Author Topic: **Unofficial 2.9.0 Patch Notes**  (Read 4494 times)

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Offline Freeon1z

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #30 on: November 06, 2012, 02:43:15 pm »
+27
That's what I think about the patch!
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Offline Kafein

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #31 on: November 06, 2012, 04:36:43 pm »
0
That's what I think about the patch!
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They balanced that now, arrows are shorter.

Offline dodnet

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #32 on: November 06, 2012, 05:06:53 pm »
+3
Light Lance -1p on thrust
Lance -1p on thrust


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Offline Turboflex

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #33 on: November 06, 2012, 05:18:15 pm »
0
Broad short sword +1 cut

Offline Keshian

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #34 on: November 06, 2012, 06:18:19 pm »
0
You forgot the astards sword and heavy bastard sword both gained 2 speed.  Also, the change in the length of the arrows or something else in the last patch has messed up the hitboxes on arrows (something like this happened back when they first implemented WSE) and you can shoot through people's chest and not have it actually connect.  Been happening pretty regularly to a number of archers I know and I have noticed it as well.
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Offline Froto_the_Loc

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #35 on: November 06, 2012, 06:54:58 pm »
0
They balanced that now, arrows are shorter.
Exactly what does arrow length do?
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Offline Blackbow

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #36 on: November 06, 2012, 07:18:17 pm »
+1
Exactly what does arrow length do?
absolutely nothing this patch is a joke

...  Also, the change in the length of the arrows or something else in the last patch has messed up the hitboxes on arrows (something like this happened back when they first implemented WSE) and you can shoot through people's chest and not have it actually connect.  Been happening pretty regularly to a number of archers I know and I have noticed it as well.
imo it's more a problem from decreasing the missile speed than lengh

They balanced that now, arrows are shorter.
lol kafein cmon how shorter arrows can balanced weight of arrows lol ?
let me remember you now one quiver of tatar = 8 instead of 3.5
so now arrows are shorter but have more weight wow nice logic ...
« Last Edit: November 06, 2012, 07:43:41 pm by blackbow »
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Offline Miley

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #37 on: November 06, 2012, 07:23:17 pm »
0
I'm pretty sure War Bow's damage at masterwork was the same as the Long Bow's, but now it's 1 less than that... so I think you got something wrong.

Nevermind, I just saw the loom changes.

Offline IR_Kuoin

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #38 on: November 06, 2012, 08:46:47 pm »
0
I just want to test this
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Offline Tibe

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #39 on: November 06, 2012, 08:56:43 pm »
0
Archers still sometimes kill my Greatswordhero. More nerfing please, clearly still not enough yet. :lol:
I quess the patch explains why most of the archeryheroes are nolonger exsistent. I kinda miss the old days now.

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Offline AgentQ

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #40 on: November 06, 2012, 09:22:42 pm »
-1
more nerfs to cav!

Offline Keshian

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #41 on: November 06, 2012, 09:26:28 pm »
-2
Also quivers of arrows weigh as much as a great maul now (makes total sense), so when you fight in strategus with 3 quivers of arrows you cant even move -its like you are in full plate.  Yeah lets remove skill entirely by not even allowing you to dodge enemy ranged or enemy cavalry and just stand and shoot.
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Offline XyNox

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #42 on: November 06, 2012, 10:19:31 pm »
+2
After a few days of stf testing, battle and siege I've yet to discover what's the point of archery now ?

Archers are now the slowest moving units on the battlefield. Considering that the hybrid/melee abilities of archers didn't get buffed yet again they are also the least hard hitting units on the battlefield ( in melee ). On top of that they are also the most fragile ones and wpf curves still dont allow archers to put any wpf into a category other than archery.

Dodging a horse or enemy ranged is now close to impossible. Shielders now autokill archers by moving in close with a 100% success possibility due to unpenetrable energy shields and then kill them with a 99% win possibility due to vastly superiour damage, attackspeed, armor, health, movement speed and most of the cases also weaponreach.

If thats not enough, loomed archers got nerfed in terms of damage, missile speed and missile drop.

The only thing I can imagine that archers are useful for now is camping somewhere as far away from the action as possible and spam arrows across the whole map while hoping not to hit any teammates. Needless to say that most spots that give an advantage for ranged have been nerfed balanced out of the maps some patches earlier.


Is this the devs way to say "respec to HA now" ?
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Offline Peasant_Woman

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #43 on: November 07, 2012, 12:08:00 am »
0
If its that bad, lower arrow weight slightly, give archers access to a couple of decent speed and length short swords (0 slot).

Doing this will enable archers to dodge cavalry again, though it will probably be a challenge. Archers will be able to fight capably in melee but with lower damage (unless forgoing athletics for powerstrike, but then they'll be slow again). Running from a fight will be less tempting than just trying to fight the attackers off and looking for help.

This sounds a lot more like my image of a medieval archer than 'walking semi-auto laser scope ballistas' like before, and 'helpless glass cannons' like now.
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Offline Adamar

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Re: **Unofficial 2.9.0 Patch Notes**
« Reply #44 on: November 07, 2012, 01:33:52 am »
+1
Slugish movement nerfed our performance in short range. Im out there placing my ass on the line with my mace, so that melee noobs who barely know how to block dont have to make much of an effort to kill me. Then the insults or the random kick polling of archers, since the devs keep implying we aren't worth respecting as players.