Even if what rufio says is honest, it doesn't actually matter. How many of the players he considers to be good are only able to play with a weapon three times longer than that of their opponent ? How many would defeat me sickle vs sickle in a standing naked peasant fight like real men and women do ?
Both the 2h and the pole stabs have become godlike ever since the turn nerf patch, because they connect earlier, and do full damage at retardedly short ranges. They also are very lightly punished by the actual turn nerf, as moving a long weapon around makes it's tip cover a lot bigger area than with a shorter weapon. Also, one handers having different animations and faster swing speeds, the time window during which you can turn in order to hit whatever human mosquito you had in front of you during the last picosecond is much shorter too, meaning an even smaller area can be reached by the exact same turnstab sweep-like motion. Finally, one handers having weak damage stats and animation peculiarities (or rather, 1h animations are working as they should, it's the others that are super permissive), they glance on stab all-the-time. I'm really happy I've given up using stab-able one handers, even though I had one for one year and a half.
Really, the best onehanders now are picks, axes, maces, scimitars and cleavers. Because onehanders are quite well balanced internally, each of these has it's pros and cons. Straight swords ? All shit. In virtually any situation a stabless sword will do better.