Author Topic: DOUBLE HITS: a few things to consider for the next patch  (Read 4122 times)

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Offline highglandeur

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #45 on: January 10, 2013, 05:11:02 pm »
0
For this dark side of the devs i believe you can expect a better job in the new game.
They will have full control, no need to compromise with a code they can't change.

Offline Torben

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #46 on: January 10, 2013, 05:16:46 pm »
0
I like this game alot, but it gets worse every patch and makes me play less and less every time. I'm not gonna stop playing completely because it gets worse but it ruins my enjoyment and makes me play less.

fair enough, and i feel ya. cant say that i'm having less fun then before,  but thats just me.
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Offline Piok

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #47 on: January 10, 2013, 05:19:35 pm »
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Today few times happened to me: my horse half buried in body of archer/xbower/thrower still was able to release shot and kill my horse instead get bump.
Hope this is not new feature of this addon.

Offline cmp

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #48 on: January 10, 2013, 05:29:12 pm »
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Today few times happened to me: my horse half buried in body of archer/xbower/thrower still was able to release shot and kill my horse instead get bump.
Hope this is not new feature of this addon.

It's not. Horse bump deals damage (and interrupts) instantly like it always did.

Offline Piok

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #49 on: January 10, 2013, 05:34:13 pm »
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Normally archer try to avoid horse now better ones are standing still until last moment.

Offline Zlisch_The_Butcher

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #50 on: January 10, 2013, 05:37:23 pm »
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Normally archer try to avoid horse now better ones are standing still until last moment.
What you just said there makes absolutely no sense.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Sagar

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #51 on: January 10, 2013, 05:47:16 pm »
-4
Not saying that's how it happens, but I doubt it will always reward the better players. :wink:

Batter players? That Is one that last standing. :wink:
In this way are rewarded those who wear better armor - just like in Medieval times. And in the end it is the purpose of armor - to protect and mitigate blows to the body.

Offline Torben

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #52 on: January 10, 2013, 05:49:14 pm »
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Batter players? That Is one that last standing. :wink:
In this way are rewarded those who wear better armor - just like in Medieval times. And in the end it is the purpose of armor - to protect and mitigate blows to the body.

hm, one could look at it as an indirect buff to heavy armor,  giving them more viability back.    interesting. 
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Offline Gurnisson

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #53 on: January 10, 2013, 05:50:05 pm »
+6
Batter players? That Is one that last standing. :wink:
In this way are rewarded those who wear better armor - just like in Medieval times. And in the end it is the purpose of armor - to protect and mitigate blows to the body.

So what you're saying is that you're the better player since you're the last one standing and then admitting it's your heavier armor making you the winner.

Armor = Skill then? :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Kafein

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #54 on: January 10, 2013, 05:51:38 pm »
+2
Batter players? That Is one that last standing. :wink:
In this way are rewarded those who wear better armor - just like in Medieval times. And in the end it is the purpose of armor - to protect and mitigate blows to the body.

You won't like yourself for saying that when you will need 10 hits to kill anybody.

Also, for you the better players are 13 shield build users ? Interesting.

Offline Zlisch_The_Butcher

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #55 on: January 10, 2013, 05:57:15 pm »
0
Batter players? That Is one that last standing. :wink:
In this way are rewarded those who wear better armor - just like in Medieval times. And in the end it is the purpose of armor - to protect and mitigate blows to the body.
Please stop the fucking realism sperging out bullshit... and for that better player bullshit, now that's just fucking idiotic, if Chase attacked a guy with a wooden stick and 0ps while the guy had 80 bodyarmor and a full str build then the random generic tincan must be a better player than Chase!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Erzengel

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #56 on: January 10, 2013, 06:12:53 pm »
+1
Armor = Skill then? :lol:


Just seeing what we want, are we?

He clearly stated ONLY that better player is that who is last one alive, and that in defeating other players better armor will help. If better armor does not help, why aren't all good players running around with cloth and wooden swords? Because armor and IF help.

That doesn't make any sense at all. Ofcourse better armor and IF help a lot but skill should always be more important than stacking gear.

Offline Kafein

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #57 on: January 10, 2013, 06:13:22 pm »
+1
Because armor and IF help.

So because they do, they need to help more ?

Kulin ban logic ?


p.p.s Still butthurt over today's forum dispute, kafein?

I had illusions of you being a nice person and all.

Offline Erzengel

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #58 on: January 10, 2013, 06:20:58 pm »
+1
I am not "butthurt" or anything like this Kulin. I am downvoting some of your posts because in my opinion you are just plain wrong on this topic.

Offline Kafein

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #59 on: January 10, 2013, 06:49:21 pm »
+2
All of a sudden having a different opinion means that one is not nice person.

Come on we differ more than that.

Anyway I don't hold grudges. Not long. Most of the time I mean. Except that guy that threatened me so he could cheat on me in high school, then hit me when I framed him. I mean what a moron. Let's be friends.

Also I still think your opinion on this issue is crap and I downvoted according to this.

For me even if this change is minimal, it is wrong. As Teeth so elegantly said, half shit is still shit. I haven't played enough time and with enough different setups to precisely assess the effects. But I understand the change and the game mechanics enough to say that the simplest effect of allowing people with high HP/armor to make (even more) errors and still get a reward for them is bad. Even when considering this without taking balance into account but only gameplay, it's bad.