Author Topic: What cRPG needs (IMHO) - yet another emotional principle discussion  (Read 4647 times)

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Offline Radament

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #60 on: November 26, 2012, 04:06:52 am »
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Offline Joker86

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Re: What cRPG needs (IMHO) - yet another emotional principle discussion
« Reply #61 on: November 26, 2012, 01:09:26 pm »
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also, "a lot of hits to kill somebody" is exaggerating. I roll with 7IF and 49 armor, and I still die from 4 hits sometimes, which isn't that many.

This was directed mainly to archers and cavalry, which used to be a LOT deadlier in older times.
Joker makes a very good point.
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