others, but I will explain why this does not work and makes things only worse. No longer do the devs nerf items because they are simply overpowered, no, because they are overused.

But the effects are horrendous, because:

- The balance gets ruined by these unneeded nerfs.
- People get two choices:
            -either stick with their favorite weapon 
            -move on to the next one, creating a new overused one, creating an endless cycle of nerfing

People won't use a variety of alternatives, unless they all got the same stats. Why? That's pretty simple.
First of all, people using a weapon because they like the looks and stuff, will keep using them anyway!
Secondly, they will just move onto the next bes option if stats drove them towards using it. Asa.

Freedom of choice is being undermined here, we must never do this.

I also wonder why some weapons which are overused (like the glaive) are simply made more expensive while others are nerfed in their stats (like the heavy lance)?

This policy has got to stop before it becomes the core for future decisions. Give the community the freedom back to pick their own favorite weapons, why should you care a lot of people like the same weapon?

I end my statement, feel free to comment and state your opinion.

~Magikarp, your favorite fish.




« Last Edit: May 02, 2011, 08:07:43 am by Kalam »
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Offline Dravic

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Re: Frightening new policy: Nerfing Overused Items
« Reply #1 on: May 01, 2011, 09:00:22 pm »
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Magikarp, I agree 100%.

They should at least give us back prepatch req. Now my fav weapons cant be used with my fav build, unlike prepatch -.-

And I have to use Niuweidao instead of Elite Scimitar... which a) is worse b) doesn't fit my style 100%

Offline Torp

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Re: Frightening new policy: Nerfing Overused Items
« Reply #2 on: May 01, 2011, 09:02:05 pm »
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i agree 110% :D

dont nerf items just cause people like them, only nerf what is better than everything else.

I also prefer buffing instead of nerfing; if you have 2 unbalanced weaps, buff the worst.

Offline BD_Guard_Bane

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Re: Frightening new policy: Nerfing Overused Items
« Reply #3 on: May 01, 2011, 09:02:31 pm »
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This is a new policy?
I defended the village and all I got was this stupid title.

Offline kastellan

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Re: Frightening new policy: Nerfing Overused Items
« Reply #4 on: May 01, 2011, 09:04:16 pm »
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bullshit

They nerfed weapons which were overused because they were better than others. Now they made more weapons able to compete with them.

Offline Dravic

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Re: Frightening new policy: Nerfing Overused Items
« Reply #5 on: May 01, 2011, 09:23:09 pm »
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Nah. How was Elite Scimitar overused? I don't care they added 1 dmg point to it.

I care they raised its req, so I can't even use it now...

Offline Gorath

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Re: Frightening new policy: Nerfing Overused Items
« Reply #6 on: May 01, 2011, 09:28:31 pm »
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Simplest solution, and easier in terms of balance:

Same stats for groups of weapons, only the aesthetics are different.

IE:  Short thrusting swords all have same stats
Short slashing swords
Long thrusting swords
Long slashing swords
2h'd thrusting swords
2h'd slashing swords
Short thrusting polearms
Short slashing polearms
etc etc

That way people are paying for the look of their character's/themes instead of the stats.  Makes balancing far less of a headache for all involved.
And I should be nice or polite to anyone.... why exactly?

Offline Dravic

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Re: Frightening new policy: Nerfing Overused Items
« Reply #7 on: May 01, 2011, 09:30:57 pm »
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Yeah? And how do want to make every weapon same length? then some weapons lose style...

Offline okiN

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Re: Frightening new policy: Nerfing Overused Items
« Reply #8 on: May 01, 2011, 09:42:25 pm »
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chadz is a monster who wants to take away everything we've ever loved!
Don't.

Offline Gorath

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Re: Frightening new policy: Nerfing Overused Items
« Reply #9 on: May 01, 2011, 09:49:27 pm »
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Yeah? And how do want to make every weapon same length? then some weapons lose style...

Not really.

For instance:
Nordic Champion's Sword weapon length: 102
Knightly Arming Sword weapon length: 102
Elite Scimitar weapon length: 100
Long Espada Eslavona weapon length: 103
Arabian Guard Sword weapon length: 100
Long Arming Sword weapon length: 102
Italian Sword weapon length: 98
Arabian Cavalry Sword weapon length: 105
Shashka weapon length: 103
Arabian Arming Sword weapon length: 100
Arabian Straight Sword weapon length: 100

There's all the "long 1h'd swords"  For the sake of the example I didn't split them between thrusting and slashing.  So here we're talking very minute length differences:  100 vs 98, or 102 vs 100, etc.  It's not that hard, nor does it detract from the style of the weapon's appearances to take the 102 length and adjust it to 100, or the 98 up to 100.  Now they're all the same length.
And I should be nice or polite to anyone.... why exactly?

Offline EponiCo

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Re: Frightening new policy: Nerfing Overused Items
« Reply #10 on: May 01, 2011, 09:52:43 pm »
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Said the same a long time ago, but I guess it isn't wanted.

Offline Magikarp

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Re: Frightening new policy: Nerfing Overused Items
« Reply #11 on: May 01, 2011, 09:54:08 pm »
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chadz is a monster who wants to take away everything we've ever loved!
Trololol.

What Gorath says is possible, but I think merely making sure that developers don't use this policy anymore is the easier choice.
Don't mind the fish.

Offline Adhonis

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Re: Frightening new policy: Nerfing Overused Items
« Reply #12 on: May 01, 2011, 10:08:12 pm »
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What kind of solution is that?

If all weapons are the same why is this a Crpg? The next is make all toons the same.

And this will be like CS.

I used to like my dadao,  chadz stole from me, I use one that I like, and i like to choose from a same group due to his speed or damage. Its what a expect on a CRPG mod.

If you dont like nerfs choose other. I was using dadao when its not the best.
« Last Edit: May 01, 2011, 10:09:20 pm by Adhonis »
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Offline Gorath

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Re: Frightening new policy: Nerfing Overused Items
« Reply #13 on: May 01, 2011, 10:13:05 pm »
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If all weapons are the same why is this a Crpg?

Character build diversity.  Character appearance/theme diversity.

It's not "all" weapons.  You'd pick the style of weapon you want to use
short 1h:
thrusting or slashing, axe, mace or pick
Medium 1h:
thrusting or slashing, axe, mace or pick
Long 1h:
thrusting or slashing, axe, mace or pick
Short 2h:
thrusting or slashing, axe, mace, etc

etc etc

Then within those groups it's the same stats and you're buying for your appearance/theme.  Or you can use the "basic" weapon at the bottom of the scale
Short sword
Falchion

Sword
Cleaver

Long arming sword
Scimitar

Etc.  Anyways, it would make balancing things 100x easier and would limit the fotm OP weapon rushes.
And I should be nice or polite to anyone.... why exactly?

Offline Meow

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Re: Frightening new policy: Nerfing Overused Items
« Reply #14 on: May 01, 2011, 10:20:15 pm »
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and i always thought we nerfed the items that were overused because they were overpowered :(