Poll

Should the maul change be reversed?

Yes
57 (42.5%)
No
77 (57.5%)

Total Members Voted: 132

Author Topic: The maul change is retarded  (Read 6117 times)

0 Members and 4 Guests are viewing this topic.

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
The maul change is retarded
« on: March 11, 2013, 11:35:08 am »
+8
(click to show/hide)

Before you -1, please read the arguments.

I am a long time maul user. I have used all mauls, mostly the great mauls, but also other mauls.

The change itself is this: before you overhead, you have to hold the attack for a second to allow a crushthrough. Else it will just bounce off. For every second you keep holding the maul, the damage you do is reduced (thus the chance of CT is also reduced). The initial damage was upped supposedly (but not sure by how much) compared to before the nerf.

Now, I am trying to figure out the reasoning behind this change. From asking around, I found a veeeeery disturbing mentality that says that mauls are group weapons and nothing more. The change in the maul seems to stem from this mentality. It completely kills any 1v1 capabilities the mauls had while leaving them as very slow, shorter, bar maces. On the other hand, in group fights where 1 second isn't as huge, mauls are not affected or even buffed-ish (due to the damage increase).

Great mauls are less affected due to weight, but mallets and peasant mauls (yes, there are people who actually use them) are absolutely devastated by this. This change completely killed 2 fun weapons. Great mauls are already far superior to mauls and mallets in group fights and their strength stemmed from their speed. Sure, you got the occasional bounce but now you can CT maybe one out of 10 overheads. GM suddenly became better both in 1v1 and group fights so gg any maul variety, welcome all maulers switching to great mauls.

That this change will kill variety and will cause everyone to switch to great mauls should be enough for you to oppose this change. However, the worst effect is that it changes our class (and mauler is a class) to something we didn't sign up for: support. I don't want to be yet another support for 2h heroes to shine. This idiotic and disturbing mentality is that only 2h is deserving of being able to duel. Why? Just give me one reason why that should be the case. If people like to duel with mauls, why not let them?

"But I don't like dueling against mauls, boooo". Then you can choose not to press F. I do it frequently.
"But mauls are OP in duels". That is silly. Mauls are very easy to outspam. If I get an overhead on you it means you did something wrong. Maul overhead is one of the slowest attacks in the game.

tl;dr: maul change kills mauler variety, makes great mauls the only viable maul weapon and degrades mauls to yet another 2h support weapon.

Please reverse this change for the sake of variety, fun and choice. Even if you don't like mauls, surely you wouldn't like a place full of great mauls?
« Last Edit: March 11, 2013, 10:45:51 pm by Kalam »
visitors can't see pics , please register or login

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: The maul change is retarded
« Reply #1 on: March 11, 2013, 11:55:17 am »
+15
QQ detector is beeping.

(click to show/hide)

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Re: The maul change is retarded
« Reply #2 on: March 11, 2013, 11:58:51 am »
0
Moncho, that would be true unless the other guy uses a great maul (which can do the exact same thing as before, if the other person has enough PS).

Ergo, people will switch to great mauls to remove the effects of the nerfs.
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: The maul change is retarded
« Reply #3 on: March 11, 2013, 12:02:10 pm »
+12
chill bro, it's only beta

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: The maul change is retarded
« Reply #4 on: March 11, 2013, 12:17:54 pm »
+7
As a regular user of the Long Maul; I have no sympathy.

Oops, almost forgot: Buff Long Maul.
visitors can't see pics , please register or login

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: The maul change is retarded
« Reply #5 on: March 11, 2013, 12:18:28 pm »
+4
Way to not even mention the Long Maul. Obviously biased 2h user.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Tuetensuppe

  • Event Manager
  • *
  • Renown: 1057
  • Infamy: 88
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tuetensuppe Tojtensoup_throwing_spoons Merc_cry_me_a_soup
Re: The maul change is retarded
« Reply #6 on: March 11, 2013, 01:35:14 pm »
0
trading +3 maul
visitors can't see pics , please register or login

Quote from: Gnjus
yes thats the problem, no more nice clans, everyone acts like theyre the real thing but all are just greedy backstabbing arrogant sons of bitches

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: The maul change is retarded
« Reply #7 on: March 11, 2013, 02:43:29 pm »
0
Shortsighted design decisions in the name of "balance" that do nothing but gimp builds without making new builds viable, dumbs down game mechanics, and kills variety across various classes for no reason except someone at the top of the chain said "heh sounds good 2 me *doesnt play crpg*" and uploads it?

This dev team is obviously on their way to Blizzard level success.
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: The maul change is retarded
« Reply #8 on: March 11, 2013, 02:49:10 pm »
+2
I dunno about EU but crushthrough weapons were getting out of control on NA. Needed to be toned down they should play as a support class that needs to be careful, use teammates and think before attacking, not an unstoppable shock troop.

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: The maul change is retarded
« Reply #9 on: March 11, 2013, 07:37:53 pm »
-2
To me Crushthrough weapons should be for team support rather than 1v1, and the changes help in that sense.
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: The maul change is retarded
« Reply #10 on: March 11, 2013, 08:19:08 pm »
+7
makeing a poll with 50+% of players beeing shielder is bad idea :mrgreen:

But I can't agree more - its plain stupid. It virtually disabled fainting and chambering and therefore dumbed down the gameplay instead of improving it..

Reducing the damage (chrushthrough chance) the longer the attack is beeing hold is a good thing though and makes sense to me, but beeing unbable to crushthrough without holding just makes mauls (long maul) unplayable to me..

I play long maul for over 2 years, right now its just frustrating and no fun at all.

ehh and just paid Commodore_Axephante 50k for a new model :rolleyes:.
(click to show/hide)

Offline Canderous

  • Peasant
  • *
  • Renown: 7
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: The maul change is retarded
« Reply #11 on: March 11, 2013, 08:59:34 pm »
0
Maulers are not a support class. Maulers are against heavy infantry and shielders and thats why they had ct.


Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: The maul change is retarded
« Reply #12 on: March 11, 2013, 09:48:57 pm »
0
With this new amount of shielders, maul need to be buffed. I didn't play with maul last couple months because is totally useless - on it remained just an old parched blood, I need something fresh   :mrgreen:
Peasents with stick block maul easily  :rolleyes: - tottaly retarded.

Make all mauls and mallet - faster with very high OP crushtrough  :mrgreen:

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: The maul change is retarded
« Reply #13 on: March 11, 2013, 10:18:43 pm »
0
With this new amount of shielders, maul need to be buffed. I didn't play with maul last couple months because is totally useless - on it remained just an old parched blood, I need something fresh   :mrgreen:
Peasents with stick block maul easily  :rolleyes: - tottaly retarded.

Make all mauls and mallet - faster with very high OP crushtrough  :mrgreen:

Shielders (hoplites and 1handers) have been trying to convince everyone they are underpowered for months in cRPG as a giant troll that the devs have pretty much bought into.
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: The maul change is retarded
« Reply #14 on: March 11, 2013, 11:02:24 pm »
+4
Really mauls didn't need a nerf. If anything the long maul needed a buff. (If it just had 75 speed I would be happy)

Before the nerf you would only die to a mauler if:

  • You were unlucky.
  • You got sneak attacked.
  • You had no room to maneuver and couldn't swing your weapon.
  • You were outnumbered.
  • The mauler was Allers and he was actually playing fer serious.
  • You were just plain bad.

Pre-nerf maulers were really only dangerous when they were surrounded by teammates or they were guarding a ladder on siege. Nerf was not needed.
visitors can't see pics , please register or login