Author Topic: Fix archer-weight  (Read 5508 times)

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Offline Aderyn

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Re: Fix archer-weight
« Reply #45 on: January 30, 2013, 12:34:47 am »
-2
Same old tired ass witty catechism that has been repeated enough by the anti-archer lobby to become an established part of their dogma.

The fact is that 95% of archers stood their ground even when the 2 hander or polearm user was doing their flying lolstab from 15 feet away. Why? Because they were arrogant enough and had enough accuracy to believe they were skilled enough to shoot you in the face while you were jumping through the air. They stood their ground against cavalry because they believed that they had enough skill to shoot you in your face and have enough time to sidestep your charging mount. If shit turned bad, they could take out their short weapon and be able to control the engagement in melee as all agility players should against a strength player.
Strength = slow but powerful and the build is forgiving of mistakes. Agility = quick and able to control the engagement but can make no mistakes.

So why did that change? Accuracy nerfs, slot restrictions that reduce pure archers to 0 slot 70 reach weapons, auto-kick when enemy is within 5 feet of an archer, the missile speed nerf that many archers believe is what exacerbates the ghost missile phenomenon and now the weight nerf. Lobby after lobby to appease the butthurt who primarily made their case with hyperbole and conjecture.

The developers simply will not accept the truth behind the motivation of the majority of this minority lobby, that they will never be happy with the state of ranged. They want it removed from this mod completely, and will continue to use every fair or foul means at their disposal to have it taken out as an option to play, or reduced to such a state that no player will bother trying to use the class.

hats off to you grannpappy, well written and couldn't agree more.

Can't spell manslaughter without laughter.

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Offline XyNox

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Re: Fix archer-weight
« Reply #46 on: January 30, 2013, 12:52:34 am »
-1
Not all melee use gayswords.

In that case it appears that you may take the liberty of not feeling addressed by the sentence you are referring to.
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Offline Gurnisson

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Re: Fix archer-weight
« Reply #47 on: January 30, 2013, 12:54:11 am »
0
I count 1 great-sword user in this thread and that is Leshma.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Osiris

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Re: Fix archer-weight
« Reply #48 on: January 30, 2013, 01:05:28 am »
+2
the little ghey knockdown mace would be a pretty good sidearm if you want to use a longbow and you can even use a sword and shield combo if you use a 1slot bow :P

I played eu1 with Hornbow + 1stack of arrows + NCS + heater shield. 18-18 6ps 6wpm 6atm 6pd 5 shield and it was pretty fun. kill ratio was about 50-50 arrow to sword and im not an archer so my aim was bad :D
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Offline Leshma

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Re: Fix archer-weight
« Reply #49 on: January 30, 2013, 02:03:56 am »
+1
I count 1 great-sword user in this thread and that is Leshma.

Not anymore, sold my MW DGS today. Now using Two Handed Axe (regular) but searching for greatswords laying on the battlefield :mrgreen:

Reason why I use(d) greatsword is cavalry (lancers). I actually prefer Morningstar but rarely had MW Morningstar in my armory.

Against archers I prefer fast one handed swords. Greatswords are too slow and many archers can block them for a long period of time. They can't block Italian Falchion and Scottish Sword :wink:
« Last Edit: January 30, 2013, 02:07:29 am by Leshma »

Offline Leshma

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Re: Fix archer-weight
« Reply #50 on: January 30, 2013, 03:12:43 am »
+2
Double post:

Jambi is back and killing everyone in his path, using "gimped" Rus bow. Skill up, forum qqueens.

Offline Aderyn

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Re: Fix archer-weight
« Reply #51 on: January 30, 2013, 04:51:31 am »
-1
I'm not saying you can't kill anyone with a rusbow leshma... it's the only bow i use - i'm saying the nerf to archery was uncalled for and destroys gameplay for archers.
Can't spell manslaughter without laughter.

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Offline Vibe

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Re: Fix archer-weight
« Reply #52 on: January 30, 2013, 07:43:00 am »
+1
I'm not saying you can't kill anyone with a rusbow leshma... it's the only bow i use - i'm saying the nerf to archery was uncalled for and destroys gameplay for archers.

