Poll

Do you want this ?

Yes
35 (38.5%)
Maybe
13 (14.3%)
No (reason)
43 (47.3%)

Total Members Voted: 91

Author Topic: Secondary weapon mode: melee bow  (Read 5329 times)

0 Members and 1 Guest are viewing this topic.

Offline Adalwulf

  • Count
  • *****
  • Renown: 169
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Adalwulf
Re: Secondary weapon mode: melee bow
« Reply #30 on: January 15, 2013, 08:49:19 am »
+6
Honestly, Just make all bows 1 slot and allow archers to pick a 1 slot weapon so they can stand their ground. That's all. Fuck this bow as a melee weapon. All archers in combat had a decent melee weapon on them. ALL OF THEM.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Secondary weapon mode: melee bow
« Reply #31 on: January 15, 2013, 01:50:11 pm »
+2
Honestly, Just make all bows 1 slot and allow archers to pick a 1 slot weapon so they can stand their ground. That's all. Fuck this bow as a melee weapon. All archers in combat had a decent melee weapon on them. ALL OF THEM.

True.

But if you do that, some of them will pick 3 quivers and I guarantee you noone likes it when its raining arrows :mrgreen:

Even though the actual weight/upkeep by quiver is really high, so maybe it could be a good idea ? +1 for a live-test  :)

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Secondary weapon mode: melee bow
« Reply #32 on: January 15, 2013, 07:28:39 pm »
+1
Nice video, but my answer is no.
(click to show/hide)
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Secondary weapon mode: melee bow
« Reply #33 on: January 15, 2013, 07:34:29 pm »
+3
Not saying I want this, but if it was implemented I say they should be unable to block.

Why? Because then there would still be a reason to take an actual melee weapon with you.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Secondary weapon mode: melee bow
« Reply #34 on: January 16, 2013, 01:56:05 am »
0
spd_rtng(92)|weapon_length(106)| swing_damage(16,blunt) for longbow (regular one), so loomed will have about 19 blunt dmg.

With good footwork and some WPF in melee I could be able to spam some players...

IMO silly idea, really unrealistic, and i probably don't have to tell you why  :mrgreen:

no from me
Archer forever :D

Offline Akynos

  • Earl
  • ******
  • Renown: 369
  • Infamy: 157
  • cRPG Player
  • Is now an agiwhore :*(
    • View Profile
  • Game nicks: Skono, Rollmops
Re: Secondary weapon mode: melee bow
« Reply #35 on: January 16, 2013, 07:26:55 pm »
+1
Whenever I feel like I wanna treat someone like shit over the internet, I take a tour through the suggestions.
visitors can't see pics , please register or login
Kudos to Kulin_Ban for the video

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Secondary weapon mode: melee bow
« Reply #36 on: January 16, 2013, 08:38:21 pm »
+4
Neat idea, but the stats are overpowered.  You basically made the rus and long bows more effective melee weapons then War Spears (minus the stab) :D

Also here is historical evidence of horse crossbows manually blocking couched lances, I demand this also be added immediately

visitors can't see pics , please register or login



also
visitors can't see pics , please register or login


bring back lollance
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Secondary weapon mode: melee bow
« Reply #37 on: January 16, 2013, 08:41:39 pm »
+2
Neat idea, but the stats are overpowered.  You basically made the rus and long bows more effective melee weapons then War Spears (minus the stab) :D

Also here is historical evidence of horse crossbows manually blocking couched lances, I demand this also be added immediately

visitors can't see pics , please register or login



also
visitors can't see pics , please register or login


bring back lollance

Nice finds!  Implement these now!

Whenever I feel like I wanna treat someone like shit over the internet, I take a tour through the suggestions.


I always + your posts because of your signature, I don't even read what you type.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: Secondary weapon mode: melee bow
« Reply #38 on: January 17, 2013, 01:08:58 am »
+1
Neat idea, but the stats are overpowered.

I know, but these stats are only there as an example. This is the devs to adjust this if they implement.
visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Secondary weapon mode: melee bow
« Reply #39 on: January 17, 2013, 03:27:02 pm »
0
Totally okey, IF I get to mount a small xbow on my melee weapon so I can shot you archers before I reach you.
visitors can't see pics , please register or login

Offline darmaster

  • King
  • **********
  • Renown: 1398
  • Infamy: 297
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Vanguards
  • Game nicks: Retsamrad
Re: Secondary weapon mode: melee bow
« Reply #40 on: January 17, 2013, 10:12:57 pm »
0
Besides the fact that it`s not realistic,having a secondary mode in bows,means that archers can have one more quiver of arrows because they won`t need a sidearm, fuck that.

NO.

they still use a 0 slot weapon (rus and long bow users)
visitors can't see pics , please register or login

Offline Afina

  • Earl
  • ******
  • Renown: 316
  • Infamy: 135
  • cRPG Player
  • «This is where we fight, this is where they die!!»
    • View Profile
  • Faction: Other
  • Game nicks: Afina
  • IRC nick: Afina
Re: Secondary weapon mode: melee bow
« Reply #41 on: November 22, 2013, 06:04:59 am »
0
Long bow 16 blunt wtf? are you seriously? i think it bad idea :mrgreen:
Madness…? This is Sparta!

visitors can't see pics , please register or login

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Secondary weapon mode: melee bow
« Reply #42 on: November 22, 2013, 03:20:11 pm »
0
It is a good idea if they were set as unable to block. An archer would still be carrying a 0 slot sidearm, but it can be nice for archers to be able to fight back when someone gets close to them unexpectedly and the archer does not have the time to switch weapons to fight back. It wouldn't effect balance much at all (very minor), but would bring a rather good element to the battlefield.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Secondary weapon mode: melee bow
« Reply #43 on: November 22, 2013, 05:28:03 pm »
0
Add blocking with the bow, but no attacks, that's just stupid.  Also if you get crushed through, your bow breaks.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Clockworkkiller

  • Permanently Banned
  • **
  • Renown: 872
  • Infamy: 573
  • cRPG Player
  • I shit dopamine
    • View Profile
  • Game nicks: Clockworkkiller
Re: Secondary weapon mode: melee bow
« Reply #44 on: November 22, 2013, 08:28:41 pm »
+2
Long bow 16 blunt wtf? are you seriously? i think it bad idea :mrgreen:

I think it's a bad idea to necro long dead threads  :mrgreen:
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net