Yeah, no reason at all. It was just a coincidence that 99.999% of cavalry players used the same weapon.
It's the most expensive so it better damn well be the best lance out there.
Just because a weapon is used by a lot of players doesn't mean you have to nerf it to hell. Unannounced and unnecessary. The item was not overpowered, it was perfectly balanced. Don't you see? People will still use it. Ok, calling it dead was a mistake on my part, but your nerfing was an even bigger one.
You seem to have applied the same logic to the flamberge, giving it the same damage as the Great Long Axe. Because it was too underused, you had to nerf it!
I play all classes available, so I know what I'm talking about.
What was wrong with the last version of c-rpg?:
- Huscarl shield too powerful (Slightly adressed)
- Crushtrough on heirloomed items too frequent (you took the easy road by removing it alltogether)
- Throwing too powerful (Good job at balancing that out)
- Side sword nerf (Good)
- Lolstab nerf ( Very well done)
- Sarranid Horse too good compared to other horses, especially when heirloomed. (Not adressed!)
By just adressing these this patch would've been perfectly fine. But you just had to ruin it.