Author Topic: What would you nerf/buff in your class??  (Read 3482 times)

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Offline enigmatic_stranger

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Re: What would you nerf/buff in your class??
« Reply #15 on: February 02, 2013, 12:32:00 pm »
0
I think my class is ok.

Offline Joseph Porta

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Re: What would you nerf/buff in your class??
« Reply #16 on: February 02, 2013, 12:45:37 pm »
+5
classes dont need buffs classes dont need nerfs

armor needs a big ass nerf, medium ones, around churburg up needs to serve their purpose
also blunt damage on plated helmets should have increased dmg (knockout sorta blabla)
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Offline ArysOakheart

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Re: What would you nerf/buff in your class??
« Reply #17 on: February 02, 2013, 12:51:24 pm »
+4
The Light Spiked Club says Knockdown. I want that shit to have knockdown.
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Offline Grumbs

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Re: What would you nerf/buff in your class??
« Reply #18 on: February 02, 2013, 01:29:30 pm »
+1
I would buff higher melee WPF. Also:

Code: [Select]
// Urist:
// "However here is where randomisation kicks in again. I think that a
// random number between the full and the half armor value are used."
var min_damage = potential_damage - 1 * arm * soak_factor;
var max_damage = potential_damage - 0.5 * arm * soak_factor;

//Damage reduction

// Urist:
// "The same random armor between the half and full armor points
// of the armor is used."
min_damage = min_damage * (1 - arm / 100.0 * reduction_factor);
max_damage = max_damage * ( 1 - 0.5 * arm / 100.0 * reduction_factor );

Raw damage(without armor) isn't randomised much, it's between 90 and 100%. For both armor soak and reduction calculation, the armor value gets a good chunk of randomness with being between 45 to 100% of the shown value. It's Native and not changed yet with WSE as far as I know.

I would tweak how armour works so its not so random. Damage should come from something the players did rather than random numbers behind the scenes. I would also tweak how armour works against ranged. Heavier armours would get less stagger, and I would buff their protection against pierce. Some ranged shots shouldn't even penetrate the armour

I would buff some of the underutilised poles. Long Voulge, some spears. Maybe buff some of the 2 d poles. The blunt unbalanced ones seem a bit obsolete given the Poleaxe secondary. Only thing going for them is their price and maybe a bit more damage

For nerfs..Maybe make Long Bardiche more expensive? I honestly never thought Glaive was OP, its just like the one weapon that competes with swing length against greatswords so its the obvious target. But if people want it nerfed do it (assuming other stuff is buffed)


« Last Edit: February 02, 2013, 01:37:19 pm by Grumbs »
If you have ranged troubles use this:

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Offline Miwiw

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Re: What would you nerf/buff in your class??
« Reply #19 on: February 02, 2013, 01:33:09 pm »
+1
Archer:

Buff: none!
Nerf: Limit to 1 stack of arrows, that's far enough
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Offline no_rules_just_play

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Re: What would you nerf/buff in your class??
« Reply #20 on: February 02, 2013, 01:48:35 pm »
+2
polearmer, but im only using 2D weapons (pikes). ill only talk about those:

buff:
*being able to hold your weapon infront of you to create distance between you and your enemy. if he runs into it, he gets the pointy end in his balls. also including the fact that you cant walk through the stick of a solid piece of wood.
*yeah you know it, pikeformations are useless and being able to hold your weapon in front of you as passive weapon would do alot, but another thing imo to improve this is adding unability to block multiple incoming stabs (would actually count for most stabs, yes im sorry to tell it but 2H would also get this too (imo))
*making it possible to stab next to a teammate and not hitting him (without having to do a curve stab) there just shouldnt be any dmg when a teammate gets hit by the wooden part of your fucking long spear/long awlpike). only the pointy end should do dmg, but this doesnt mean you can go through players and objects with the wooden part

nerf:
*ok first of all, to make everyone happy: remove the curved stabbing. this is something pikers need to abuse because there is no other option (its too easy to break a piker formation and start fighting them 1vs 1 right now). curved stabbing is gay indeed , but thats what the game mechanics force us to do
*no blocking for pike and long spear

