Show in the left corner how many players are left alive in the team instead of how many rounds team has won.
This is important information in battle, but you must the open score chart and count to see it, the other isn't and can be seen in the scorechart anyway.
Looks like this - yellow means this is your team, this can be helpful in siege too when the round starts to know if you are attacker or defender (ladders).
Must replace the outcommented line in module_presentations.py "multiplayer_team_score_display"
## (team_get_score, ":team_1_score", 0),
## (team_get_score, ":team_2_score", 1),
############################################################################################################################################################
(assign, ":team_1_score", 0),
(assign, ":team_2_score", 0),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(player_get_agent_id, ":agent_id", ":player_no"),
(ge, ":agent_id", 0),
(agent_is_alive, ":agent_id"),
(agent_get_team, ":agent_team", ":agent_id"),
(try_begin),
(eq, ":agent_team", 0),
(val_add, ":team_1_score", 1),
(else_try),
(val_add, ":team_2_score", 1),
(try_end),
(try_end),
############################################################################################################################################################
############################################################################################################################################################
(multiplayer_get_my_player, ":my_player_no"),
(player_get_team_no, ":player_team", ":my_player_no"),
(try_begin),
(eq, ":player_team", 0),
(overlay_set_color, "$g_multiplayer_team_1_score_display_overlay", 0xD0D040),
(overlay_set_color, "$g_multiplayer_team_2_score_display_overlay", 0xFFFFFF),
(else_try),
(eq, ":player_team", 1),
(overlay_set_color, "$g_multiplayer_team_1_score_display_overlay", 0xFFFFFF),
(overlay_set_color, "$g_multiplayer_team_2_score_display_overlay", 0xD0D040),
(else_try),
(overlay_set_color, "$g_multiplayer_team_1_score_display_overlay", 0xFFFFFF),
(overlay_set_color, "$g_multiplayer_team_2_score_display_overlay", 0xFFFFFF),
(try_end),
############################################################################################################################################################
For siege you could theoretically also make the icon flash when the flag is in danger.