Author Topic: This double hit business  (Read 17687 times)

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Offline Kafein

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Re: This double hit business
« Reply #120 on: January 10, 2013, 01:52:33 pm »
0
And you did?

Didn't feel like I needed to.

Yes. It is THAT easy to sit on top of the scoreboard in cRPG right now. Please...

Yes it is. A STR platecrutcher with a powerful weapon only needs some luck and a mac mouse to reach the top.

Offline Kafein

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Re: This double hit business
« Reply #121 on: January 10, 2013, 01:58:16 pm »
+7
But you comment how I didn't do it? Just take it to PM if you want to make it personal.

Nobody actually attempted to do this. It is only what you THINK will happen.

Maybe this change isn't drastic enough to generate any significant metagame shift, but it is definetly going in a very wrong direction.

Offline Grumpy_Nic

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Re: This double hit business
« Reply #122 on: January 10, 2013, 02:12:25 pm »
+2
you can go STR plate as much as you want, I'll just sacrifice all the points I put in 1h, PS and IF and invest it in xbow, agi, wm and athletics to improve my running away skills. Instead of 1h weapon I'll take a light xbow for quick reloading and a wooden stick to lolblock and run away

Offline Rebelyell

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Re: This double hit business
« Reply #123 on: January 10, 2013, 02:14:19 pm »
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to all that whine then that makes game less skill based

l2 chamber :P

but other way that just silly, If they want that to stay damange from second hit should be much lower.

And I am not sure if that makes game faster, that really rewards long weapons like geylve GS and others,
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Offline Torben

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Re: This double hit business
« Reply #124 on: January 10, 2013, 02:15:00 pm »
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I put up a thread where I will gather your experiences with the double hits,  so the devs have an overview for the incoming tweeking of it.

http://forum.meleegaming.com/general-discussion/double-hits-a-few-things-to-consider-for-the-next-patch/msg695943/#msg695943
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Offline Zlisch_The_Butcher

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Re: This double hit business
« Reply #125 on: January 10, 2013, 04:21:59 pm »
+2
Thank you again devs for this feature. More realism is welcome any time.
Hope that stamina is the next one...

This system rewards better equipment players at nice and realistic way. You hit me before - yes, but my hit that coming to you (1ms after) will not magically disappear - you will get that hit without a question.
That is great improvement for realism melee combat.

WHO WILL WIN HERE ???

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Retarded realism sperg go fuck yourself, from now on horsebumps shall onehit you btw.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Dezilagel

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Re: This double hit business
« Reply #126 on: January 10, 2013, 04:58:08 pm »
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What the fuck...
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Offline CrazyCracka420

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Re: This double hit business
« Reply #127 on: January 10, 2013, 05:07:49 pm »
+1
I'm mixed on this.  Yes it seems like a great advantage for strength heavy chars.  But I can't even count how many times I got hit with a crossbow quarrel in the leg as my lance is extended and was a millisecond from hitting the horse crossbowman and it interrupts me.  If my lance has the inertia and is about to hit your throat, your quarrel in my leg isn't going to stop the lance from severing your neck :P
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Offline Torben

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Re: This double hit business
« Reply #128 on: January 10, 2013, 05:08:50 pm »
+1
I'm mixed on this.  Yes it seems like a great advantage for strength heavy chars.  But I can't even count how many times I got hit with a crossbow quarrel in the leg as my lance is extended and was a millisecond from hitting the horse crossbowman and it interrupts me.  If my lance has the inertia and is about to hit your throat, your quarrel in my leg isn't going to stop the lance from severing your neck :P

however if you win a lancing duel vs other cav you get hit as well,  which sucks...
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Offline Berserkadin

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Re: This double hit business
« Reply #129 on: January 10, 2013, 06:44:10 pm »
0
Oh btw, just another reason to play ranged  :lol: And another reason to kite instead of getting into melee fights  :lol:

And Kulin_Ban, I hereby devote this picture to you. Of course you like this change, you're not really good in melee. You want to be able to beat those fucking people with "skill" that uses worse gear then you!!! Fuck those cunts, because you have better gear you should always win, yeah!

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(PS, I hope you try to punch yourself in the face)
« Last Edit: January 10, 2013, 06:48:34 pm by Berserkadin »
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Offline Elindor

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Re: This double hit business
« Reply #130 on: January 10, 2013, 06:56:59 pm »
+1
thread getting too long to read all of it anymore...and very redundant.

one thing i realized though is that in notes about new game the devs said they wanted to make it easier for new/less experienced players to get a footing and be able to do something (something like that)...

this change does give less experienced players a tiny ray of hope against the pro's.

people who are most upset by this would be the ones who can block perfectly all the time....
i wish i was in that group but alas I am proficient at blocking but not near perfection.
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Offline Sagar

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Re: This double hit business
« Reply #131 on: January 10, 2013, 07:13:31 pm »
+1
Retarded realism sperg go fuck yourself, from now on horsebumps shall onehit you btw.

Thank you for your immature insults on forum. Generally the people are different, and forum is here so we can discus things without insulting each other.
There is no post where Kulin or me insults other players here.


For me - More Realism = More Fun.

Offline Berserkadin

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Re: This double hit business
« Reply #132 on: January 10, 2013, 07:19:02 pm »
+3
Thank you for your immature insults on forum. Generally the people are different, and forum is here so we can discus things without insulting each other.
There is no post where Kulin or me insults other players here.


For me - More Realism = More Fun.
Please add starvation if you dont pay food upkeep. Add disease and sickness, if you're unlucky your character may start with a bad stomach, making you move at 50% speed and only doing 50% dmg. If you're really unlucky, you get the black death and just fall down dead at the beginning of the round. REALISM IS SO MUCH FUN!!!
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Offline Dezilagel

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Re: This double hit business
« Reply #133 on: January 10, 2013, 07:21:14 pm »
+7
For me - More Realism = More Fun.

Then stop playing computer games?

Get out of the basement and you'll get the most realistic experience ever.
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Offline San

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Re: This double hit business
« Reply #134 on: January 10, 2013, 07:26:49 pm »
+6
To me, this neither fixes nor enhances anything, but rather adds another unnecessary layer of chance. I was rather fond of the person hitting first being rewarded with a stun on the opponent unless it was a terrible swing. Based on what I hear about the tweaks, it seems that the devs have full control over it.. Just confused about the devs' intentions with this.