ill edit this when i find what i forgot. imo there are alot of things that need to be changed to make this class more realistic and make it feel more natural (atleast crpg is not like wfas where pikes can do overhead stab 360's that turn a full circle in 0.5 seconds with a 100% chance to hit).
btw, panos: good thread, you ask our opinion about our own weapons. thats how it should be, not players asking for nerfs of other classes

edit 1: im a high agi player and would like to have a nerf of strength. Its just to easy to be a full plate strength mauler atm
edit2: but plate armor shouldnt take any dmg from a small cutting sword or a arrow that hits it. Pierce weapons are the answer (thats why they invented pikes and armor piercing swords instead of fucking fast scimitars)
« Last Edit: February 02, 2013, 01:51:47 pm by no_rules_just_play »

Offline Leshma

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Re: What would you nerf/buff in your class??
« Reply #21 on: February 02, 2013, 02:37:50 pm »
+2
Probably would work a bit of 2D polearms, because there are only few weapons that are good while others are not so good. They need internal balance.

I would also buff peasant and cheaper weapons which aren't decent atm. Would also lower maximum amounts of armor (things become strange at higher values) and tweak agi bonuses a bit. In general I would try to make the gap between those two extremes a bit smaller, because both extreme values are quite silly each in its own way.

Also some buff to cut damage of swords that are designed for stabbing. One handed stab isn't too reliable and swing damage of those weapons is quite low which often results in glance.

Rest is fine imho (talking about melee, I don't play ranged).

Offline Tyr_

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Re: What would you nerf/buff in your class??
« Reply #22 on: February 02, 2013, 02:45:55 pm »
0
2her - "balance" german greatsword some more. Maybe 5 less speed and 5 more pierce damage?  :mrgreen:
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Offline Arrowblood

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Re: What would you nerf/buff in your class??
« Reply #23 on: February 02, 2013, 02:46:39 pm »
+2
Archer:

Buff: none!
Nerf: Limit to 1 stack of arrows, that's far enough
only if they make the bastard sword 1 slot!

Offline Leshma

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Re: What would you nerf/buff in your class??
« Reply #24 on: February 02, 2013, 02:47:24 pm »
+3
2her - "balance" german greatsword some more. Maybe 5 less speed and 5 more pierce damage?  :mrgreen:

Hahaha :lol:

If you keep making those kind of jokes, they might realise their mistake and revert the "nerf" :wink:

Offline Lamk

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Re: What would you nerf/buff in your class??
« Reply #25 on: February 02, 2013, 02:52:18 pm »
+2
Class: Shielder/Cav

Buff: Stap(always glancing), damage a little bit, remove stunning when you block either with your sword or shield, it is very annoying

Nerf: Very fast weapon(Spammitar and co)

NB: It says mw spammitar has 100 speed and my mw italian sword too but it seems the spammitar is so faster

Offline Gurnisson

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Re: What would you nerf/buff in your class??
« Reply #26 on: February 02, 2013, 02:55:36 pm »
0
The Light Spiked Club says Knockdown. I want that shit to have knockdown.

It has... on the thrust! :P


Nerf: Forcefield on horseback. Long Spear
Buff: Pike

 :wink:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Boerenlater

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Re: What would you nerf/buff in your class??
« Reply #27 on: February 02, 2013, 02:58:42 pm »
0
1H
Buff/fix stab
Nerf Idk maybe the knockdown on the more expensive hammers?
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Offline Miwiw

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Re: What would you nerf/buff in your class??
« Reply #28 on: February 02, 2013, 03:03:56 pm »
+2
only if they make the bastard sword 1 slot!

maybe give the bastard swords /longsword a tag "is 1 slot when used with a 2 slot bow"? Otherwise there are other nice 1h/2h weapons which can be used as 2h already.
I bet if they do that, archer haters like Leshma who keep to be very ignorant will QQ instantly then.
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Offline Panos

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Re: What would you nerf/buff in your class??
« Reply #29 on: February 02, 2013, 03:06:02 pm »
+1
maybe give the bastard swords /longsword a tag "is 1 slot when used with a 2 slot bow"? Otherwise there are other nice 1h/2h weapons which can be used as 2h already.
I bet if they do that, archer haters like Leshma who keep to be very ignorant will QQ instantly then.

or make some 1h swords require 1 slot.
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