Author Topic: DOUBLE HITS: a few things to consider for the next patch  (Read 3968 times)

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Offline cmp

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #30 on: January 10, 2013, 04:26:40 pm »
+3
this thread is just about that:  helping them tweak it with our input.  the changes you mentioned are already on cmps checklist afaik,  he wants to lessen the timefrime by 10ms to 30 and do the 50% thing,  which should also help with knockdown.
as a horselover id like to see something that helps the horse not to rear.

Already added in an update a couple of minutes ago. Also removed knockdown completely from the "second" hit. Will probably remove rearing from the "second" hit as well.

Offline Akryn

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #31 on: January 10, 2013, 04:27:23 pm »
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I do like the fact that cRPG is still getting patches (even without patch notes), I don't like that such a big change was made that indirectly disadvantages some classes over others by a large amount. As has been mentioned by others and by me in several other threads, lancer cav has had a huge nerf due to the fact you now will most likely take damage whenever you go to deal any. Trading hits like this isn't very balanced when some classes such as ranged users can deal damage from a distance without as much risk of instantly losing HP as melee users (not only cav) do.

The main problem I face continually is if I hit first when they are going for a down attack, I deal my damage but then as their attack goes through, my horse is reared and I'm a sitting duck and get taken out either by the person I just hit or ranged from a distance since I'm stationary. It also seems, although this may just be in my head, because their attack still goes through, my speed may be reduced and so I deal less damage - I've noticed I very rarely one hit people now at full speed both thrusting and couching although it may be down to an increase in people using higher/heirloomed armour.

The whole meta for cav has been turned on it's head rendering lancer cav inferior to a lot of the alternative classes.

EDIT:

Will probably remove rearing from the "second" hit as well.

Thanks. Please make this happen.
« Last Edit: January 10, 2013, 04:31:09 pm by Akryn »
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Offline Torben

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #32 on: January 10, 2013, 04:29:56 pm »
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Already added in an update a couple of minutes ago. Also removed knockdown completely from the "second" hit. Will probably remove rearing from the "second" hit as well.

awesome : )
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Offline Falka

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #33 on: January 10, 2013, 04:36:37 pm »
+4
awesome : )
Not really, just remove it completely  :wink:
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Offline Cyclopsided

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #34 on: January 10, 2013, 04:37:22 pm »
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Already added in an update a couple of minutes ago. Also removed knockdown completely from the "second" hit. Will probably remove rearing from the "second" hit as well.
A step in the right direction!
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Offline Ujin

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #35 on: January 10, 2013, 04:47:54 pm »
+5
A step in the right direction!
As in, just removing it and concentrating their efforts on something more useful and interesting.

Offline Erzengel

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #36 on: January 10, 2013, 04:51:40 pm »
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As in, just removing it and concentrating their efforts on something more useful and interesting.

Like new items for example...  :D

Offline highglandeur

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #37 on: January 10, 2013, 04:52:30 pm »
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This fucking tone makes me sick, but well, maybe you deserve it i wouldn't know.

Thx for news, i didn't like the idea behind this new feature but with a bit of thought i believe it can be good if you do it right, already giving the finger to agiwhores is a plus.

If your plan is to slow some weapons i would prefer a block nerf to keep the duels challenging and skilled, but this could also work what the fuck do i know?

Offline BADPLAYER_old2

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #38 on: January 10, 2013, 04:52:52 pm »
-1
Already added in an update a couple of minutes ago. Also removed knockdown completely from the "second" hit. Will probably remove rearing from the "second" hit as well.

Still awful.

Get someone who knows how to play the game to do balance changes thanks.
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Offline cmp

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #39 on: January 10, 2013, 04:58:19 pm »
+8
Still awful.

Get someone who knows how to play the game to do balance changes thanks.

Ok, you're hired. Please send me new item stats and ideas for mechanics ASAP.

Offline highglandeur

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #40 on: January 10, 2013, 04:59:17 pm »
0
he stole my job!

Offline Teeth

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #41 on: January 10, 2013, 05:00:38 pm »
+9
If you make something shit half as shit, it is still shit.

Offline BADPLAYER_old2

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #42 on: January 10, 2013, 05:00:54 pm »
+1
Ok, you're hired. Please send me new item stats and ideas for mechanics ASAP.

Remove horses.



edit: But this is the reason why I didn't donate to that new game, because you have no idea how to do balance which is the most important part of a game, and refuse to listen to other peoples ideas and ridicule them because you can't be wrong right? Stop being such a fucking asshole and learn that you don't know half as much as you think you do about why people like this game.
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Offline Torben

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #43 on: January 10, 2013, 05:03:33 pm »
+3
Remove horses.



edit: But this is the reason why I didn't donate to that new game, because you have no idea how to do balance which is the most important part of a game, and refuse to listen to other peoples ideas and ridicule them because you can't be wrong right? Stop being such a fucking asshole and learn that you don't know half as much as you think you do about why people like this game.

you play this game quite a lot for not liking it.
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Offline BADPLAYER_old2

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Re: DOUBLE HITS: a few things to consider for the next patch
« Reply #44 on: January 10, 2013, 05:09:55 pm »
+1
you play this game quite a lot for not liking it.

I like this game alot, but it gets worse every patch and makes me play less and less every time. I'm not gonna stop playing completely because it gets worse but it ruins my enjoyment and makes me play less.
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