Ive seen Jarlek topping with throwing.
That doesn`t mean anything.
I topped the scoreboard way easier on my last gen (2h shieldercav with 50 pole wpf). Was actually
easier when I dropped the horse and shield and just went longsword infantry.
I also do melee. I hate kiting and never do it myself. When enemies gets close, I fight in melee unless I'm seriously outnumbered (10+vMe). I only switch back to throwing if the enemy is dead or is backpedaling so bad I get enough time to switch, throw and write "lol" in chat when it hits them.
jarlek always tops with throwing, especially on lower populated servers
Not really, I top it more often with other builds. Sometimes I'm almost at the bottom. It all depends on how capable my team is (the better they do, the less points I get) and how suicidal the enemy cav is. If my team just holds the enemy at bay I can rack up a lot of points killing the horses trying to attack the side/rear of the main infantry blob. Then I get kills when they are down and I whack them with my hammer. Most of my points are from damaging horses and hitting people with my Military Hammer, most of my kills are from killing people with my hammer in melee or throwing at people that are trying to run away.
Throwing is best for collecting huge amount of points. You don't have to kill anyone but damage when you hit someone is great and you're much closer to the enemy than other ranged, which means you get close proximity points as well.
Throwing is the best to collect huge amount of points, but that's mainly because of how well you can defend against horses. You can 2hit them when they charge you (3 if they stand still, 4 if armoured), which gives you a lot of points from the damage AND the proximity (you get prox for your own hits, which is why ranged usually don't get lots of points). But doing that alone is not usually enough to get on top. It's very rare for me to top the scoreboard without spending most of my time fighting with my hammer (unless there is a LOT of suicidal cav).
Ive seen him try a ton of times without even getting close, so this seems weird.
That's funny, cause last time we were in the same server you GTX after I killed you for the 7th time, last one with you and another greatsword user trying to gank me. Didn't even have to throw at you ^^
I've topped EU_4 with 12/27, an unloomed espada eslavona, and less than 25 body armor, clearly this is not a weak playstyle, and clearly the point system shows how great people are doing properly. (tbh the awlpike is a good enough weapon though, not op like the majority of the 2h class, but still a good weapon compared to regular things)
This. Just because a good player can do well with something, does not mean the weapon or build is OP. I'm also gonna agree on the awlpike. It is good, but not OP. It is powerful, but it's not as easy to use as other weapons. Just how it should be.
Now, FINALLY I can get to the OP:Don't remove it for polearms purely. I'm gonna join
Pentecost's view and say that the removal (well, not
removal, but making it as long as when swinging) of the attacker stun on thrusts should be something that could be given to individual items (like unbalanced, knockdown, etc). This means it could be give to certain 2d polearms (halberd, bill etc), while keeping it on others. We could even give it to certain 1h and 2h. I doubt anyone have any problems with the shortswords for example, so that could a weapon type to get it.