Rusty, whenever this comes up you say something along the lines of "it takes no skill to move your mouse quickly." I think this is silly. Pretty much all video games are just moving bits and pressing buttons in response to audiovisual stimuli, and when they are real-time games speed is obviously important. In this context it's almost the definition of "skill" be able to execute and respond to things quickly. Having good footwork and reading your opponent are part of this process; they do not exist as a separate, purely cerebral exercise. The turnspeed nerf ensures that the speed-cap of combat is lower, effectively lowering the skill ceiling. Landing overheads now may be more difficult than before, but fighting overall has become less skillful.
If you were talking about Quake 3 Rocket Arena I would agree with you. CRPG, not so much.
Being able to make quick adjustments to stimuli is "twitch" gaming. I've never considered it much of a skill especially due to the fact that human beings will continue to get worse at it no matter how much they practice. (Aging is a bitch) If we were to say that twitch gaming takes skill, then quick-time events would be the pinnacle of that skill. It's not so much a skill as how fast the different systems in your body can work together. It can be trained to a degree, the more you see a certain event the more your brain recognized the signs of that event and can prepare. But really, that's just a sharpening of our built in fight-or-flight response. Not really a skill. It's also something you can improve through artificial means. You can get a better surface for your mouse, you can purchase a better mouse, you can adjust your mouse's latency. All these things will improve your reaction times without any development on your end.
Timing, being able to read your opponents, knowing the capabilities of your tools and how best to use them...those are skills. Those are things that you can always improve and apart from getting dementia, you're not really going to get worse at it.
Fast reflexes plus a really skilled player can be incredible to watch. A good quake 3 rocket arena player being a great example of that. But I don't think that really works with a game as hilariously slow as this one. Even this game on the fastest settings is still pretty damn slow. It becomes ridiculous when you take the incredibly slow movement speed in this game and combine it with the ability to spin your character around at lightning fast speeds. It creates a huge disconnect. You can make up for poor gameplay just by having good reflexes. Honestly the slower this game gets, the MORE skill you need to beat a good opponent. At that point if you lose, it's because they are better than you or you made a mistake. It's not because of things like latency (which has a HUGE effect especially when the game is sped up) or the fact that some 12 year old has a faster reaction time than you do.
I will leave this thread with a video of Joe Louis. He was "slow" as far as boxers go...but god damn did that guy know how to fight. Skill trumps twitch any day of the week.