Author Topic: Why exactly is jumping removed?  (Read 2614 times)

0 Members and 1 Guest are viewing this topic.

Offline Dan lol

  • Count
  • *****
  • Renown: 294
  • Infamy: 20
  • cRPG Player
  • ROLLINROLLINROLLINROLLIN
    • View Profile
  • Game nicks: If you can't handle me at my durst, then you sure as hell don't deserve me at my fredst.
Re: Why exactly is jumping removed?
« Reply #15 on: February 19, 2013, 04:08:40 am »
+5
FUCK DIGGLES, BUT IF I CANT JUMP AND SCREAM KOBE OVER VENT THEN WHY BOTHER THROWING AT ALL
visitors can't see pics , please register or login

JABONRA
His mother's asshole, I tragedy

Offline isatis

  • Duke
  • *******
  • Renown: 624
  • Infamy: 78
  • cRPG Player
  • ink+water showing their true potential!
    • View Profile
    • le Clan des Cochons!
  • Faction: Le clan des Cochons!!
  • Game nicks: Cochon_Furtif_Isatis
  • IRC nick: Isatis
Re: Why exactly is jumping removed?
« Reply #16 on: February 19, 2013, 04:49:37 am »
0
Funny thing, you can still fall and shoot :P

at least I can still be epic!!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
visitors can't see pics , please register or login

Offline To Kill A Dead Horse

  • Count
  • *****
  • Renown: 173
  • Infamy: 34
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • May be insane
    • View Profile
  • Faction: (Former) The Black Guard, (Current) Swiss AoW
  • Game nicks: To_Kill_A_Dead_Horse, GaugofWar
  • IRC nick: TKADH
Re: Why exactly is jumping removed?
« Reply #17 on: February 19, 2013, 05:15:53 am »
+2
As an actual thrower for track I can safely say that jumping does make you throw farther, and also using strech reflexes helps a lot too.
Stop trying to nerf bows + x-bows if you just end up ruining throwing more than other ranged.
Quote from: Baggy
If your going to be staring at your characters ass in game all day it might as well be a female one.
[21:08:47] Downloading Textures/this_is_how_children_see_gnjus_norm.dds

visitors can't see pics , please register or login

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Why exactly is jumping removed?
« Reply #18 on: February 19, 2013, 10:34:55 am »
+4
Just to get back to topic, this is not about jumpshooting.

The problem is, if you you are taking aim and press the jump button, nothing happens. This is just another nerf to mobility imo. I accept the fact that jumpshooting is not working, but taking the ability to jump is a bit harsh. Jumping should work but should cancel the aim as it was. When infantry is able to jump and feint in mid air, why cant I jump and cancel my aim that way.

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: Why exactly is jumping removed?
« Reply #19 on: February 19, 2013, 11:20:39 am »
+1
Faking  a shot then jumping out of the horse's path is a really important part of playing ranged against a cavalry. Force ranged to re-draw their weapon if they jump, but don't remove the ability for ranged to "feint" by leaping out of the swing at the last second.

If an archer or crossbower is that close and hasn't changed weapons yet, they are usually screwed anyway. This change will make them sitting ducks to most melee players.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Ubereem

  • Count
  • *****
  • Renown: 197
  • Infamy: 115
  • cRPG Player
    • View Profile
Re: Why exactly is jumping removed?
« Reply #20 on: February 19, 2013, 10:53:48 pm »
-3

Have Dev's ever seen an Olympic javelin throw or Baseball outfielder do a big throw?  They leap/jump into their throws

Not really, maybe their body inertia brings them off the ground after the throw but thats about it. Trust me they are still grounded when releasing said throw, if they weren't they would have shit for power/distance

As an actual thrower for track I can safely say that jumping does make you throw farther, and also using strech reflexes helps a lot too.

So you're telling us all that your coach tells you to jump during or after your throw? lol right, also you're talking about running and throwing not standing still and throwing, big difference.

But being limber does help, it helps generate leverage from your bodies many lever systems. Length factors in as well. As the longer your levers are the more distance they will travel(mostly in arc formation, like a circle), which usually equals higher velocity/speed. Flexibility allows your levers to travel farther.

This is the reason why the flamberge does more damage than a katana. Sure the katana is faster but is also slower. Using a 2 lever system, with one being your arm and the other being the sword, we can determine that the flamberge will have a higher actual swing speed than the katana. Note there must be a balance though as too long is bad. A baseball bat, sword, track javelin, boxers punch etc etc all have found their balance. You want maximum length and weight that user can handle to achieve maximum power/speed.

