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Author Topic: Secondary weapon mode: melee bow  (Read 5335 times)

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Offline matt2507

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Re: Secondary weapon mode: melee bow
« Reply #15 on: January 10, 2013, 02:53:57 am »
0
Most archers already have a melee weapon even if it is the 0 slot hammer or pic they still do surprising damage, so please don't say archers can't defend them selves they have a melee weapon as shit as it is they can still defend them selves.

Also you want to make the Rusbow easymodebow the same speed as my axe? Nice now archers are going to out swing me along with everyone else! plus all blunt weapons have knockdown, if bows get knock down then that will be just utter nonsense and madness.


So do pikers and other people who have supportive weapons yet they deal with it.

It seems to me logical that a bow which is ten times lighter than your axe is faster than it. Especially as your axe make ten times more damage..

And no, they do not have a knockdown

So do pikers and other people who have supportive weapons yet they deal with it.

In the meantime, they can parry with their weapons..
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Offline no_rules_just_play

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Re: Secondary weapon mode: melee bow
« Reply #16 on: January 10, 2013, 03:03:36 am »
+1
I think if I was in a situation with a big barbarian with an axe in front of me and was prepared to kill me in one hit, I would not hesitate to throw my bow in his face rather than take the time to out my sword.

Although, in cRPG, most archers who die in melee die during the time they take their secondary weapon.
yes, i would also love it to be able to throw my long awlpike at the last moment, doesnt mean it should be implemented.


ok if you guys agree melee bow that can hit once before its unusable, and maybe 2-3 times before you cant even melee with it anymore. its ok if its fast as long as it does almost no damage (especially against armored guys) and its also ok if you cant block (or you can, but your bow will only absorb 0.000005% of the damage as its flexible)

Offline owens

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Re: Secondary weapon mode: melee bow
« Reply #17 on: January 10, 2013, 04:41:14 am »
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3 stacks of arrows is not viable (too heavy)


The bows shouldn't be able to block.

So i say yes this idea is a good one
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Offline Shaksie

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Re: Secondary weapon mode: melee bow
« Reply #18 on: January 10, 2013, 05:02:17 am »
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It could be added but items that hit it with a pretty measly amount of power (maybe the equivalent of 25 points of damage?) will have a high chance to break it should it block.
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Offline Rumblood

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Re: Secondary weapon mode: melee bow
« Reply #19 on: January 10, 2013, 06:08:34 am »
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The auto-kick against ranged weapons would just disrupt you anyhow and make it worthless as a weapon against melee. It could be useful against marauding cavalry however, and allow you to block an attack from them since you can't dodge them anymore. A couched lance would still go through, and the good 'ol bump slash would still work. So if all it did was enable you to block, I would be for that. You would still have to pull out your 0-1 slot melee weapon against infantry.
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Offline Blackbow

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Re: Secondary weapon mode: melee bow
« Reply #20 on: January 10, 2013, 07:56:33 am »
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we was talking with raylin to a solution on how make archers stop kiting...
since a long time i say : it should be nice to block some hit  with the bow time to get some help from team mates
and finaly raylin did more, imo it could be a good idea to encourage archer to fight and not kiting =...
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Offline no_rules_just_play

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Re: Secondary weapon mode: melee bow
« Reply #21 on: January 10, 2013, 08:10:41 am »
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we was talking with raylin to a solution on how make archers stop kiting...
since a long time i say : it should be nice to block some hit  with the bow time to get some help from team mates
and finaly raylin did more, imo it could be a good idea to encourage archer to fight and not kiting =...
yes, totally right, but there are better ways

Offline Haze_The_Hobo

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Re: Secondary weapon mode: melee bow
« Reply #22 on: January 11, 2013, 11:21:44 am »
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Nah this would make it too easy for archers, if this was added they don't have to take off immediatly after seeing a melee guy close. Archers can stand there and try to give final case closed headshot and then block insanely fast since they can just switch weapon mode.

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Offline Blackbow

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Re: Secondary weapon mode: melee bow
« Reply #23 on: January 11, 2013, 12:21:01 pm »
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yes, totally right, but there are better ways

tell us a better way dude we are here to find a solution
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Offline Butan

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Re: Secondary weapon mode: melee bow
« Reply #24 on: January 11, 2013, 01:45:17 pm »
+1
tell us a better way dude we are here to find a solution

accept that archers are good at ranged, and sucks at melee?  :wink: except hybrid classes (which you now have and enjoy a lot :P)

Offline Blackbow

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Re: Secondary weapon mode: melee bow
« Reply #25 on: January 11, 2013, 02:23:39 pm »
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the idea with this melee bow option is just to defend not to kill
so we dont want huge melee damage
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Offline Sir_Senior_the_Eldest

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Re: Secondary weapon mode: melee bow
« Reply #26 on: January 11, 2013, 04:56:08 pm »
+2


we are talking here about BOWS not a single archer would think about trying to hit someone or something with his bow. he either payed alot for this piece of master work or he did it himself and knows how fragile it is. if you want to use a bow to hit somebody: hit him once (doing no damage unless to naked people) and find your bow either broken or just atleast unusable.

have you ever held a longbow in your hands? they have to resist up to 130 pounds draw weight (!) so you could stand on one of them and it won't break. (I am speaking about the big warbows now, not any composite bows for horse archery). Of course it does not that much damage but in general there is not much difference to a normal wooden stick which is already in use in crpg. And if you talk about the string, well, it is not unusal that a string broke when you where in battle. they were objects of utility and nothing really precious. (warbows often had strings out of linen and not tendons) Thats why archers always kept some dry strings between their head and the helmet, when they were lucky enough to have one :)

so talking about the realistic factor at least for the 2 slot bows it's not that impossible. after all, the archer is fighting for his life when using this. he wouldn't take care of his bow.
but as others have mentioned this could be a problem with archers who could fire another arrow before having to pull out any melee weapon to block.

so difficult to balance but nice work though +1


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Offline //saxon

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Re: Secondary weapon mode: melee bow
« Reply #27 on: January 12, 2013, 12:09:51 am »
+1
fuck getting killed of a melee bow.
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Offline Tavuk_Bey

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Re: Secondary weapon mode: melee bow
« Reply #28 on: January 12, 2013, 05:08:00 pm »
-2
yes but only if i'm going to get a bayonet for my xbow as well
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Offline Tigero

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Re: Secondary weapon mode: melee bow
« Reply #29 on: January 12, 2013, 05:43:52 pm »
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Three words:

Fuck this shit.


And go make a better build, 9/30 works good for an archer
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