I think quite the opposite, the upkeep patch improved the game a lot. I started to play cRPG short after the last wipe and quit 2 months before the upkeep patch because it got plain boring. I had full plate, masterwork weapon, level 39 build and nothing left to achieve. Actually the last month I played only Strategus as there was nothing else to do in cRPG and after Strategus turned into UIF vs the world it got boring too.
The upkeep patch brought me back, the multiplier system is a lot better than the old xp/gold radius system, there is a large variety of weapons and armors (before everybody would have reached plate+highest tier weapon at some point => tincan wars) and with the level cap at 30 (as most people retire immediately after they hit 31) makes the battlefield more balanced then ever (no more level 40+ people or gen20 with 400 wpf , etc). Also remeber the upkeep patch brought the banner balance, one of the best improvements in cRPG imo.
I don't see how the patch was harsh on achievers, they can still grind and retire as many times as they want. Probably a lot of people who where level 40 GTX since they now had to rely on their skill rather than stats/equipment.
If you watch the gameplay now, most people learned to block and feint, before the patch everyone was wildly spamming without bothering about anything else (including myself, 24/24 220 WPF build made me able to spam my poleaxe in full plate like crazy).
So, I am enjoying the current cRPG and looking forward to the next patch, DTV will certainly bring some fresh air and the slots/weapon changes should make the game more balanced then ever. And of course there is Strategus, if we ever get it back many of the old clans will return, a lot of people are now inactive waiting for it to come.