Author Topic: CTF specific maps  (Read 2468 times)

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Offline Ronan

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CTF specific maps
« on: April 29, 2011, 12:19:42 pm »
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Since the patch has been released and we now have new game modes available this will change map making (scene editing) for the feature. I want this thread to concentrate on Capture the flag.

Q. 1: Is there going to be a server dedicated to CTF and/or other game modes available?

Q. 2: Now that CTF is now available to the cRPG community how would you guys(and ladies) like us to build these maps? What is Ideal for you, as a player? Will they be big "battle" like maps? Or small/medium double "siege" maps? Or maybe a mix... What would you like to see as your CTF map? Let us know and we'll see what happens.

                                  Describe in as much detail as you can


Offline Arked

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Re: CTF specific maps
« Reply #1 on: April 29, 2011, 01:53:32 pm »
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Shogunate cRPG will probably become CTF server.
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Offline Camaris

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Re: CTF specific maps
« Reply #2 on: April 29, 2011, 05:06:28 pm »
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Since the patch has been released and we now have new game modes available this will change map making (scene editing) for the feature. I want this thread to concentrate on Capture the flag.

Q. 1: Is there going to be a server dedicated to CTF and/or other game modes available?

Q. 2: Now that CTF is now available to the cRPG community how would you guys(and ladies) like us to build these maps? What is Ideal for you, as a player? Will they be big "battle" like maps? Or small/medium double "siege" maps? Or maybe a mix... What would you like to see as your CTF map? Let us know and we'll see what happens.

                                  Describe in as much detail as you can

Q2: I think only time will tell. The beuty of ctf is that almost every symetric kind of map will be playable regardless if you place it in a town or whatever.
In addition you can make some more work and make a balanced not symetric one.
We just have to test it. I am very exicted to make one cause ctf is my favorite playstyle. I will probably quit on my current siege map and start all over for ctf.

Offline Ronan

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Re: CTF specific maps
« Reply #3 on: April 29, 2011, 06:37:58 pm »
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I will probably quit on my current siege map and start all over for ctf.

haha... thats what i did. I made a real small one though (based off the size of "forest hide out"). Ill post photos to see what ya'll think on "Maps in development" thread. Its almost finished but I cant figure out the spawns quite yet... :(

Offline Reinhardt

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Re: CTF specific maps
« Reply #4 on: April 29, 2011, 06:46:40 pm »
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Shogunate cRPG will probably become CTF server.

And for the NA, Acre server might be, too.
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Offline Professor

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Re: CTF specific maps
« Reply #5 on: April 29, 2011, 08:43:25 pm »
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I'm going to begin work on a CTF map.

Offline Ronan

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Re: CTF specific maps
« Reply #6 on: April 29, 2011, 09:05:22 pm »
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And for the NA, Acre server might be, too.

Since Im NA and your server has the best ping for me. Ill submit my maps to you first IF indeed you are going to be CTF. I just need to figure out the spawns and Im done with my first CFT map. Ill post it by tonight. Im also working on my second one now too. If you have a style you would like me to work on please PM me and Ill work on it ASAP and have it ready within the week. Thanks

Offline Wallace

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Re: CTF specific maps
« Reply #7 on: April 29, 2011, 11:39:04 pm »
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I was going to make Blood Gulch before CTF came out but never got on it... I'll start today
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Offline Ronan

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Re: CTF specific maps
« Reply #8 on: April 29, 2011, 11:42:03 pm »
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Thats Halo right? That would be cool. :D

Offline MrExxc

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Re: CTF specific maps
« Reply #9 on: April 30, 2011, 12:07:38 am »
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Yeah, good way to have nice ctf maps, is to get inspired by existing maps on other games.

Offline Professor

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Re: CTF specific maps
« Reply #10 on: April 30, 2011, 12:40:03 am »
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I was going to make Blood Gulch before CTF came out but never got on it... I'll start today

I'M JUST ABOUT FINISHED THE SAME MAP.

Shit. Maybe we'll have a few different versions of it, then. Mine isn't totally true to form.

Does anyone have any clue as to what the spawns have to be?

EDIT: Here's a picture of my map.
(click to show/hide)
« Last Edit: April 30, 2011, 01:06:41 am by Professor »

Offline Wallace

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Re: CTF specific maps
« Reply #11 on: April 30, 2011, 01:41:52 am »
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That is not bad at all... only big difference I was going to do what make an S across the map of lowered ground to provide cover for infantry
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Offline Professor

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Re: CTF specific maps
« Reply #12 on: April 30, 2011, 02:27:29 am »
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There is some lowered ground. It's fairly subtle. I'm assuming spawns are 0-31 for one team, and 32-63 for the other? What are the spawns for the two CTF flags, or are those the objects in the editor?

Offline Ronan

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Re: CTF specific maps
« Reply #13 on: April 30, 2011, 02:31:13 am »
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Does look good. Simple is good- And it looks like youve combined flashy with simplicity quite nicely.

And this is what Ive gathered so far for CTF spawns:
                            this is a copy/paste from a post on Taleworlds forum

(not sure about the team spawnpoints yet)
64 flag 1
team1:
18
19
20
21
22
23
24
31

65 flag 2

Offline Professor

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Re: CTF specific maps
« Reply #14 on: April 30, 2011, 03:09:41 am »
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I'm working on a second one right now, so when I have the time I'll post some pictures of the castles themselves. They're inspired by the simplicity and accessibility of the Blood Gulch bases. My intention is to make it relatively simple for flags to be grabbed, but the real challenge is running it across the map without dying.

EDIT: I call this one 'Line in the Sand'. It's looking to be a real bloodbath.

(click to show/hide)
« Last Edit: April 30, 2011, 05:04:32 am by Professor »