Poll

Do you want this ?

Yes
35 (38.5%)
Maybe
13 (14.3%)
No (reason)
43 (47.3%)

Total Members Voted: 91

Author Topic: Secondary weapon mode: melee bow  (Read 5769 times)

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Offline Adalwulf

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Re: Secondary weapon mode: melee bow
« Reply #30 on: January 15, 2013, 08:49:19 am »
+6
Honestly, Just make all bows 1 slot and allow archers to pick a 1 slot weapon so they can stand their ground. That's all. Fuck this bow as a melee weapon. All archers in combat had a decent melee weapon on them. ALL OF THEM.

Offline Butan

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Re: Secondary weapon mode: melee bow
« Reply #31 on: January 15, 2013, 01:50:11 pm »
+2
Honestly, Just make all bows 1 slot and allow archers to pick a 1 slot weapon so they can stand their ground. That's all. Fuck this bow as a melee weapon. All archers in combat had a decent melee weapon on them. ALL OF THEM.

True.

But if you do that, some of them will pick 3 quivers and I guarantee you noone likes it when its raining arrows :mrgreen:

Even though the actual weight/upkeep by quiver is really high, so maybe it could be a good idea ? +1 for a live-test  :)

Offline Son Of Odin

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Re: Secondary weapon mode: melee bow
« Reply #32 on: January 15, 2013, 07:28:39 pm »
+1
Nice video, but my answer is no.
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Offline Jarlek

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Re: Secondary weapon mode: melee bow
« Reply #33 on: January 15, 2013, 07:34:29 pm »
+3
Not saying I want this, but if it was implemented I say they should be unable to block.

Why? Because then there would still be a reason to take an actual melee weapon with you.
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Re: Secondary weapon mode: melee bow
« Reply #34 on: January 16, 2013, 01:56:05 am »
0
spd_rtng(92)|weapon_length(106)| swing_damage(16,blunt) for longbow (regular one), so loomed will have about 19 blunt dmg.

With good footwork and some WPF in melee I could be able to spam some players...

IMO silly idea, really unrealistic, and i probably don't have to tell you why  :mrgreen:

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Offline Akynos

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Re: Secondary weapon mode: melee bow
« Reply #35 on: January 16, 2013, 07:26:55 pm »
+1
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Offline Smoothrich

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Re: Secondary weapon mode: melee bow
« Reply #36 on: January 16, 2013, 08:38:21 pm »
+4
Neat idea, but the stats are overpowered.  You basically made the rus and long bows more effective melee weapons then War Spears (minus the stab) :D

Also here is historical evidence of horse crossbows manually blocking couched lances, I demand this also be added immediately

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Re: Secondary weapon mode: melee bow
« Reply #37 on: January 16, 2013, 08:41:39 pm »
+2
Neat idea, but the stats are overpowered.  You basically made the rus and long bows more effective melee weapons then War Spears (minus the stab) :D

Also here is historical evidence of horse crossbows manually blocking couched lances, I demand this also be added immediately

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also
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Nice finds!  Implement these now!

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Re: Secondary weapon mode: melee bow
« Reply #38 on: January 17, 2013, 01:08:58 am »
+1
Neat idea, but the stats are overpowered.

I know, but these stats are only there as an example. This is the devs to adjust this if they implement.
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Offline Berserkadin

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Re: Secondary weapon mode: melee bow
« Reply #39 on: January 17, 2013, 03:27:02 pm »
0
Totally okey, IF I get to mount a small xbow on my melee weapon so I can shot you archers before I reach you.
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Offline darmaster

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Re: Secondary weapon mode: melee bow
« Reply #40 on: January 17, 2013, 10:12:57 pm »
0
Besides the fact that it`s not realistic,having a secondary mode in bows,means that archers can have one more quiver of arrows because they won`t need a sidearm, fuck that.

NO.

they still use a 0 slot weapon (rus and long bow users)
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Re: Secondary weapon mode: melee bow
« Reply #41 on: November 22, 2013, 06:04:59 am »
0
Long bow 16 blunt wtf? are you seriously? i think it bad idea :mrgreen:
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Offline Ronin

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Re: Secondary weapon mode: melee bow
« Reply #42 on: November 22, 2013, 03:20:11 pm »
0
It is a good idea if they were set as unable to block. An archer would still be carrying a 0 slot sidearm, but it can be nice for archers to be able to fight back when someone gets close to them unexpectedly and the archer does not have the time to switch weapons to fight back. It wouldn't effect balance much at all (very minor), but would bring a rather good element to the battlefield.
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Offline MURDERTRON

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Re: Secondary weapon mode: melee bow
« Reply #43 on: November 22, 2013, 05:28:03 pm »
0
Add blocking with the bow, but no attacks, that's just stupid.  Also if you get crushed through, your bow breaks.
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Offline Clockworkkiller

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Re: Secondary weapon mode: melee bow
« Reply #44 on: November 22, 2013, 08:28:41 pm »
+2
Long bow 16 blunt wtf? are you seriously? i think it bad idea :mrgreen:

I think it's a bad idea to necro long dead threads  :mrgreen:
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