At start i would like to say that im lancer, but ill try to be neutral and not biased about things i would like to discuss, and the thing i would like to talk about are the things im familiar with, lancer equipement and weapons we face and are killed by.
First of all im wondering why did heavy lance took so heavy nerf when it comes to speed ? now its base speed is 65, same as great lance which is heavier and with range of 230, and its even slower than long pike that is also heavier and much longer (280 range) with 68 speed ... by logic something that is heavier and longer should be slower to use ? why than heavy lance lets say used on foot is so much slower than pike and long pike both heavier and longer weapons?
Im guessing its made so that heavy lance would be strictly horseback weapon, but here comes the question, why this logic doesnt apply to pike (the anti-cav weapon) ? Why speed of pike isnt nerfed just as hard, as a matter of fact pike didnt recieve any nerf outside of req and price increase.. If devs would truly like to make it an anti-cav weapon they would decrease its speed, just so it can stop/dehorse/kill rider but not be useful as a melee weapon(as its still one of the best supporting weapons there is)
Maybe the nerf was to create more options for lancers? But if i say that strongbow is the most common choice for horse archers i wouldnt be lying, but does it automaticly means that it needs a nerf so that horse archers realize that other bows exists? And also what other options outside of pike does an anticav character has? Yes heavy lance was the mostly used weapon by lancers, but so are the other weapons by other classes! Why create diversity only for one specific class ?
Or maybe heavy lance proved to be too deadly as a melee weapon ? Widely used by cavalry players that when dehorsed almost always die, had at least a shadow of a chance to survive with it, what is now impossible even if they avoid getting killed while downed after being dehorsed.
I heard somewhere that is was reduced to lower the "Killing sprees" that was possible. Yes that make sense or does it ? Every class can do it in given the suitable situation, be it 2h/polearm used jumping into crowd slashing everything around while enemy is afraid of hitting his own teammates. Thrower throwing one projectile after another into the crowd of people. Archer/xbower shooting people climbing ladder/going uphill. Every class can do it, but cav going on a killing spree (mostly on unaware people, as aware players are so much harder to kill) is a no-no.
Or might it be unpredictable attack direction ? It got slowered so that people can block it better. Well ok im trolling here, as we all know that only block you will use against lancer is the lower block... or do we?
Wouldnt it be better to make heavy lance more expensive (around 10k?, more?) to represent its top tier status, while giving back its normal speed (nevermind the dmg nerf as almost all weapons got that) ?
So please developers be consistent with all your decisions.
If you want to screw up one weapon please do this also to its counterparts,
if you want to create weapon strictly to be used on horse, make its counterpart used strictly against horses.
If you want to make new rule, make it apply to all weapons.
Whatever you do be consistent!
Also keep in mind that currently Cavalry is only happy with what i think is less than 50% of server maps, not any other class is as affected by maps than the cavlary.
And as a fun fact you can notice that you wont find whining cavalry player about yet another infantry map that they have to dismount on, but change it to some open field map and the rage doesnt have an end.