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I've never played a server where people split up as much or as often as on EU1. No wonder range is having a field day.
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.
Derpa derpa derpa......
Herp derp derp derp....
And no that's not a maul my old friend adventure on some wall i had there i was attacker with mah axe Saying killing shitload of people aint contributing to winning the map is bullshit... Most of you HRE stackers rage quitted afterwards.. was good fun huehuehue visitors can't see pics , please register or login
Only average score per round would make sense if siege players need some kinda validationAlso: 350 really isn't that impressive for 5 rounds
Killing important targets in the right place at the right moment helps. A lot. But siege isn't battle. Killing a peasant running from you serves no purpose in siege. And as k/d is unable to tell the difference between a good siege player and a kill farmer, it isn't a very good indicator.
Haven't you guys noticed that the devs only take away from the mod and never add to it?