Author Topic: What cRPG needs (IMHO) - yet another emotional principle discussion  (Read 4411 times)

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Offline Nordwolf

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #45 on: November 22, 2012, 07:13:53 pm »
+4
The reason cRPG became so much more boring is because building your character became something like:
"Choose the best build out there that I don't really enjoy more than some otheres, but those are too nerfed and this one is not. This build is better because it has got less disadvantages."

And there are one or two builds like these for given class. Or not at all for some classes.

First major move to this state - was lvl cap, yes, it was needed, and really gameplay was still more fun after that than now.
Next - a lot of nerf without much buff.
After that and during all the time - improving internet technology, so that more people have got less ping and need faster combat.
And more and more and more decreasing of gameplay abilities.

Why I think there was nerfing but not buffing? Because nerfing one class instead of finetuning a lot of other classes and playstyles is easier.
But why not to buff partially? Like you do it with nerfs. Archers op and annoying? Buff ppl run speed and cavalry. Cavalry too much backstabbing and bumping? Buff infantry and so on.


My solution? Ok it's not purely mine, a lot of people suggested it:

RAISE lvl cap. ~38lvl=33 or so probably
  • It will buff simultaniously all classes, making range of choices so much bigger.
  • It will allow for much more counter build to classes that are too good or easy to play.
  • Weaker playstyles will be much more viable - less armored ones, HA, and a lot of others.

Change xp&gold system
http://forum.meleegaming.com/suggestions-corner/xpgold-gain-system/msg640872/#msg640872

Offline Gravoth_iii

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #46 on: November 22, 2012, 07:36:32 pm »
0
I honestly don't think heavy armor is really better than medium, or at least not on average. In some situations heavy armor is nice (when having crippling agility is ok) but most often it does more to kill you than to save you. I don't think medium armor is much better either but IMO the upkeep differences have become unjustified from a balance point of view.

Well when i tried a heavy armour, went from 10 weight to 20, but also got a massive body armour boost, i felt so goddamn tanky. I felt very little movement speed loss, even though i gained 10 weight i could still run fast and do fancy meneuvers (might be because of 9 athl though ololo) but there was definitely a massive difference in bulkyness. And even with that heavy armour i didnt lose much cash.. It was a 17k armour.
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Offline Andy

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #47 on: November 22, 2012, 07:48:54 pm »
+3
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Offline Leshma

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #48 on: November 22, 2012, 08:00:35 pm »
+1
Actually, after "coming back" I have two options in mind. One is playing for a bit til I reach enough XP to retire (and beat Chagan). Second option is to buy training grounds and make that 42/3 char I was thinking about. Before that I was thinking about hybrids but at the moment nothing besides str build is appealing to me. Riding is boring, ranged is boring. Only full tincan could keep me interested at this point (heaviest possible armor and something really nasty like that Persian Battle Axe).

Wpf change could ruin my idea but frankly speaking I don't see such huge change coming in next few months, if ever. I doubt chadz will improve cRPG in next year, if it survives that much.

Offline Rage_Guy

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #49 on: November 22, 2012, 09:00:06 pm »
+2
Dezilagel just wanted to say:
(click to show/hide)
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Offline owens

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #50 on: November 23, 2012, 05:50:06 am »
+5
This mod really needs more provocative female outfits.

Sex sells.


Also nerf PK
PK is back

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Offline Kafein

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #51 on: November 24, 2012, 02:46:50 pm »
+1
Actually, after "coming back" I have two options in mind. One is playing for a bit til I reach enough XP to retire (and beat Chagan). Second option is to buy training grounds and make that 42/3 char I was thinking about. Before that I was thinking about hybrids but at the moment nothing besides str build is appealing to me. Riding is boring, ranged is boring. Only full tincan could keep me interested at this point (heaviest possible armor and something really nasty like that Persian Battle Axe).

Wpf change could ruin my idea but frankly speaking I don't see such huge change coming in next few months, if ever. I doubt chadz will improve cRPG in next year, if it survives that much.

If you go 42/3, you obviously won't need something as damaging as a persian battle axe. I would advise going polearm for maximum douchebagness. Glaive, pike, long maul... that kind of things.

Offline Overdriven

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #52 on: November 24, 2012, 03:30:59 pm »
0
Protip: Melee-only server. Oh, it was fun... nōt.

Yeah people forget that when it's melee only they actually have to fight others. No free kills on poor defenceless ranged. Where's the fun in that!

Offline Bonze

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #53 on: November 24, 2012, 04:11:06 pm »
+1
actually Crpg need more people ..servers are empty .. :rolleyes:
Got no Balls? Play archer. Got no sex? Play horse archer.

Offline BlackMilk

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #54 on: November 24, 2012, 04:17:33 pm »
0
actually Crpg need more people ..servers are empty .. :rolleyes:
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Offline darmaster

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #55 on: November 24, 2012, 07:29:35 pm »
0
1. i just love battle mode: you die, you're dead. that's why i prefer it to siege and strategus.
5. NEIN NEIN 9 9 NO FUCK NO
4. agree.
7. agree.
8. i think the balance is quite good at the moment, especially for archery.
11. am i the only one who thinks actually agi builds deal too much damage? maybe this is linked with point 7

the rest is fine for me
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Offline Arjay

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #56 on: November 25, 2012, 04:14:25 am »
0
Don't forget pink hair and cross-dressing.

I agree pink hair and crossdressing would change the dynamics of every strategy known to man.

Offline Havoco

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #57 on: November 25, 2012, 04:35:40 am »
0
Downvoted OP because it violated jokers 100 word limit.





And also because there's no einstein video.
Pock gobblers

Offline Kajia

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #58 on: November 25, 2012, 07:27:02 pm »
+1
what I liked about the OP:
pretty much all you said.

except:
The game is very slow at the moment, and you need a lot of hits to kill somebody.
I ... am not sure if serious, but I disagree. I think the games speed didn't really get slower, big weapons still behave like chopsticks, some others are too fast to even notice (katana/wakizashi, but maybe that's just me), spamming remains a viable tactic after all, and feinting is the new spamming, especially with Greatswords. but certainly, people are more skilled on average. maybe that's why it seems to be slower: some players get more considerate, because the other guy might be a skilled blocker. I might add a question: do we want faster gameplay, or do we want more exciting fights? fast and exciting are not the same thing.
raising the level cap is an option, but only if the game mechanics get improved to a point where speed and strength are not the only parameters for winning.
also, "a lot of hits to kill somebody" is exaggerating. I roll with 7IF and 49 armor, and I still die from 4 hits sometimes, which isn't that many. but here, what you said about armor is exactly what I think too.

hehe! I like how your texts get shorter and shorter every time  :lol:  I really feel the same pressure for my essays too. it's this voice in my head: "no-one will ever read this!"
« Last Edit: November 25, 2012, 07:35:29 pm by Kajia »

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Offline Dezilagel

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #59 on: November 25, 2012, 07:51:10 pm »
0
Protip: Melee-only server. Oh, it was fun... nōt.

I liked it  :oops:
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