Hey there i'm not very good with words or posting so i'm just gonna try make this a short post that has a few ideas i've been thinking about for awhile, I've played this game for about 2 years and done every class for atleast a gen but mainly cavalry so I think I have a good grasp on balance in this game, thats for you to decide though I guess.
Also this isn't just a rage post on why they need a buff vs ranged because i'm bad, I do perfectly well as cavalry now but the playstyle is in my opinion flawed as it rewards complete backstabbing and going after melee targets and not ranged unless they are completely alone.
I think this is pretty awful for a few reasons -
- The main reason people complain about cav is that they are always backstabbed by them, it's impossible to always be on the lookout using tilde or whatever you do to peep behind you, and when you aren't you will probably get lanced.
- Cavalry are pretty much the only class that can run down archers except gimmick agi builds in light armour but cav are penalized for going anywhere near ranged by them destroying their horses in a few arrows/bolts/throwing weapons. The only reason kiting archers exist is because cavalry are too scared to go near them.
- It's not very skill based, stabbing people from behind is literally 90% of what cavalry does right now and it requires no skill at all, and if you manage to hit a bad cav players horse when he goes to attack you from behind as melee the vast majority of the time it doesn't even die and he gets away safely, no other class can mess up that bad and usually live, and if he is using something like an armoured horse have fun because he can mess up a whole bunch of times and still not worry about it.
So here are my ideas on what changes could happen to fix this.
Reduce damage from all types of ranged weapons to horses by 1/2 or more This might be controversial but I think it is needed if cavalry is to become a real counter to ranged classes, right now a cav player can pretty easily kill 1 solo ranged player, but as soon as its 2-3 or more he cannot go anywhere near them without being destroyed. Armoured horses lessen the pain but still they aren't great, I'm using a champion mamluk right now and it dies within 5-10seconds of being near more than 2archers. I feel this would also stop cavalry backstabbing ranged players so much, if you can ride against an archer head on and not have to worry about your horse being 1-2shot I feel it is alot more skill based for both parties since the archer can dodge the lance, headshot the rider ect rather than instantly dieing from being backstabbed.
Severly increase the damage melee hits do to ALL areas of a horse, making light horses get 1-2shot and heavy ones 2-3 even with no speed bonusThis change is just to punish bad cav who get hit when lancing melee players, combined with the last change I am pretty sure it would make ranged players the main target of bad cavalry while not making any difference to the good ones who don't get hit anyways which in my opinion is a great thing. It would massively cut down on complaints of archer camping/kiting if cavalry was encouraged to go after them instead of backstabbing melee.
Nerf bump damage by atleast 1/2 for every horse, maybe even moreIsn't much to say here except that right now the bump damage for some horses (mainly the armoured ones) is stupidly strong, you can get a 2:1 kdr by just bumping people with your shield up. Requires no skill so should reduced.
Remove couching completely for all thrustable lances.Removing couching from the thrustable lances probably would of been a big deal last patch, but now there really isn't any reason to couch unless you are bad and can't time your thrusts since they do pretty much the same damage. Might as well remove couching for these lances since it's just something that makes it easier for bad players to do well at cavalry which isn't needed.
Remove the shield forcefield on horsebackI think everyone agrees this is bullshit, many times I have blocked people overheading me from behind when im blocking infront of them with an elite cavalry shield, not much else to be said.
Basically if these changes were implemented what I see happening is ~Ranged would have to use teamwork with pikemen or hoplites ect and stick with their team to be protected from cavalry. Now if there is a group of 8 archers in an open plain, you pretty much are not getting anywhere near that without your horse dieing, after the change they would need protection from their team instead of them being their own protection from cav, this would be a pretty huge boon to cav in strategus too which isn't the easiest thing for most players.
Bad cav would have a much more unforgiving time going after melee and getting kills in general, which puts it more in line with what every other class is like when you are bad at it.
Fighting cav especially armoured horses as melee would be more "fair" since they are much easier to bring down with just a couple hits if they make mistakes and you outplay them.
This post is terribly written, formatted and probably a ton of spelling mistakes because I Am A Noted Shitposter but yeah I hope you get my idea's and pls post thx.
p.s i'm BADPLAYER fyi noted 2nd best cavalry player in the game.