It destroys gameplay because you guys can't be invincible by dodging and running away from everything anymore? :lol:

You should rephrase that to "it destroys gameplay for me", because I'm well informed of your homo kiting episodes. Smart archers invested into some PS as well. Kiting archers got hit by the nerfhammer.
« Last Edit: January 30, 2013, 07:47:55 am by Vibe »

Offline Jarlek

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Re: Fix archer-weight
« Reply #53 on: January 30, 2013, 01:17:52 pm »
+2
I'm not saying you can't kill anyone with a rusbow leshma... it's the only bow i use - i'm saying the nerf to archery was uncalled for and destroys gameplay for archers.
Did it change how bows work? No.

Did it change how archers can have sidearms and PS? No.

You can still shoot, you can still take a decent sidearm and you can still have a good archerbuild with powerstrike and wpf in a melee category.

The only thing that changed is that kiters got it harder.

True, it also affected those that DIDN'T run. They now have to drop their bow to fully use their athletics in melee. You can still fight efficiently in melee with your bow on your back, you just can't move fast enough. Not good with the 0 slot weapons, but for 1h swords or any 2h/pole, it is enough. Only time I always drop my bow to fight in melee is against ninjas.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Arrowblood

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Re: Fix archer-weight
« Reply #54 on: January 30, 2013, 01:49:17 pm »
+3
The rusbow is still better than the longbow

Offline oprah_winfrey

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Re: Fix archer-weight
« Reply #55 on: January 30, 2013, 03:25:43 pm »
+3
The first time I saw an archer drop their bow to run away I laughed so hard I didn't even bother to chase after them.

Offline Phew

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Re: Fix archer-weight
« Reply #56 on: January 30, 2013, 03:36:22 pm »
+1
The first time I saw an archer drop their bow to run away I laughed so hard I didn't even bother to chase after them.

I wish that anyone with no weapon equipped could be QMLed successfully without a chance to press M. Like "You have 30 seconds to pick up a weapon". It would be a riot to QML all these running archers.


Offline Rumblood

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Re: Fix archer-weight
« Reply #57 on: January 30, 2013, 05:06:28 pm »
0

Nonsense!

So... either they are just way better player than you are or you're simply not willing to adapt like ranger always demand it from complaining 2h-heroes. What is it?

Now this is nonsense. The suggestions to 2h-heroes is to supplement their weaponry with additional equipment or a horse. Never was there a suggestion that 2h-heroes take off their armor and switch to a 1 hander akin to this "drop your bow and fight" 'suggestion'. Nor was there a lobby to restrict those 2h-heroes to one playstyle. i.e. "You must stop putting points into strength and IF and put them into agility and athletics or be useless in that class" similiar to this "You must put points into strength and take a 2 slot bow and either use a 0 slot weapon or sacrifice half of your arrows".
« Last Edit: January 30, 2013, 05:09:43 pm by Rumblood »
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Offline Tzar

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Re: Fix archer-weight
« Reply #58 on: January 30, 2013, 05:28:25 pm »
-1
Its funny how all the baddies cry when their kite abilities gets fixed...

Yet all the good archers are still steamrolling people instead of sitting here an handing out tissues.....
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Phew

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Re: Fix archer-weight
« Reply #59 on: January 30, 2013, 05:36:59 pm »
+3
Now this is nonsense. The suggestions to 2h-heroes is to supplement their weaponry with additional equipment or a horse. Never was there a suggestion that 2h-heroes take off their armor and switch to a 1 hander akin to this "drop your bow and fight" 'suggestion'. Nor was there a lobby to restrict those 2h-heroes to one playstyle. i.e. "You must stop putting points into strength and IF and put them into agility and athletics or be useless in that class" similiar to this "You must put points into strength and take a 2 slot bow and either use a 0 slot weapon or sacrifice half of your arrows".

I always thought the following:
1. If you are a 2h/pole and don't want to die to archers, bring a shield
2. If you are an archer and don't want to die to melee, bring a melee weapon and learn how to block

I don't see any flaws in this argument, as it requires both parties to compromise their main function to be more versatile. No class should be able to do just 1 thing without any kind of counter or weakness. A specialist shouldn't be able to handle every situation; they should have to compromise something to be versatile.