You make some good points Angie! However for me I'm happy the Siege setting has been used, imo its great fun running around fighting in streets and on castle walls. As to the exp system, I have on good authority that the multiplier will soon be cut from cRPG.
Yeah, overal conquest idea is great for me as well, I loved that game mode in Warband native. I'm just not happy about splitting teams in cRPG to attacking/defending ones. Original conquest has 2 teams, both can capture flags, both can do that in any order they like to (so you have to play smart and protect yours or attack enemy flags, depending on situation). With original conquest you can still make town-like maps or even inside castles maps, there's no reason not to do so.
I just don't see the point to split teams to attacking and defending ones. It just takes whole tactics away, the less flags defenders has, the more random killing current Conquest-Siege becomes.
However i do not agree with angelore in the point that basic conquer/take-and-hold is really "ballancing itself" in terms of game-fun--- i only think of horrible base-rape scenarios in most of games like battlefield and co. which would be avoided with the "attacker-defender" version~
I'm pretty sure both teams with same rules (original Conquest) will always be much more balanced than teams tasks splitted to "defend at least one flag" and "conquer all flags on map".
I don't really understand your point of view about "base-rape scenarios", since that's exactly what new Conquest-Siege has, especially with 1 flag left for defenders. You can't do anything more than charge the last flag as attacker and defend last respawn as defender, you just aren't allowed to do anything else.
In original Conquest, if one flag is heavy guarded by enemies, that means other flags don't have proper defence (so you can take them easily). So original Conquest is much more about tactics, not about defending one flag with whole team. And that's how I see current Conquest-Siege.
Edit: Of course this element (defending the last flag) is part of Siege game mode. That's why I wrote in previous post I don't understand mixing Conquest and Siege game modes. It would be much better imo to keep original Conquest idea, without the Siege part.
Also, original Conquest round lasts 5-10 minutes (depending from starting points set by admin), so there would be no problems with multi and no more 30 minutes long rounds.