Length of the levers * distance traveled * using set force = swing speed
(not an actual equation lol but it' something similar)



Edit: longest edit ever :!:
 
« Last Edit: February 19, 2013, 11:30:05 pm by Ubereem »
Jackson And No Bank

Offline Wallace_Ritchie

  • Baron
  • ****
  • Renown: 145
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Faction: Astralis
  • Game nicks: Luk_Astralis, FatKidsAreHardToKidnap
  • IRC nick: Luk
Re: Why exactly is jumping removed?
« Reply #21 on: February 20, 2013, 07:14:15 am »
+1
Didn't read. Agree with OP. Not ranged. (throwing = fucked) Shielder, give it back to archers. Who cares? Arrows weigh a lot. *Funny roleplay*

Offline OpenPalm

  • Baron
  • ****
  • Renown: 123
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • IRC nick: Thes
Re: Why exactly is jumping removed?
« Reply #22 on: February 20, 2013, 04:38:07 pm »
0
Jump throwing my h axes is gone... :(
Quote from: Smoothrich
Racism against our chinese gold grinding brothers.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Why exactly is jumping removed?
« Reply #23 on: February 24, 2013, 10:06:36 am »
0
Bump until somebody gives a fuck.

Offline NJ_Legion_Icedtea

  • Count
  • *****
  • Renown: 259
  • Infamy: 35
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Norsemen
  • Game nicks: Norse_Icedtea
  • IRC nick: Icedtea
Re: Why exactly is jumping removed?
« Reply #24 on: February 24, 2013, 04:41:05 pm »
+3
agreed, scariest shit seeing cav charge at you knowing you cant hold your aim then jump out the way! would like to see what melee classes thought if jumping was removed for them when holding a swing

Offline Swaggart

  • Earl
  • ******
  • Renown: 481
  • Infamy: 92
  • cRPG Player
    • View Profile
Re: Why exactly is jumping removed?
« Reply #25 on: February 24, 2013, 08:21:04 pm »
0
lol... old thread

Offline To Kill A Dead Horse

  • Count
  • *****
  • Renown: 173
  • Infamy: 34
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • May be insane
    • View Profile
  • Faction: (Former) The Black Guard, (Current) Swiss AoW
  • Game nicks: To_Kill_A_Dead_Horse, GaugofWar
  • IRC nick: TKADH
Re: Why exactly is jumping removed?
« Reply #26 on: March 27, 2013, 02:20:42 am »
-1
Not really, maybe their body inertia brings them off the ground after the throw but thats about it. Trust me they are still grounded when releasing said throw, if they weren't they would have shit for power/distance

So you're telling us all that your coach tells you to jump during or after your throw? lol right, also you're talking about running and throwing not standing still and throwing, big difference.

In the case of shot put you would be taught to explode when you finish (if you know what I mean), and when you do that you jump to push the shot put farther than you would have without jumping out of the position you are throwing from.

Javelin is a beast of its own but it comes down to exploding as you throw (A.K.A. jumping) to get more power behind the jav, and if you keep your feet grounded the jav isn't going to go as far.


*EDIT* I necro'ed this thread
Quote from: Baggy
If your going to be staring at your characters ass in game all day it might as well be a female one.
[21:08:47] Downloading Textures/this_is_how_children_see_gnjus_norm.dds

visitors can't see pics , please register or login

Offline LordLargos

  • Count
  • *****
  • Renown: 279
  • Infamy: 43
  • cRPG Player
    • View Profile
  • Faction: Hounds of Chulainn (Lord,X-Champion)
  • Game nicks: Largos the Weaboo Wrangler, HoC Lord Largos
Re: Why exactly is jumping removed?
« Reply #27 on: March 27, 2013, 08:18:10 am »
+1
Just another way step for 2h master race. Why was this brought back up anyways?
Well, this doesn't look good for you. Four team kills - definitely intentional, Appeared to be afk more than once in the video.Also kicking people off of walls is grieving! don't do it.... but ill let you off with a warning this time, only because I don't like largos anyway.

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: Why exactly is jumping removed?
« Reply #28 on: March 27, 2013, 08:53:14 am »
0
Maybe it was done for security reasons?

Management got to many reports of accidents and misfires because safety regulations was not being followed in the handling of crossbows with live ammunition.

In the interest to save lives and cut down on accidents they have now forbidden everyone to jump while having their crossbow ready to fire.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Why exactly is jumping removed?
« Reply #29 on: March 27, 2013, 09:00:39 am »
0
Hardly anyone argues about xbow and bow not being able to jump-shoot...

...but it broke throwing.  :cry:
When west germany annexed east germany, nobody moved a finger too.