Author Topic: [KDR for siege.]  (Read 844 times)

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Offline Tzar

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[KDR for siege.]
« on: January 22, 2013, 08:35:58 pm »
+11
Why cant we have some way to see our KDR from siege  :?:

I would suggest we get 2nd KDR stats from the one we have on battle.

Its really annoying you cant see your progress in KDR when playing siege. And tbh i dont get why we cant.  :wink:

I love both battle and siege. An i would love to be able to track my kdr from playing siege also.  :)
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

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Re: [KDR for siege.]
« Reply #1 on: January 22, 2013, 08:37:52 pm »
+2
yes yes  i want my e penis to grow as well
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Offline Elindor

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Re: [KDR for siege.]
« Reply #2 on: January 22, 2013, 09:09:05 pm »
+2
agree....

website could keep battle KDR and siege KDR separate for obvious reasons.

in fact, other stats which have been mentioned before also, would be nice.....like average score per round (or map), cumulative score? etc
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Offline Kafein

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Re: [KDR for siege.]
« Reply #3 on: January 22, 2013, 11:15:13 pm »
+6
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.

Offline Elindor

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Re: [KDR for siege.]
« Reply #4 on: January 22, 2013, 11:17:09 pm »
0
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.

Why not just include that too! :)

Could also include cumulative amount of valor awarded.
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Offline no_rules_just_play

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Re: [KDR for siege.]
« Reply #5 on: January 23, 2013, 01:46:00 am »
+3
The goal of siege isn't surviving and killing as much as possible so I think that if anything, a win/loss ratio should be more fitting.
i totally agree with this, i rather just use my body as arrow absorber and throw myself in the enemy on top of the ladder when i know my team will benefit from it. Most siege players are already totally not caring about the flag and making it hard for their team by doing crazy ninja shit but on the wrong spot. This shouldnt be good for them, they should want to win instead of getting kills. I often get mad at such people: following a peasant while people are crying for help at the flag in teamchat. They might do good on the scoreboard but are actually shitty siege players.

Offline Tzar

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Re: [KDR for siege.]
« Reply #6 on: January 23, 2013, 06:58:05 am »
0
Derpa derpa derpa......

Herp derp derp derp....

And no that's not a maul my old friend adventure on some wall i had there i was attacker with mah axe :D

Saying killing shitload of people aint contributing to winning the map is bullshit... Most of you HRE stackers rage quitted afterwards.. was good fun huehuehue  :lol:

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« Last Edit: January 23, 2013, 07:04:07 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: [KDR for siege.]
« Reply #7 on: January 23, 2013, 02:11:10 pm »
+1
And no that's not a maul my old friend adventure on some wall i had there i was attacker with mah axe :D

Saying killing shitload of people aint contributing to winning the map is bullshit... Most of you HRE stackers rage quitted afterwards.. was good fun huehuehue  :lol:

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Killing important targets in the right place at the right moment helps. A lot. But siege isn't battle. Killing a peasant running from you serves no purpose in siege. And as k/d is unable to tell the difference between a good siege player and a kill farmer, it isn't a very good indicator.

Offline wayyyyyne

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Re: [KDR for siege.]
« Reply #8 on: January 23, 2013, 02:27:27 pm »
0
Only average score per round would make sense if siege players need some kinda validation


Also: 350 really isn't that impressive for 5 rounds

Offline Kafein

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Re: [KDR for siege.]
« Reply #9 on: January 23, 2013, 02:31:51 pm »
0
Only average score per round would make sense if siege players need some kinda validation


Also: 350 really isn't that impressive for 5 rounds

350 for 54/15 means almost no proximity bonus.

Offline Elindor

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Re: [KDR for siege.]
« Reply #10 on: January 23, 2013, 09:03:37 pm »
0
Well, if we cant have KDR -AND- Average Score per Round (both are relevant in siege), then just have it report Average Score per Round.
« Last Edit: January 23, 2013, 09:10:29 pm by Elindor »
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Offline Tzar

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Re: [KDR for siege.]
« Reply #11 on: January 24, 2013, 01:58:27 pm »
0
PLz devs give us KDR stats seperated from the one we have on the battle server  :(
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline no_rules_just_play

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Re: [KDR for siege.]
« Reply #12 on: January 25, 2013, 03:19:16 am »
+2
Killing important targets in the right place at the right moment helps. A lot. But siege isn't battle. Killing a peasant running from you serves no purpose in siege. And as k/d is unable to tell the difference between a good siege player and a kill farmer, it isn't a very good indicator.

this is the most important, you can kill somebody at the front ladder, making him have to run AAAALL the way back (10 seconds) or you can kill him around the flag, making him run a full minute again. If you can make sure somebody wasted more than 30 seconds and died, you in fact have shorter spawns.
also, killing a tincan at the front wall seems less important to me than killing some peasant that almost had the flag taken down.

Offline Ubereem

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Re: [KDR for siege.]
« Reply #13 on: January 27, 2013, 01:10:40 am »
0
Haven't you guys noticed that the devs only take away from the mod and never add to it?
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Offline no_rules_just_play

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Re: [KDR for siege.]
« Reply #14 on: January 27, 2013, 02:55:53 am »
+1
Haven't you guys noticed that the devs only take away from the mod and never add to it?
nope i didnt