Author Topic: Game/Mod Devs & morality  (Read 4285 times)

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Offline Kafein

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Re: Game/Mod Devs & morality
« Reply #60 on: November 11, 2012, 04:22:21 pm »
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In a game with unlimited grinding (which cRPG isn't, given the amount of xp you need for 35+ levels), selling XP boosters for real money is kinda pay2win, because a player that did not invest money cannot compete with that no matter how much time he puts in the game.

In a game where grinding stops (i.e. there is a reachable level cap) or if the bonuses it gives become negligible, it doesn't really matter.

Offline Leshma

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Re: Game/Mod Devs & morality
« Reply #61 on: November 12, 2012, 12:55:21 am »
+1
Also, don't forget this :D


Offline IR_Kuoin

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Re: Game/Mod Devs & morality
« Reply #62 on: November 12, 2012, 01:25:51 am »
+1
Also, don't forget this :D



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Offline Leshma

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Re: Game/Mod Devs & morality
« Reply #63 on: November 12, 2012, 01:33:46 am »
+1
Sorry :(

Offline BlindGuy

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Re: Game/Mod Devs & morality
« Reply #64 on: November 12, 2012, 11:55:08 am »
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DON"T SAY SHIT!
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Ill write 2 things: 1/ Well done for playing without paying, Pay2Win does not mean that you cannot win by not paying, but paying money WILL give you a massive advantage. Also your win ratio is pure luck, same as autobalance in cRPG, you cannot always win by skill when so much is gear dependant, and also I assume you use custom visual content, if not, go on youtube and see what everyone else is using: there is NO anticheat of any sort in WoT, you can have brilliantly coloured enemy tanks with their ammo racks, track weaknesses, fuel tanks highlighted so you can easily destroy them, but despite all this I still dont understand:

2/ WHY play WoT? Its a fucking 2D game, with 1 firemode for ALL the vehicles in the game, once you have played all the maps (there arent many anyway, about a score) you have seen EVERYTHING in this game. You either have a main gun you fire with a mouseclick, or you are artillery in which cause you have a main gun you fire with a mouseclick. Its a fucking boring grind fest with 0 personalisation, and also is completely nonsensical.... infact I give up, its just shit, if you enjoy it good for you I hope it continues to bring you mind numbing joy.
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Offline kinngrimm

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Re: Game/Mod Devs & morality
« Reply #65 on: November 12, 2012, 12:20:48 pm »
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..., because a player that did not invest money cannot compete with that no matter how much time he puts in the game.
....
i am sleep deprevated so excuse my french .. .are you fucking serious?

I would give my left arm to stop this stupid grinding anytime. I am sick to my bones because of it. Yes i am addicted, that but doesn't exclude me being annoyed and disgusted by it.
offtopic:
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I would be a mixture of hardcore 24/7 and getting the last scrabs of money together to get perhaps more even ^^
But depending on balancing, you still could be able to outplay those who pay. In terms of hourly investment and just muscle nerve training.

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Offline BlindGuy

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Re: Game/Mod Devs & morality
« Reply #66 on: November 12, 2012, 12:28:04 pm »
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Meh, the grind of crpg is a feature you experience only if you dont consider yourself able to compete at lvl 30. To me, between 1 and 31 IS cRPG, once you retire you can start having fun again, dodging tincans as you desperatly attemp to hit them over the head with a wooden stick. This is comedy. Seeing who can be the most efficient isn't fun, unless MAYBE it is for Germans...no racial slur intended but you guys are renowned for confusing the ideas of FUN and EFFICIENT.
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Offline kinngrimm

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Re: Game/Mod Devs & morality
« Reply #67 on: November 12, 2012, 12:49:55 pm »
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...FUN and EFFICIENT.
can't speak for all of us germans ^^, in my case i got a boner by establishing lean elegant systems(i was for a long time programer till i got burned out), which when working mostly do stuff automaticly without me having to deal with them afterwards again.
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Offline [ptx]

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Re: Game/Mod Devs & morality
« Reply #68 on: November 12, 2012, 01:06:20 pm »
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If an indy developer has an established reputation/respect from a community, he would keep the community with him pretty much either way. What he does risk losing, is the respect part from that part of his community, that values his moral values and decisions in the past.
It is very much up to the developer to choose how worth his reputation in this part of his community is worth to him.

Offline rufio

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Re: Game/Mod Devs & morality
« Reply #69 on: November 12, 2012, 01:27:21 pm »
+1
pay to respec, and gear> color customization works imo, pay for lvls or looms dousnt
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, since it takes away prestige.
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Offline IR_Kuoin

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Re: Game/Mod Devs & morality
« Reply #70 on: November 12, 2012, 01:30:50 pm »
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Well, the devs. could earn loads of cash giving out "pay2win" stuff. But luckily they aren't :D
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Offline BlindGuy

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Re: Game/Mod Devs & morality
« Reply #71 on: November 12, 2012, 01:36:35 pm »
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Well, the devs. could earn loads of cash giving out "pay2win" stuff. But luckily they aren't :D


Im not sure that they could atm: while they have obviously written a lot of code, I still think the majority of the intellectual property belongs to TW and their distributors. Charging for it before having an agreement in place with TW would kinda get them in some hot water.


EDIT: Then again, i havent looked into Turkish law so, who knows.
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Offline IR_Kuoin

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Re: Game/Mod Devs & morality
« Reply #72 on: November 12, 2012, 01:39:18 pm »
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Im not sure that they could atm: while they have obviously written a lot of code, I still think the majority of the intellectual property belongs to TW and their distributors. Charging for it before having an agreement in place with TW would kinda get them in some hot water.


EDIT: Then again, i havent looked into Turkish law so, who knows.

I think Paradox would be the ones to get "mad". Mainly because they are the publishers of the game.
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Offline BlindGuy

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Re: Game/Mod Devs & morality
« Reply #73 on: November 12, 2012, 01:42:43 pm »
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Probably, but it depends what the deal they struck is. If TW were smart they might have been able to keep enough of the IP while still getting the publishers distribution deal, but probably not, Paradox have big money...

Ask devteam from MM: did they cut a deal with TW or Paradox?
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Offline Kafein

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Re: Game/Mod Devs & morality
« Reply #74 on: November 12, 2012, 04:46:03 pm »
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i am sleep deprevated so excuse my french .. .are you fucking serious?

Yes I'm serious. In the case of a game where you gain ingame power based on how much you paid and your ingame time in a limitless fashion, the player that doesn't spend money cannot actually compete. Time is limited, and in this context, money is not.

However, most pay2win games offer "double XP for 1 hour" objects, not objects that immediately grant you X amount of XP, so the difference between a paying and a non-paying player can only grow as fast as all the cash things allow the paying player to get additional XP to what the other player would get doing the same thing (good luck figuring out what I meant).