Author Topic: Polearm spd rtng 92? 2H spd rtng still the same?  (Read 10094 times)

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Offline rustyspoon

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #60 on: June 13, 2011, 03:31:23 pm »
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Overall I think melee is pretty well balanced nowadays. Just take away polearm stun (and I main polearm) and I'll be happy.
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Offline Vibe

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #61 on: June 13, 2011, 03:38:38 pm »
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Overall I think melee is pretty well balanced nowadays. Just take away polearm stun (and I main polearm) and I'll be happy.

Agree.

Also: unnecessary necro.

Offline Lanic0r

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #62 on: June 13, 2011, 05:27:19 pm »
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I dont care the Lolstab advantage but: 1 . Overranged in Overhead. my polearm is 133 but 2h german or danish reaches more than that, thats too much for my taste. Phyrex, Atze, Cicero ... are as good they exploit the 2h bugs, mot more!
2. heirloomed on masterwork is 94 in spt, almost evry setting is increasing by 2 points.
this game will  be ballanced if the donkey crew distinguish between public and duel.
« Last Edit: June 13, 2011, 05:30:21 pm by Lanic0r »

Offline Tzar

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #63 on: June 13, 2011, 05:39:16 pm »
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- 2h users complaining that 2h is dead and pole is the way to go
- pole users complaining that pole is dead and 2h is the way to go

LOL.

Means you must have done something right  :mrgreen:
'
ANd yes on a sidenote polearm stun is.... well... its just out of place  :?
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Lanic0r

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #64 on: June 13, 2011, 05:54:05 pm »
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Means you must have done something right  :mrgreen:
'
ANd yes on a sidenote polearm stun is.... well... its just out of place  :?
what polearm stun?
what do you mean?

Offline Tears of Destiny

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #65 on: June 13, 2011, 07:03:37 pm »
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what polearm stun?
what do you mean?

When you hit a target with a polearm, it stuns them longer then a normal hits does, and can also stop horses with a stab of which no other weapon can (unless you use a 2hander in, you guessed it, polearm mode).
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Offline Lanic0r

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #66 on: June 13, 2011, 07:20:13 pm »
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bah, this tiny stun is usefull for public but not for duel. you wont hit noone twice bacause of this ms. i wonder what the intention of donkey crew is?
Make duel more interesting if you can decide between german and danish sword? plz Nerf the polearm more, i still can attack!

Offline BlackMilk

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #67 on: June 13, 2011, 07:34:33 pm »
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Quote
bah, this tiny stun is usefull for public but not for duel. you wont hit noone twice bacause of this ms. i wonder what the intention of donkey crew is?
Make duel more interesting if you can decide between german and danish sword? plz Nerf the polearm more, i still can attack!
said the die-hard polearm lobbyist.

Offline Fluffy_Muffin

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #68 on: June 13, 2011, 07:44:43 pm »
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There are no block issues, block bugs or whatever, you just release the rmb to early. That way the animation that you see on your screen still looks like you are blocking but the moment you release your rmb it will go trough no matter if the weapon is still in a block position.

Oh and about the tread: Its utter bullcrap, QQ and completely subjective
« Last Edit: June 13, 2011, 07:46:08 pm by Fluffy_Muffin »
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Offline Swiftshot

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #69 on: June 13, 2011, 07:52:51 pm »
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I feel that stuff is mostly balanced at the moment..

Except for that damn Bec! Sound the nerf horn damnit!   :evil:  :twisted:

Offline jspook

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #70 on: June 13, 2011, 08:02:41 pm »
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I dont understand why ANY polearm user is complaining about 2H, when the stats on the the weapons themselves clearly reflect the superiority of the polearms.  any failings on the part of the polearm users in duel, battle, or otherwise is simply fail on their own part.

If you were to compare all of the top tier weapons across the classes, you will see that the 2H has a pretty lackluster rating compared to both 1H and PA.
The 1H gets a sweet speed boost, with excellent range and decent cut in exchange for high damage output of other classes.  The polearms appear to sacrifice nothing, while the 2H have pretty much less in EVERY category.  What more do polearm users need to succeed??


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Offline Paul

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #71 on: June 13, 2011, 08:14:36 pm »
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I'm lovin' it.

High weight is both good and bad. Bad because of slower movement speed, obviously. Good, because high weight allows longer stun and also protects against stun/crushthrough. I personally think the advantages "outweight" the movement penalty here.

Also, one can't simply compare the reach of weapons in different categories. 2h animation give a big range bonus compared to polearms. 1h animations have both advantages and disadvantages and their only "reachy" attack is the right-to-left swing. Comparing the speed is also difficult because of the animation differences.

Offline Joseph

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #72 on: June 13, 2011, 08:17:37 pm »
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Archery is dead, slot change killed it. Throwing is the way to go.

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Offline Lanic0r

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #73 on: June 13, 2011, 08:21:31 pm »
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I'm lovin' it.

High weight is both good and bad. Bad because of slower movement speed, obviously. Good, because high weight allows longer stun and also protects against stun/crushthrough. I personally think the advantages "outweight" the movement penalty here.

Also, one can't simply compare the reach of weapons in different categories. 2h animation give a big range bonus compared to polearms. 1h animations have both advantages and disadvantages and their only "reachy" attack is the right-to-left swing. Comparing the speed is also difficult because of the animation differences.
Paul my friend, i  donated because of you:D
but tell me paul, is it possible for you to change the overhead range of 2h to make in more ballanced or is it shitty hardcoded. You gave 2h at masterwork 2 bonus speed, pirce and cut. THATS not nice if you remeber the OVERrange ( Overhead and Stab with 2h danish or german greatsword).
its incredible, my polearm is 133 but a 124 polearm has got a bigger range. they can beat me with the exception of side swing. thats not fair, i have disatvatages more over as a polearm user.
« Last Edit: June 13, 2011, 08:26:53 pm by Lanic0r »

Offline Phyrex

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Re: Polearm spd rtng 92? 2H spd rtng still the same?
« Reply #74 on: June 13, 2011, 08:46:59 pm »
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Hard facts:

Two-Handed
- ???

Polearm
- More damage.
- Better thrust.
- Bonus against shields.
- Hit stun. Stagger effect when hit.
- Weapon stun, polearms are generally heavier.
- Horse stopping thrust.
- Cavalry equipment - lances.
- Anti-cav and support - pikes. Oh and lets not forget that you can thrust-curve around teammates and overhead through teammates on enemies.

Doesn't require a rocket-scientist to understand that two-handed is vastly inferior to polearms.

Will the developers fix the two-hand class or just ignore it as usual?
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