Author Topic: cRPG Clan League  (Read 22776 times)

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Offline Elmuri

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Re: cRPG Clan League
« Reply #15 on: January 20, 2013, 10:53:48 am »
+1
Sounds awesome! Good luck and hopefully you have patience to take this till the end, unlike Nations Cup organizers  :wink:


Offline Chasey

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Re: cRPG Clan League
« Reply #16 on: January 20, 2013, 11:55:19 am »
0
Is their a limit on how many people can be in the roster?
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Offline Torben

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Re: cRPG Clan League
« Reply #17 on: January 20, 2013, 12:00:35 pm »
+2
If this complies with your set up,  I hereby donate one loompoint for the best player of this season.
Its up to you how to asses the winner.  Hit me up if you are interested.
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Offline Teeth

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Re: cRPG Clan League
« Reply #18 on: January 20, 2013, 12:29:04 pm »
0
Really hoping the playerbase is still able to pull this off, thanks for organizing anyway.

Offline Joseph Porta

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Re: cRPG Clan League
« Reply #19 on: January 20, 2013, 12:32:03 pm »
+2
If you're going to copy the WNL rules you might as well give credit. Good enthusiasm though.

How will you detect "illegal players"? In native we check IDs.
Wtf did i just read? Since when do rules need crediting?  8-)
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Offline Osiris

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Re: cRPG Clan League
« Reply #20 on: January 20, 2013, 12:34:27 pm »
0
hmm i would suggest a minimum of 5 vs 5 so the small clans can compete too moving up to 8 vs 8 if both clans have enough players :P

Unless ofc you want to make two leagues one 5 vs 5 one 8 vs 8 i dunno
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Offline Tyr_

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Re: cRPG Clan League
« Reply #21 on: January 20, 2013, 02:57:00 pm »
0

Equipment/Class Restrictions
- No armour above Eastern Star Scale is allowed
- Looms are permitted
- No Crush-through weapons allowed
- At most 30% (rounded down) of your team may use horses or ranged weapons.
- Horse archers and heavy cav (war horse or above) will count double towards this limit.
- Heavy horse archers will count triple.


:( We usually can bring 2 archers and 1 cav player per melee


Ps: Thanks for organizing this, i will go kicking some butts to get a team together.
Can 1 clan bring more than 1 team?
« Last Edit: January 20, 2013, 03:03:48 pm by Tyr_ »
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Offline Gurnisson

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Re: cRPG Clan League
« Reply #22 on: January 20, 2013, 02:59:29 pm »
+2
Why no crush-through weapons?
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Mendro

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Re: cRPG Clan League
« Reply #23 on: January 20, 2013, 03:27:15 pm »
0
Do you put throwers in the "ranged" section?

Offline Osiris

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Re: cRPG Clan League
« Reply #24 on: January 20, 2013, 03:30:51 pm »
0
yeah its pretty much melee only clan league :P
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Offline Tomas

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Re: cRPG Clan League
« Reply #25 on: January 20, 2013, 03:38:32 pm »
0
Why no crush-through weapons?

To discourage camping

:( We usually can bring 2 archers and 1 cav player per melee

We want to keep this as predominantly a melee comp, again to discourage camping and defensive play.

Can 1 clan bring more than 1 team?

Possibly, but players will only be allowed to register for 1 team and we'll only allow it if we are short on teams.

hmm i would suggest a minimum of 5 vs 5 so the small clans can compete too moving up to 8 vs 8 if both clans have enough players :P

Small Clans are allowed to merge with other small clans to help them get a team together.  The hope though is that this will give a boost to small clans who will find it easier to fit new players into their roster than big clans.  For too long joining a clan has just been about numbers to help with multis - we want to try and add another factor into the decision process.

Is their a limit on how many people can be in the roster?

Just added a cap at 30 characters.  We'll see how that goes.

If this complies with your set up,  I hereby donate one loompoint for the best player of this season.
Its up to you how to asses the winner.  Hit me up if you are interested.

That's really generous of you but i'm not sure how we'll pick the winner since we won't watch all the matches.  I don't want to have to increase the amount clan captains do at this stage either as it is all still new to them.  If you can think of a way to judge yourself then by all means go for it.

Offline Cepeshi

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Re: cRPG Clan League
« Reply #26 on: January 20, 2013, 04:24:54 pm »
0
I do not like the crusthrough ban. Banning pikes/longspears aswell? They are also weapons used for gayway of playing, just as hammers.

(didnt think so, i forgot Fallen didnt had many maulers, but pikers, woohoo :mrgreen:)

Offline Panos

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Re: cRPG Clan League
« Reply #27 on: January 20, 2013, 04:55:41 pm »
+3
Sorry to be a cunt but how the hell are u expecting to hold a ladder when everyone is joining deserters-mercs-byzantium??

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Offline Casimir

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Re: cRPG Clan League
« Reply #28 on: January 20, 2013, 05:04:19 pm »
0
Sign us up for a slot tomas, i will organise funds for it in the next few days.
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Offline Tomas

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Re: cRPG Clan League
« Reply #29 on: January 20, 2013, 05:30:31 pm »
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Sorry to be a cunt but how the hell are u expecting to hold a ladder when everyone is joining deserters-mercs-byzantium??

Plenty of clans out there.  We have had recent matches against Kapikulu & Imperiale plus we have one later against Les Ecorcheurs.  The Ottomans look strong enough for a team and the Guards are putting one together. Templars are entering and hopefully SB too.  Then there's DRZ, HRE and Grey who are def big enough.