Crpg is a really hardcore and intense game, where almost everyone just focus on results. It just creates the environment as it is right now, where alot of people just hate things that they can't cope with, and if the results doesnt come fast enough, you often just quit playing. Seriously, the game promotes hate and frustration over anything else in its current state, mostly due to the multiplier system I think. This game could really benefit from a system that reduces the impact of a failure, but heavily increases the impact of successful actions. That will make it less hardcore, more friendly for new players, as well as well rewarding for those that performs great.