I want to add only a few statements from my side:
- suggesting to remove an entire class is a complete dick move. It shows ignorance, lack of will to put oneself in the position of the others, and generally disqualifies you from the discussion. Suggesting to make the game plainer really is unacceptable. Grow some empathy.
- Melee only or ranged only servers are actually the same thing like above. The game is meant to work as a whole, and not in parts. That's why such servers never have prevailed, nor will they ever prevail. The gameplay will become too dull.
- Suggesting to change builds or equipment is not acceptable either. Balancing should take place AFTER people decided for a certain build (which was planned by the developers to be a viable build, ofc). You like to play horse archers, and you don't want people to tell you to have to bring a melee weapon or a shield or whatever to be effective, do you? So please don't tell other people to bring shields or throwing weapons. All featured builds should be equally viable.
- Psychological warfare and having fun by annoying the enemy or provoking aggressions is highly unsocial. You seem to forget that after all you don't play AGAINST, but WITH the others, even if they are in the opposing team. They have the same right to have fun like you, and trying to annoy people on purpose is very egoistic and - in my eyes - shows lack of maturity. Because if everybody was trying to annoy the shit out of the others people would GTX by and by, and after some time there is nobody you can play with. Having a community which lasts long means not only to keep the annoyances as low as possible, it also means to keep their distribution as even as possible.
- Yes, there are counter classes in this game. But you always need to look at the whole class balance to determine whether something is okay or not. Yes, a plated 2hd hero is a pretty strong class in many, if not most situations. But if he, in certain situations, has no chance of winning the round, something is not okay in my eyes. I think all classes should have the same chance of influencing the end of the round by the same extend (!). But if the end of the round is achieved by killing all enemies, and a few, mobile and ranged classes are fighting some slow, short ranged ones, I call it unfair. Never mind if both classes have the same amount of kills, or even if the second class has more kills.