I know its been said a thousand times and this thread will be flooded shortly by handicapped children, claiming that archery is still OP but hell, the current state of archery is simply bullshit.
As of now I see little to no reason to play archer at all. Arrows are so damn slow, hitting someone who is aware that you are shooting him is more luck than ever. Hornbows dont kill people anymore, they are just for staggering enemies in a duel. Even I survive headshots from fully loomed bow and bodkins now with a 55 hp build. Archers still have no mobility and cant dodge horses if they are holding a bow in their hands.
Although I have more of a pure archer build I tend to walk around with GLA + hornbow recently because, even with 1 WPF, getting kills with a long melee weapon is SO FUCKING EASY compared to shooting people with a bow.
If you wanna be a ranged unit just grab a Crossbow ( like everyone seems to be doing these days ) and you have more damage, more accuracy, more missile speed and the luxury of not having to invest skillpoints as a requirement. You may have to reload but its not like cover is something scarce on the battlefield.
Rageball doesnt work either for archers anymore because of the weight nerf.
I understand the intentions behind the weight nerf and I do not at all miss the kiting aspect of archery but still I think this could also have been achieved with a mechanic a bit less retarded. What I dont understand though, instead giving some compensation for the mobility nerf, archers get another ranged nerf by nerfing missile speed and damage ??
This has been brought up so many times now. Long time archers like Bagge quit archery. I see more and more non-archer classes stating that the archery nerfs were too much. I still dont know what is wrong with the devs on this matter. I can in no way imagine that there is a dev who plays archer on a regular basis. Even Paul stated several times that archery is "on an all time low" but still nothing is done there.